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10 Cards in this Set

  • Front
  • Back

Programming Rationale

Important to design programs to teach each child necessary skills for their success

Skill Domains (10)

1. Visual Spatial


2. Imitation


3. Play


4. Language


5. Abstract


6. Conversation


7. Self Help


8. Socialization


9. Pre-Academic


10. Motor

Visual Spatial Skills

Allow one to perceive and interpret stimuli in the environment

Common Spatial Programs (4)

1. Matching


2. Sorting


3. Non-Verbal Imitation


4. Block Imitation

Visual Spatial Programs (2)

1. Stimuli almost always involve a visual cue


2. Response is typically non-verbal

Imitation Skills

Learning occurs through imitation

Imitation Programs

1. Stimulus can be verbal or non-verbal


2. Response mimics the stimilus

Common Imitation Programs (3)

1. Non-verbal Imitation


2. Verbal Imitation


3. Block Imitation

Common Language Programs (5)

1. Object Labels


2. Action Labels


3. Receptive Instructions


4. Adjectives/Opposites


5. Emotions/States of Being

Program Formats (4)

1. Matching


2. Sorting


3. Receptive


4. Expressive