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55 Cards in this Set
- Front
- Back
3 Types of sound |
Production (physical) - sound being produced by somethingPropagation (physical) - sound moving across a distancePerception (psychological) - sound being perceived by a person, microphone, etc.
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Sound (definition)
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Movement of air molecules through a mediumSound requires a mediumNo sound exists in a vacuumSound travels faster in denser mediaAffected by temperature and pressure (warmer = faster)
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Speed of Sound
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1130 ft per second
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Sound can be...
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ReflectedDiffusedDiffractedRefracted
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Amplitude
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Measures Sound Pressure Level (SPL)
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SPL
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Sound Pressure LevelRelative change above and below atmospheric pressure caused by the presence of sound
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Frequency
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Perceived pitch of a soundMeasurement of the number of cycles per secondHz1000 Hz = 1 kHz
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Human Hearing Range
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20Hz - 20kHz
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Tonal Waveforms
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Waveforms with clear fundamentalWaveforms with unclear fundamental or multiple fundamentals
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Acoustics
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Study of how materials affect sound transmission
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The 3 sound fields in every recording studio are...
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Direct SoundReflectionsReverberations
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Direct Sound
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Shortest path from source to receiver
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Reflections
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When sound interacts with surface then gets to receiver
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Reverberation
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Time it takes for sound to lose all of its energy after reflecting off everything
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Equal Loudness
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Perceived frequency is determined by volumeHumans don't hear all frequencies equally
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Human hearing sensitivity is highest in ...
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500Hz - 5000Hz Range
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Masking
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Loud sounds cover up quieter sounds
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Audio (definition)
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Representation of sound on a non-acoustic medium
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Recording (definition)
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The process of converting audio signal into form stored on media track - physical location (or metaphor) of recorded audio on media
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Noise Ceiling
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The upper limit of dynamic range
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Noise Floor
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Can't hear most things below the noise floorThe lower limit of dynamic range
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Analog
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Continuous representation of data
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Digital
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Discrete sampling
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Sampling Rate
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Number of discrete measurements over regular time interval
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CD Quality Sampling Rate
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44,100Hz
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Bit Depth
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Length of discrete values measurement can produce
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CD Quality Bit Depth
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16 bits per second
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Nyquist Shannon Theorem
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Audio signals containing frequencies between 0 and Sx2 Hz can be represented using S samples per second
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Aliasing
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Occurs when the rules of the Nyquist Shannon Theorem are broke
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Amplitude Quantization
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Represents amplitude value at each instantLimited by the resolution of the system
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Panorama
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Sound represented in stereoLeft + Right = Phantom CenterPanning puts mono sound somewhere in between only left and only right
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5 Elements to a Good Mix
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BalancePanoramaFrequency RangeDimensionDynamics
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Dynamic Range
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Difference between highest and lowest
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Frequency Range
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Distribution of highs, mids, and lows
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Spatial Dimension
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Distance
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Temporal Dimension
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How edits were spaced over time
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TEMP Tracks
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Existing tracks inserted for editing, pacing (tempo), mood, or feel (key)Often used as placeholders to be replaced by more qualified editors.
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VO using software General Workflow
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1. Setup physical aspects of equipment2. Setup software aspects3. Check levels4. Record/Log5. Export Results6. Clean up and shut down
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Biggest problem with video game audio integration
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Sound designers are not programmersProgrammers are not sound designersMiddleware is used to export audio files with code so that programmers can insert it
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Digital Recording Studio Requirements
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Computer + SoftwareHardware InterfaceMicrophone PreampMonitorsCabling
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Dynamic vs. Condenser Microphone
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Dynamic - Self powered, less sensitiveCondenser - Needs more power, more sensitive
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Phantom Power
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+48V sent across both wiresRuns over standard XLR cables
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Polar Pattern
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Description of varying input sensitivity based on directionality
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Polar Pattern Directions
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OmniFigure 8CardiodBidirectionalHypercardiod
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Preamp
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Single microphone amplification channelConverts mic level to line level
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Balanced Cabling
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2 Rings (TRS, XLR)Good for long cable runs, built to reduce noiseMore expensive
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Unbalanced Cabling
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1 Ring (TS, RCA)Does not reduce noise
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Mastering (3 steps)
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1.Consolidating source material to single master copy. Master copy used as the source for duplication2. Arranging multiple tracks/sources and adjusting volume so they appear as one consistent program3. Adjusting the tone of a track or set of tracks to finalize the sound equally
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Relative Levels
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Refers to the balance of levels of multiple tracks so that all audio information is present and focus elements are perceived with priority
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Absolute Levels
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The final output of all tracks with respect to 0dBfs (when digital)
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Thresholds
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Point in dBf's where compression begins
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Ratio
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Determines how many input dB results in an output4:1 = for every 4 dBF's input there is a 1dBf's output
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Attack
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How long (in ms) before compression reaches full value after threshold is breached
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Release
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How long (in ms) before compression reaches no value after threshold is breached
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Gain
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Used to raise gain after reduction
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