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143 Cards in this Set

  • Front
  • Back
active solar collection
The use of the Sun’s energy to heat up water and air directly.
adaptation
A solution to a problem in one field is used to provide a new idea for a design problem in another.
aesthetic-usability effect
A condition whereby users perceive more aesthetically pleasing designs to be easier to use than less aesthetically pleasing designs.
algorithm
A sequence of instructions to describe a set of actions.
alloy
A mixture that contains at least one metal. This can be a mixture of metals or a mixture of metals and non-metals.
analogy
The transfer of an idea from one context to another.
animation
The ability to link graphic screens together in such a way as way as to simulate motion or a process.
Anthropometrics
The aspect of ergonomics that deals with body measurements, particularly those of size, strength and physical capacity.
appearance prototype
An appearance prototype, or appearance model, is a physical representation of an object that literally appears like the production product. However, it does not function and is made from wood, foam, clay or other prototyping materials.
appropriate technology
Technology appropriate to the context in which it is applied. Appropriate technologies are low in capital cost, use local materials whenever possible, create jobs using local skills and labour, involve decentralized renewable energy sources, make technology understandable to the people who use it, are flexible, and are not detrimental to quality of life or the environment.
artificial intelligence
A computer-based machine or robot that has the ability to learn from information gained through feedback.
assembly-line production
The mass production of a product via a flow line based on the interchangeability of parts, pre-processing of materials, standardization and work division.
atom
The smallest part of an element that can exist chemically.
attribute listing
Attribute listing identifies the key attributes of a product or process and then enables designers to think of ways to change, modify or improve each attribute.
automation
Volume production process involving machines controlled by computers.
bandwidth
The width of the electromagnetic spectrum that a signal occupies.
batch production
Limited volume production (a set number of items to be produced).
bio-compatibility
The property of being biologically compatible by not producing a toxic, injurious or immunological response in living tissue.
Biomechanics
The research and analysis of the mechanics of living organisms.
biomimetics
The application of methods and systems found in nature to the study and design of engineering systems and modern technology.
“bottom up” modelling
A designer creates part geometry independent of the assembly or any other component. Although there are often some design criteria established before modelling the part, this information is not shared between models. Once all part models are completed, they are brought together for the first time in the assembly.
Brain-storming
A form of group think. A group with a recommended size of 10-12 people first devises wild ideas, all of which are written down. No criticism or evaluation is allowed until this is finished, as it is impossible to be creative and critical at the same time. The ideas are then criticized and evaluated.
building envelope
The exterior surface of a building’s construction: the walls, windows, roof and floor. Also referred to as “building shell”.
composite
A mixture composed of two or more substances (materials) with one substance acting as the matrix or glue.
CIM
Computer integrated manufacturing.
CNC
Computer numerical control
Constructive discontent
Analyzing a situation that would benefit from redesign, and working out a strategy for improving it.
convergent thinking
The ability to analyse information in order to select an answer from alternatives.
converging technology
The synergistic merging of nanotechnology, biotechnology, information and communication technologies and cognitive science.
corporate strategy
Long-term aims and objectives of a company and ways of achieving them by allocation of resources.
craft production
A small-scale production process centred on manual skills.
daylighting
The passive solar practice of placing windows, or other transparent media, and reflective surfaces so that, during the day, natural sunlight provides effective internal illumination.
design for assembly
Designing taking account for assembly at various levels, for example, component to component, components into sub-assemblies and sub-assemblies into complete product.
design for disassembly
Designing a product so that when it becomes obsolete it can easily and economically be taken apart, the components reused or repaired, and the materials recycled.
DfM
Designers design specifically for optimum use of existing manufacturing capability.
design for materials
Designing in relation to materials during processing.
design for process
Designing to enable the product to be manufactured using a specific manufacturing process, for example, injection moulding.
die
A tool used in the manufacture of parts by moulding, forging, swaging or stamping processes.
diffusion
The wide acceptance (and sale) of a product
digital human
Computer simulation of a variety of mechanical and biological aspects of the human body.
divergent thinking
Using creative ability to produce a wide range of possible solutions to a problem.
Diversification
Involves a company both in the development of new products and in selling those products to new companies.
dominant design
The design contains those implicit features of a product that are recognized as essential by a majority of manufacturers and purchasers.
ductility
Ability of a material to be drawn or extruded into a wire or extended shape.
efficiency
Mechanical efficiency is the effectiveness of a simple machine. (MA/VR)
ergonome
A 2D physical anthropometric model based on a specific percentile, which is used with drawings of the same scale as the model to consider the relationship between the size of an object and people.
ergonomics
The application of scientific information concerning the relationship of human beings to the design of objects, systems and environments.
essential
A compound that cannot be made in the body but has to be provided ready-made in the diet, for example, vitamins, essential fatty acids and essential amino acids.
exploded isometric
An isometric drawing of an object with more than one component that depicts how the parts of assemblies fit together.
fabric
A material made up of a network of natural or artificial fibres formed by knitting, weaving or pressing into felt.
feed speed
Feed speed is the rate at which the cutting tool moves in X, Y and Z paths.
fibre
A class of materials that are continuous filaments or are in discrete elongated pieces, similar to lengths of thread with a length to thickness ratio of at least 80.
field trial
A test of the performance of some new product under the conditions in which it will be used.
flash
Excess material on a moulded part, forming a thin fan where two parts of the mould meet.
flow chart
A schematic representation of a process.
freehand drawing
The spontaneous representation of ideas on paper without the use of technical aids.
functional prototype
A functional prototype, or functional appearance model, is a prototype that “looks like” and “works like” a production product. Although they are made from prototype materials, these models simulate actual finishes and colours as well as mechanisms.
green design
Designing in a way that takes account of the environmental impact of the product throughout its life.
haptic technology
Haptic technology is an emerging technology that interfaces the user via the sense of touch.
hardness
The resistance a material offers to penetration or scratching.
ideo pleasure
Pleasure derived from satisfying people’s tastes values and aspirations.
incremental design
Small changes to the design of a product that seem trivial but the cumulative effect of which over a longer period can be very significant.
innovation
The business of putting an invention in the marketplace and making it a success.
intelligent building
Intelligent buildings apply technologies to improve the building environment and functionality for occupants and tenants while controlling costs to improve end-user security, comfort and accessibility and help user productivity.
intelligent fabric
A fabric with technology-enhanced performance used in smart clothing, for example, enhanced stain resistance, breathability or incorporating input sensors.
invention
The process of discovering a principle. A technical advance in a particular field often resulting in a novel product.
isometric drawing
A 3D representation of an object drawn with the horizontal plane at 30º to the vertical plane.
Just-in-case (JIC)
A situation where a company keeps a small stock of components (or complete items) or ones that take a long time to make, just in case of a rush order.
Just-in-time (JIT)
A situation where a firm does not allocate space to the storage of components or completed items, but instead orders them (or manufactures them) when required. Large storage areas are not needed and items that are not ordered are not made.
Life cycle analysis
The assessment of the effect a product has on the environment from the initial concept to disposal.
literature search
The use of consumer reports and newspaper items to follow historical development. Useful sources of information could include CD-Roms, such as encyclopedias and newspapers, or more specific disks, subject-specific magazines and manufacturer’s information.
living building
Houses and offices designed to function like living organisms, specifically adapted to place and able to use energy and water environmentally.
lone inventor
An individual working outside or inside an organization who is committed to the invention of a product and often becomes isolated because they are engrossed with ideas that imply change and are resisted by others.
mannequin
An anatomical 3D model of the human body.
Market development
Finding new applications for existing products, thereby opening up new markets.
Market penetration
Increasing sales to existing customers or finding new customers for an existing product.
market pull
The initial impetus for the development of a new product is generated by a demand from the market.
market segmentization
Markets divide up into smaller segments where the purchasers have similar characteristics and tastes.
Mass customization
A sophisticated CIM system that manufactures products to individual customer orders. The benefits of economy of scale are gained whether the order is for a single item or for thousands.
Mass production
The production of large amounts of standardized products on production lines, permitting very high rates of production per worker.
Mathematical model
A model using mathematical symbols that can be manipulated numerically.
Mechanical Advantage
This is the factor by which a machine multiplies the force put into it. (L/E)
Mechanization
A volume production process involving machines controlled by humans
modulation
The process of adding the information contained, for example, in the human voice to a suitable electromagnetic carrier.
molecule
Two or more atoms that are normally bonded together covalently.
Morphological synthesis
Morphological synthesis is an elaboration of attribute listing. After completing the list of attributes, list them along two sides of a 2D grid. Think creatively about how the attributes can be developed through new ideas in each of the cells to improve the design.
Motion capture technology
The recording of human and animal movement by any means, for example, by video, magnetic or electro-mechanical devices.
multiplexing
To combine multiple signals for transmission over a single line or medium.
non-renewable resources
A natural resource that cannot be re-made or re-grown as it does not naturally re-form at a rate that makes its use sustainable, for example, coal, petroleum and natural gas.
Numerical Control (NC)
Automated machines that require data to be inputted manually by a trained operator.
One-off production
An individual (often craft-produced) article or a prototype for larger-scale production.
Organoleptic
Involving the use of sense organs.
Orthographic Drawing
A series of flat views of an object showing it exactly as it is in shape and size.
paper prototyping
Representative users perform realistic tasks by interacting with a paper version of the user–product interface that is manipulated by a person acting as a computer, who does not explain how the interface works.
parison
A short length of extruded pipe for use in blow moulding.
passive solar design
The technique of heating and cooling a building naturally without the use of mechanical equipment.
Performance test
An evaluation of the actual performance of the task or learning objective using the conditions under which it will be performed and the absolute standard for acceptable performance.
Perspective drawing
A 3D drawing that realistically represents an object by utilizing foreshortening and vanishing points (usually imaginary ones).
Physio-pleasure
Pleasure derived from the sensory organs, including pleasures connected with touch, taste, smell and sensual pleasure.
Planned obsolescence
A conscious act either to ensure a continuing market or to ensure that safety factors and new technologies can be incorporated into later versions of the product.
Population stereotypes
Responses that are found to be widespread in a user population.
Product Champion
An influential individual, usually working within an organization, who develops an enthusiasm for a particular idea or invention and “champions” it within that organization.
Product development
The creation of new, modified or updated products aimed mainly at a company’s existing customers.
Product family
A group of products having common classification criteria. Members normally have many common parts and assemblies.
Product stewardship
Everyone involved in making, selling, buying or handling electronic equipment takes responsibility for minimizing environmental impact of the equipment at all stages in the life cycle.
psycho-pleasure
Pleasure derived from people’s mental and emotional reactions to a product.
quality assurance
This covers all activities from design to documentation. It also includes the regulation of quality of raw materials, assemblies, products and components, services related to production, and management and inspection processes.
Quality control
Involved in development systems to ensure that products or services are designed and produced to meet or exceed customer requirements and expectations.
Radical design
Where a completely new product is devised by going back to the roots of a problem and thinking about a solution in a different way.
Reconditioning
Rebuilding a product so that it is in an “as new” condition, and is generally used in the context of car engines and tyres.
Recycling
Recycling refers to using the materials from obsolete products to create other products
Robust design
Flexible designs that can be adapted to changing technical and market requirements.
Socio-pleasure
Pleasure from relationships with others, for example, specific relationships with friends, loved ones, colleagues or like-minded people or with society as a whole when it is related to status and self-image.
sprue
This is the passage through which a liquid material flows into a die, where it solidifies to form parts.
stiffness
The resistance of an elastic body to deflection by an applied force.
sublimation printing process
A two-step process in which paper is first printed with sublimation dyes and then heat and pressure are applied to the paper so that the image is transferred to another material, for example, fabric.
sustainable development
Development that meets the needs of the present without compromising the ability of future generations to meet their own needs.
technocautious
Someone who needs some convincing before embracing technological change.
technology push
Where the impetus for a new design emanates from a technological development.
technophile
Someone who immediately welcomes a technological change.
technophobe
Someone who resists all technological change.
Tensile strength
The ability of a material to withstand pulling forces.
Thermal expansion (expansivity)
A measure of the degree of increase in dimensions when an object is heated. This can be measured by an increase in length, area or volume. The expansivity can be measured as the fractional increase in dimension per kelvin increase in temperature.
"top down" modeling
“Top down” design is a product development process obtained through 3D, parametric and associative CAD systems. The main feature of this new method is that the design originates as a concept and gradually evolves into a complete product consisting of components and sub-assemblies.
Torque
“Rotational force” commonly measured in units of newton metres.
toughness
The ability of a material to resist the propagation of cracks.
triple bottom line sustainability
An expanded spectrum of values and criteria for measuring organizational success: economic, environmental and social.
User research
Obtaining users’ responses.
User trial
The observation of people using a product and collection of comments from people who have used a product.
U Value
A measure of the thermal conductance of a material. The higher the U value, the greater the conduction.
work-space envelope
A 3D space within which you carry out physical work activities when you are at a fixed location.
yarn
A long continuous length of interlocked synthetic or natural fibres.
Young's modulus
The stiffness of a material. (forcexlength/DlengthxCSA) (stress/strain)
Initial clean production
end of pipe
Proactive attempt at reducing environmental impact
Life cycle analysis
Cons of JIT
traffic
Unresponsive to demand
Vulnerable to fluctuating prices
Effects of automation on workers
boredom
motionless
↓social
↓job satisfaction
Pros and cons of Mechanization
Pros: Cost (LT), Quality, consistency, Efficeny

Cons: High set-up cost, ↓job-satisfaction, ↓skills, ↓conditions
Pros and cons of Batch Production
Pros: Flexible processes, less capital

Cons: 'Down time', inefficiencies
Pros and cons of Mass Production
Pros: Efficient steam, consistent quality, high quantity

Cons: unable to sustain low demand, high set-up costs, ↓job-satisfaction, Homogeneous
Pros and cons of Craft Production
Pros: Client-made criteria, communication, valuable, flexible

Cons: Specialized, high cost, time
Pros and cons of Planned obsolescence
Pros: continued market, high factor of safety, consumer choice

Cons: customer dissatisfaction, environmental impact, less value
Implications of Planned Obsolescence
Product cannot be repaired

Product is made from permanent joints

Product is made from unrecyclable materials

Product is made from cheaper materials/processes