• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/11

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

11 Cards in this Set

  • Front
  • Back
Folk housing styles
- unique to each place
- building material is locally available. form influenced by the environment. ex: place where there are many trees, than the homes will be most likely built from wood.
- ex: tents in desert areas (nomads) in arid (dry) areas.
- sod houses- no trees, sod only choice. sod houses in india, oklahoma
- papua new guinea- many trees, houses have slopped roofs because of rain
- austrailia- lots of trees
- american folk houses: many houses influenced from new england. when ppl moved elsewhere from north east, they moved with them.
- folk architecture folk ecology
- folk groups possess close relationships with nature
- livelihood comes directly from the land
Folk Culture
- one of the two major types of culture
- in folk culture, belief that environment has more of an impact
- basics of folk culture:
- rural conservative (don't like change, like to keep the status quo)
- self sufficient ( grow own crops, make own tools)
- homogenous in custom and race ( follow same customs and race)
- strong family structure
- religion and family importance
- traditions very important
- change is slow (when it does happen)
- little division of labor (ppl can perform a lot of diff tasks. ppl aren't specialized
- goods are handmade, subsistence economy
- individualism weak
- still common in LDCs (not many in U.S. ex: amish, one of few folk cultures that remain
- unaltered folk culture no longer remains in MDCs.
- nomads exist in other countires.
Popular Culture
- other major type of culture
- - most ppl in population culture still have elements of folk culture in their lives. ex: vampires came from romanian myth, ppl saying grace, food, language (country western), traditions (holloween), superstititions.
- large hetereogeneous group
- individualistic
- constant and rapid change
- urban
- more mobility, less attachment to place
- relationships numerous and mainly impersonal
- specialized professions (one person can't do everything or multiple jobs like in folk culture
- money based economy
- secular institutions maintain control instead of church and family
- change, growth, progress, fad, trend
- more hierarchical diffiusion
- less time distance decay>things move more rapidly>instantaneous
- ex: mcdonalds- hierarchial diffiusion to large cities.
material culture
- objects made and used by a culture
non-material culture
- folklore- tales, songs, beliefs, supersititions, customs, tradition passed down orally
placelessness
- geography of no where
- spatially, pop culture varies less than folk
-
convergence hypothesis
- we are becoming more alike due to forces of popular culture. ex: idea that we want something like other towns; target, best buy
- moblility and media weaken the attachment to place.
elitist landscapes
- pop culture develops social classes
- gated communities
- mall of america
landscapes of consumption
- based on commercialization
- mall of america>commercialization
role of advertising
- more effective device or diffusion in pop. culture
- weakens time distance decay/neighborhood effect>when one person in hood gets x and than next person in hood wants it
- advertising is place conscious
-ex: big four wheel drive car, using it in the country to go fishing, beach.
leisure landscapes
- wilderness, parks
- remove outselves from natural world within pop culture. ex: ski resorts in dubai
- folk culture: nature is a resource pop culture: nature is a place to go camping
-