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11 Cards in this Set

  • Front
  • Back
behavior as a system
def: complete set of behavioral interrelationships standing b/w O & E and mediating their commerce
-it is holarchically organized, and w/ concentric circles inside->outside: episode, relationship, interrelationship, *complete set of interrelationships*
representations of behavioral organization
1)three-term contingency
2)stimulus generalization gradient
3)features analysis
4)determiners analysis
three-term contingency
-s^D x R -> s^R/P
-represents behavior interrelationship
-s^D x R is stimulus control, R -> s is response contingency
-contingent means IF/THEN
-learning actualizes it
stimulus generalization gradients
-definite case of stimulus control
-is the basis for B organization
-allows learning but would be maladaptive to generalize indiscriminately, must be limited/constrained (similar= same significance, less similar= less likely to participate in same B)
-a 7 would be 50% related to a 5, and the 7 is the S^delta... they may seem similar but a 5 is not a 6, discrimination training is needed (which is where refinement of B r-ship takes place)
-if you use discrimination training at s^delta you get peak shift
-peak shift: complexification of B r-ship
features analysis
-def: degree of stimulus control is determined by response contingency
-3 features of B performance: Selective, Dynamic, or Coordinate
-entropy: complete equalization in distribution of probability
-if we reinforce X the probability of this B will increase @ expense of any other competing B's
determiners analysis
-def: 2 sources of behavior: specific biasing and general biasing
-uses grid w/ 4 cells: spec. E, gen. E, spec. O, gen. O
-to find out B organization/tendency multiply cells 1x2x3x4
-previous learning has effect on all 4 cells though
Response Style component of personality (learning and B organization)
-learning promotes B org'n (shapes the contours of the stream of B)
-if you have an extensive record of B over time, you find consitencies, regularities, and patterns--> characteristic B aka response style component
Learning as a truing process
-def: learning is a movement towards competence
-2 types of learning:
1)stimulus sequence learning- O uses 1st stim. as predictor of what's coming, allowing for preparation and "an edge"
-temporal contiguity and probability affect if they will be linked aka learned
-CLASSICAL c-ing
2)response consequence learning- "when i do this to that, i get those"
-learn how to produce effects in world-> learn how to produce/avoid consequences
-OPERANT c-ing
psychophysiological uncertainty- definition
-definition: increase in variability showing up in basic psychological and behavioral parameters
psychophysiological uncertainty- conditions that promote it
-any significant deviation from regular behavioral and stimuli interaction, specifically:
novel consequences, novel stimulus, or novice behavior
psychophysiological uncertainty and learning
-uncertainty is the catalyst for learning. chaos provides unsure state where old patterns can be avoided to produce a new one
-people learn at different rates, so the first step is est. criteria to figure out where they catch on