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61 Cards in this Set

  • Front
  • Back
Bee & ant communication
Ant & wasp navigation

Evidence for--
1. Symbolic communication system
2. Mind as symbol processing device (symbolic computation)
3. Mental maps
Alternative models of cognition:

Behaviorist / Stimulus-Response
all states of an organism are behaviors, without any recourse to
hypothetical constructs like, ‘mind’, abstract or symbolic thought
Alternative models of cognition:

Connectionist / Neural Net / Sub-symbolic
learning is simply reinforcement of connections in dense,
uniform networks. There is no place for symbolic logic.
Alternative models of cognition:

Symbol processing / mediated cognition
The currency of thought consists of abstract symbols, minds are
symbol processors.
symbolic systems
a symbol (variable)

set of operations performed on values of the symbols
symbolic systems:

discrete
symbols are not merely values on a continuum
symbolic systems:

combinatory
symbols can be meaningfully combined
symbolic systems:

compositional
symbols maintain their meaning when combined
symbolic systems:

non-iconic
symbol does not resemble object it represents
Round dance properties
-food is relatively nearby ( 3 to 80 meters)
-value is hard coded in each sub-species, and cannot be
modified by learning
-dialects mutually incomprehensible
-rate / agitation / duration indicate food quantity
-three bees follow along and receive information (tactile,
olfactory, visual, auditory)
-they then execute a random search within the defined circle
Tail-wagging dance properties
walks straight line while waggling tail,
then circles back to begin again.
number of circuits per time unit inversely
correlates to distance
duration of waggling run directly correlates to
distance (75ms waggling = 100 m distance)
dance axis ‘symbolizes’ or references sun--direction to the goal
compass / earth’s magnetic field
agitation and duration indicate food quality
Iconic vs. symbolic
vertical surface: axis
of dance with
respect to vertical
(as determined by
gravity) = sun
compass angle
How do bees measure distance?
flicker rate: bees measure
distance by the motion of images received by
their eyes as they fly (optical flow, also called
“motion parallax”.
other bee info
Time sense = metabolic rate (chilled bees calculate time
differently)
Other behaviors also deploy dance (swarming, water
collecting)
Distance = effort: Bees flying with tiny weights attached,
or in a crosswind, or forced to walk indicate greater
distance
Bee dance vs. human language
• Both have infinite range of possible
expressions.
• Bee dance has continuous variation along the
dimensions, it is a “blending” system, like
color.
• Human L. is a “discrete combinatorial
system” (Pinker) “A finite number of discrete
elements are...combined to create larger
structures.”
• Bee dance has an infinite number of possible
messages, but they only say one thing.
Weaver ants’ chain communication:

iconic vs symbolic?
”...gestures used in recruiting for fighting resemble in
some ways the movements employed in actual
combat”
Cognitive map
Symbolic representation
“A map that resides in the brain of an animal rather than on a sheet of paper or in
the memory banks of a computer is called a cognitive map.”
“A cognitive map is a mental encoding (symbolic representation) of the relative
spatial positions of goals and landmarks.
“If there is a cognitive map, then somewhere in the nervous system there must be
neurophysiological states or activities that physically realize the position vectors
that constitute the map
Bee triangulation
“If a single landmark was used and it was made
bigger on some test trials, then the bees searched
farther away as they would if they were locating the
source by reference to the apparent size of the
landmark.”

“When three cylinders were
used, the bee was no longer
influenced by their individual
apparent sizes. It centered its
search for the food source at a
point defined by the angular
separations of the landmarks.
In other words, the bees
behaved as if during training
they had taken what in
conventional navigation is
called a three-point
fix.” (Cartwright & Collett 1983)
“A three-point fix specifies a
position in the framework
defined by three landmarks. It
specifies that position by recording two angles.”
Digger Wasp
“The fact that the digger wasp can set off on an appropriate course for a destination she cannot currently perceive after she
has been displaced to a known point in her environment suggests that she, too, can compute courses from her
cognitive map.” (Gallistel)
Wasp landmarking
return to familiar landmark
• survey flight (Zeil, 1993a)
• easily disoriented (Tinbergen and Kruyt (1938) )
Hockett's Design Features:
Mode of communication (modality)
vocal-auditory, tacticle-visual, or chemical-olfactory
Hockett's Design Features:

Rapid Fading
Message does not linger in time or space after production.
Hockett's Design Features:

Interchangeability
individuals who use a language can both send and receive any permissible message within that communication system.
Hockett's Design Features:

Feedback
users of a language can perceive what they are transmitting and can make corrections if they make errors.
Hockett's Design Features:

Specialization
Human language sounds are specialized for communication. When dogs pant it is to cool themselves off, when humans speak it is to transmit information.
Hockett's Design Features:

Semanticity
there are associative ties between signal elements and features in the world; in short, some linguistic forms have denotations.
Hockett's Design Features:

Arbitrariness
there is no logical connection between the form of the signal and its meaning.
Hockett's Design Features:

Discreteness
messages in the system are made up of smaller, repeatable parts; the sounds of language (or cheremes of a sign) are perceived categorically, not continuously.
Hockett's Design Features:

Displacement
linguistic messages may refer to things remote in time and space, or both, from the site of the communication.
Hockett's Design Features:

Productivity
users can create and understand completely novel messages.
Hockett's Design Features:

Cultural transmission
the conventions of a language are learned by interacting with more experienced users.
Hockett's Design Features:

Duality (of Patterning)
a large number of meaningful elements are made up of a conveniently small number of meaningless but message-differentiating elements.
Hockett's Design Features:

Prevarication
linguistic messages can be false, deceptive, or meaningless.
Hockett's Design Features:

Reflexiveness
In a language, one can communicate about communication.
Hockett's Design Features:

Learnability
A speaker of a language can learn another language.
Central Design Features of Human Language:
productivity, displacement, and duality
Vicki
raised like/with a human child in 1950s
• intensive spoken English
• manipulation of mouth / lips
• after 3 years, could speak 4 words
‘mama’ ‘papa’ ‘cup’ ‘up’
• comprehension of about 40 words
Washoe
• lived with Gardner family from birth
• intensively studied for 30 years
• Used over 1,000 “ASL” signs
• Mastered 200 signs (strict criteria)
• lexical innovation HAIR COAT
WATER BIRD
CANDY BANANA
• syntax? ROGER TICKLE WASHOE =
WASHOE TICKLE ROGER
• displacement? FOOD, DOG
Nim Chimpsky
• Behaviorist assumptions (Terrace et al)
• intensively trained over 4 years in lab
• Nim learned 125 signs
• two-handed signing
• creation of novel signs (iconic? HAND CREAM)
• deceptive signing DIRTY, SLEEP
• no increase in utterance size (MLU)
• extreme repetitiveness, more signs ≠ more meaning
• interrupting (no turn-taking)
• prompting by handlers? imitative?

Critics: Nim was either imitating or emitting behaviors
he knew would be rewarded.

“The fact that Nim’s utterances were less
spontaneous and less original than those of a
child and that his utterances did not become
longer, both as he learned new signs and as
he acquired more experience in using sign
language, suggests that much of the structure
and meaning of his combinations was
determined, or at least suggested, by the
utterances of his teachers.”
Kanzi (bonobo)
No formal training.
Acquired Yerkish by observation of mother.
Uses keyboard spontaneously, in absence of trainer
More spontaneous (89%), less reward-driven
Also spoken to in English, responds
Produces 2 or 3 lexigram sentences
Uses limited gestures, multi-modality of utterances
critiques of primate work
• prompting problem (Nim, Koko)
• highly repetitive, MLU not tied to progress
• interruptive (Washoe, Nim)
• almost all “mand” and no “tact”(Nim,
Koko, Washoe)
• unlicensed extensions (Nim’s DIRTY)
• multi-modal (Kanzi)
• researcher bias, over-interpretation,
editing
Dolphins and proto-language
Some impressive results
Preliminary evidence for
proto-semantics
and proto-syntax
Useful comparison to
primate studies.
Not just training, interspecies
communication
word order crucial to meaning
dolphin experiments:

Pros
Pro
– intelligence
– social nature
– natural vocalizations, echolocation
– trainability
– possible self-awareness
dolphin experiments:

Cons
Con
– undeciphered acoustic communication system
– one-way communication
– cueing & conditioning problem
dolphins & displacement
The key finding then is that the dolphin
understood symbolic references to
absent objects. She understood,
therefore, that the gestural symbols
used on her language system
represented things even if they were
not immediately present. The dolphin's
ability to tell us what is or is not present
also shows her awareness of the
contents of her physical world.
Chomsky’s directive
• Descriptive adequacy
• Explanatory adequacy
A Trade-off between formal,
elegant cognitive models,
and idiosyncratic, messy
details
Cartesian dualism
Animals are non-conscious automata

We have minds, souls, consciousness; entirely diff from body
Dualist paradox
What's the interface b/n body & mind?
Constructive naturalism
physical existence is exhaustive
Materialism
mental not distinct from physical
“Indeed all mental states, properties,
processes and operations are in
principle identical with physical states,
properties, processes and
operations”
Limits of behaviorism
persistent illusion of mental causes,
beliefs, intentions (“folk psychology”)
(cf. Dennett)
• development of Psychology as a field
(elaboration of mental states and
processes needed to explain behavior)
• Chomsky’s discoveries about
innateness of Language
Searle's biological naturalism
consciousness is irreducible and subjective ; important aspects of consciousness (intentionality and subjective quality) can't be computed

leading proponent of "anti-computational" thought
Fodor's functionalism
Goal: a materialist theory of mind that allowed
for mental causes.
• Focus on information/symbol processing and
finding the right level of abstraction.
• Mind as “software”, programming that could
be run on devices other than a brain.
• “Systems as diverse as human beings,
calculating machines and disembodied spirits
could all have mental states.”

In the functionalist view the psychology
of a system depends not on the stuff it
is made of (living cells, metal or spiritual
energy) but on how the stuff is put
together.
Searle
consciousness that part of mind not
reducible to functional explanations.
• Dennett
Mind as continuum of increasingly
complex algorithms, rising to the level of
intentionality and consciousness.
• Fodor's functionalism
a fully computational view of mental
states. They can be modeled.
Functionalism critique
for Descarte’s “nonphysical mental
substance” read “software”
• “no search for the mechanisms of
cognitive function” (P.S. Churchland 2002)
• renders neurophysiology irrelevant

Even if we accept a reductionist,
materialistic view, there is a lot to be
explained, but no consensus about
precisely what that is.
what is the target for a theory of C?
• simple awakeness
• self-awareness
• availability for verbal report (ability to communicate inner states)
• availability for control of intentional action (informational poise)
• raw feeling / experience (Qualia )

In other words, “access, poise, reportability and qualitative feel”
Qualia
the contents of consciousness

"we can say that a mental state is
conscious if it has a qualitative feel - an
associated quality of experience. These
qualitative feels are also known as
phenomenal qualities, or qualia for
short.”
Philosophical Zombie:
A being that
behaves like us and may share our
functional organization and even,
perhaps, our neurophysiological
makeup without conscious
experiences or qualia.

A provocative (re)statement of the
consciousness problem, intended
to refute functionalism.
zombie critique
if zombies are indistinguishable
from us, it is ‘not
unlikely they would evolve
a mentalistic
vocabulary.’ (Dennett 1998)
• linguistic possibility does
not establish possibility of
existence
• empirical science not
required to refute logical
possibilities (e.g., down
with “thought experiments”)