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50 Cards in this Set

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Learning
The process by which experience or practice results in a relatively permanent change in behavior or potential behavior.
Classical (or Pavlovian) Conditioning
The type of learning in which a response naturally excited by one stimulus comes to be elicited by a different, formerly neutral, stimulus.
Discovered by Ivan Pavlov
Unconditioned Stimulus (US)
A stimulus that invariably causes an organism to respond in a specific way.
Food in the dog's mouth
Unconditioned Response (UR)
A response that takes place in an organism whenever an unconditioned stimulus occurs.
Salivating to the food
Conditioned Stimulus (CS)
An originally neutral stimulus that is paired with an unconditioned stimulus and eventually produces the desired response in an organism when presented alone.
Ringing a bell before giving the dog food
Conditioned Response (CR)
After conditioning, the response an organism produces when a conditioned stimulus is presented.
Salivating to the bell, before food is even seen
Intermittent Pairing
Pairing the conditioned stimulus and the unconditioned stimulus on only a portion of the learning trials.
Desensitization Therapy
A conditioning technique designed to gradually reduce anxiety about a particular object or situation.
Joseph Wolpe: If people could be taught to relax in fearful or anxious situations, their anxiety should disappear.
Preparedness
A biological readiness to learn certain associations because of their survival advantages.
Psychologist Martin Seligman: Fear of heights, snakes, and the dark have been "wired into" our species as a survival advantage.
Conditioned Taste Aversion
Conditioned avoidance of certain foods even if there is only one pairing of conditioned and unconditioned stimuli.
A learned association between the taste of a certain food and a feeling of nausea and revulsion. Acquired very quickly in humans.
Phobias
Intense, irrational fears of particular things or situations, such as spiders or flying
Some people learn phobias through classical conditioning. Example, Little Albert and his fear of rats.
Virtual Reality Stimulation
Desensitizing therapy. A person with a fear of flying may learn to relax while in a flight simulator rather than actually aboard an airplane.
Operant (or Instrumental) Conditioning
The type of learning in which behaviors are emitted (in the presence of specific stimuli) to earn rewards or avoid punishments.
Operant Behaviors
Behaviors designed to operate on the environment in a way that will gain something desired or avoid something unpleasant.
Reinforcers
Stimuli that follows a behavior and increases the likelihood that the behavior will be repeated.
Punishers
Stimuli that follows a behavior and decreases the likelihood that the behavior will be repeated.
Law of Effect (Principle of Reinforcement)
Thorndike's theory that behavior consistently rewarded will be "stamped in" as learned behavior, and behavior that brings about discomfort will be "stamped out."
Skinner box
A box often used in operant conditioning of animals; it limits the available responses and thus increases the likelihood that the desired response will occur.
Shaping
Reinforcing successive approximations to a desired behavior.
Positive Reinforcers
Events whose presence increases the likelihood that ongoing behavior will recur.
Negative Reinforcers
Events whose reduction or termination increases the likelihood that ongoing behavior will occur.
Punishment
Any event whose presence decreases the likelihood that ongoing behavior will recur.
Avoidance Training
Learning a desirable behavior to prevent the occurance of something unpleasant, such as punishment.
Learned Helplessness
Failure to take steps to avoid or escape from an unpleasant or aversive stimulus that occurs as a result of previous exposure to unavoidable painful stimuli.
Biofeedback
A techniques that uses monitoring devices to provide precise information about internal physiological processes, such as heart rate or blood pressure, to teach people to gain voluntary control over these functions.
Neurofeedback
A biofeedback technique that monitors brain waves with the use of an EEG to teach people to gain voluntary control over their brain wave activity.
Contingency
A reliable "if-then" relationship between two events, such as a CS and a US.
Blocking
A process whereby prior conditioning prevents conditioning to a second stimulus even when the two stimuli are presented simultaneously.
Schedule of Reinforcement
In operant conditioning, the rule for determining when and how often reinforcers will be delivered.
Fixed-Interval Schedule
A reinforcement schedule in which the correct response is reinforced after a fixed length of time since the last reinforcement.
Variable-Interval Schedule
A reinforcement schedule in which the correct response is reinforced after varying lengths of time following the last reinforcements.
Fixed-Ratio Schedule
A reinforcement schedule in which the correct response is reinforced after a fixed number of correct responses.
Variable-Ratio Schedule
A reinforcement schedule in which a varying number of correct responses must occur before reinforcement is presented.
Extinction
A decrease in the strength or frequency, or stopping, of a learned response because of failure to continue pairing the US and CS (classical conditioning) or withholding of reinforcement (operant conditioning).
Spontaneous Recovery
The reappearance of an extinguished response after the passage of time, without training.
Stimulus Control
Control of conditioned responses by cues or stimuli in the environment.
Stimulus Generalization
The transfer of a learned response to different but similar stimuli.
Stimulus Discrimination
Learning to respond to only one stimulus and to inhibit the response to all other stimuli.
Response Generalization
Giving a response that is somewhat different from the response originally learned to that stimulus.
Higher Order Conditioning
Conditioning based on previous learning; the conditioned stimulus serves as an unconditioned stimulus for further training.
Primary Reinforcers
Reinforcers that are rewarding in themselves, such as food, water, or sex.
Secondary Reinforcers
Reinforcers whose value is acquired through associations with other primary or secondary reinforcers.
Cognitive Learning
Learning that depends on mental processes that are not directly observable.
Latent Learning
Learning that is not immediately reflected in a behavior change.
Cognitive Map
A learned mental image of a patial environment that may be called on to solve problems when stimuli in the environment change.
Insight
Learning that occurs rapidly as a result of understanding all the elements of a problem.
Learning Set
The ability to become increasingly more effective in solving problems as more problems are solved.
Observational (or Vicarious) Learning
Learning by observing other people's behavior.
Social Learning Theorists
Psychologists whose view of learning emphasizes the ability to learn by observing a model or receiving instructions, without firsthand experience by the learner.
Vicarious Reinforcement (or Punishment)
Reinforcement or punishment experienced by models that affects the willingness of others to perform the behaviors they learned by observing those models.