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4 Cards in this Set

  • Front
  • Back
Core Questions in understanding the problem space and conceptualizing design
1. Are there problems with an existing product or user experience? If so, what are they?

2. Why do you think there are problems?

3. How do you think your proposed design ideas might overcome these?

4. If you have not identified any problems and instead are designing for a new user experience, how do you think your proposed design ideas support, change, or extend current ways of doing things?
benefits of conceptualizing the design space early on
a. Orientation – enabling the design team to ask specific kinds of questions about how the conceptual model will be understood by the targeted users.

b. Open-mindedness – preventing the design team from becoming narrowly focused early on.

c. Common ground – allowing the design team to establish a set of common terms that all can understand and agree upon, reducing the chance of misunderstandings and confusion arising later on.
Core components of conceptualized models
a. Metaphors and analogies
that convey to people how to understand what a product is for and how to use it for an activity

b. Concepts that people are exposed to
through the product,
- Task domain objects (created and manipulated)
- Attitudes
-Operations performed

c. The relationships between those concepts

d. The mappings between the concepts and the user experience the product is designed to support or invoke
4 main types of interaction
- Instructing
- Conversing
- Manipulating
- Exploring