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18 Cards in this Set

  • Front
  • Back

Growth

An increase in the physical size of the body or its part

Development

Changes in an individual's level of functioning overtime

Factors affecting growth and development

1. Heredity


- genes help determine size & other physical traits



2. Nutrition


- malnourishment prevents the body from excelling



3. Socio-Economic Status


- higher SES = larger body


- lower stress, better sleep, regular exercise, healthier habits & access to organized sports



4. physical activities


- important for optimal growth


(Muscle, bone density, lean mass & cardio)


- social development (leadership, interaction & cooperation)



5. Glandular / Hormonal activity


- numerous glands in body secrete hormones that travel into different organs & tissues

4 components of human development

1. Physical development


- growth and development of body's bones, energy systems & nervous system.



2. Cognitive development


- emotional development & development of one's self concept.



3. Motor / skills development


- combination of physical and cognitive development


- humans ability to perform a range of tasks



4. Social development


- development of relationships with friends, family, relatives, peers, adults and others.



4 stages of human growth and development

1. Infancy / toddler stage


- 0-2 & 2-3 years old


- most growth occurs (length& mass)



2. Childhood


- 4-10 years old


- maintain a rapid level of growth


- body goes though a stabilizing period



3. Adolescence


- 11-18 years old


- growth speeds up (growth spurt)


- physical and psychological changes occur



4. Adulthood


- 18+ years old


- weight gains


- increased blood pressure and resting heart rate

Skill Acquisition Process

1. Cognitive stage


- task is first introduced


- learner makes large errors and need specific instruction


- goal of stage is to learn what the skill is and what needs to be achieved



2. Associative stage


- begin refining skill


- learner develops awareness of mistake


- stage takes longer



3. Autonomous stage


- task is automatic


- very little time is spent thinking about basic fundamentals


- aware of mistakes and how to correct them

Factors affecting skill development

1. Incorrect understanding of movement



2. Poor physical abilities



3. Poor coordination of movement



4. Incorrect application of power



5. Lack of concentration



6. Inappropriate equipment



7. External factors

Teaching motor skills

1. Whole vs. Part


- whole method is learning entire skill / activity


- part method is learning parts of activity separately then combining parts to form a unified whole


Whole-part-whole

Teaching motor skills

2. Blocked vs. Random practice


Blocked practice: refers to talking all trials under the same conditions


Random practice: refers to taking all trials under varying conditions.

Open Skill

Is one that is performed in an unpredictable environment, which requires participants to adapt their movements to the changing nature of that environment

Closed skill

Is one that takes place in an environment that is predictable and permits participants to plan their movements in advance

Massed vs. Distributive

Massed method: refers to a schedule which the amount of rest is short relative to the drill length


Distributive: refers to a schedule that has a longer amount of rest.

Effective feedback

1. Specific


2. Constructive


3. Directed at changeable behaviour


4. Sooner


5. Check for clarity


6. Positive and informative

Information Feedback

KP feedback


- is gained by the knowledge of performance (how body performed during activity)



KR feedback


- is gained by the knowledge of the results (seeing final outcome)



Intrinsic feedback


- comes from within



Extrinsic feedback


- comes from an external source


Somatotyping

1. Endomorph


- pear shaped body


- rounded head


- wide hips & shoulders


- a lot of fat on body



2. Mesomorph


- wedge shaped body


- a cubical head


- wide & broad shoulders


- muscled arms and legs


- narrow hips


- minimum amount of fat



3. Ectomorph


- a high forehead


- narrow shoulders and hips


- thin arms and legs


- little muscle and fat

Long-term athlete development

Stages:


1. Active start (0-6 years old)


- Improves basic movement skills


- builds strong bones and muscles



2. FUNdamentals (6-9)


- well structured, positive, and fun



3. Learning to train (9-12)


- most important period for motor development


- apply ratio of 70% training and 30% competition



4. Training to train (12-16)


- learning the basics instead of competing



5. Training to compete (16-23)


- select one sport



6. Training to win (19+)


- competition to training ratio is 25:75




7. Active for life (can occur any age)


- positive sports experience is key to retaining athletes.

Long-term athlete development

1. The FUNdamentals


- referred to as physical literacy and included skipping, hopping, jumping, throwing, catching, hitting, and swimming.



2. Specialization


- sports either classified as early or late specialization.


- early specialization sports include: gymnastics, diving, and figure skating.


- late specialization sports include: hokey, soccer, basketball, and baseball.



3. Developmental age


- can identify if a child is an early, average or late maturer.



4. Trainability


- refers to the responsiveness of individuals at different stages of growth and maturation to training stimulus



5. Physical, mental, cognitive, ethical and emotional development


- training, competition, and recovery programs should be designed to match



6. Periodization


- refers to the amount of time applied to training



7. Competitive calendar


- sports should identify specific training to competition ratios



8. The 10 year rule


- minimum of 10 years (10,000 hours) of training for athletes to achieve highest level of elite competition

Object control skills

1. Throwing


- rotation of spine and hips to generate power


- greater step & weight shift



2. Catching


- can catch ball on the run


- elbows flexed


- ball caught with hand alone



3. Striking


- step into swing


- weight shift


- rotation and follow through



4. Kicking


- running start


- step beside ball


- flexion & extension of knee