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55 Cards in this Set

  • Front
  • Back

3 Types of sound

Production (physical) - sound being produced by somethingPropagation (physical) - sound moving across a distancePerception (psychological) - sound being perceived by a person, microphone, etc.
Sound (definition)
Movement of air molecules through a mediumSound requires a mediumNo sound exists in a vacuumSound travels faster in denser mediaAffected by temperature and pressure (warmer = faster)
Speed of Sound
1130 ft per second
Sound can be...
ReflectedDiffusedDiffractedRefracted
Amplitude
Measures Sound Pressure Level (SPL)
SPL
Sound Pressure LevelRelative change above and below atmospheric pressure caused by the presence of sound
Frequency
Perceived pitch of a soundMeasurement of the number of cycles per secondHz1000 Hz = 1 kHz
Human Hearing Range
20Hz - 20kHz
Tonal Waveforms
Waveforms with clear fundamentalWaveforms with unclear fundamental or multiple fundamentals
Acoustics
Study of how materials affect sound transmission
The 3 sound fields in every recording studio are...
Direct SoundReflectionsReverberations
Direct Sound
Shortest path from source to receiver
Reflections
When sound interacts with surface then gets to receiver
Reverberation
Time it takes for sound to lose all of its energy after reflecting off everything
Equal Loudness
Perceived frequency is determined by volumeHumans don't hear all frequencies equally
Human hearing sensitivity is highest in ...
500Hz - 5000Hz Range
Masking
Loud sounds cover up quieter sounds
Audio (definition)
Representation of sound on a non-acoustic medium
Recording (definition)
The process of converting audio signal into form stored on media track - physical location (or metaphor) of recorded audio on media
Noise Ceiling
The upper limit of dynamic range
Noise Floor
Can't hear most things below the noise floorThe lower limit of dynamic range
Analog
Continuous representation of data
Digital
Discrete sampling
Sampling Rate
Number of discrete measurements over regular time interval
CD Quality Sampling Rate
44,100Hz
Bit Depth
Length of discrete values measurement can produce
CD Quality Bit Depth
16 bits per second
Nyquist Shannon Theorem
Audio signals containing frequencies between 0 and Sx2 Hz can be represented using S samples per second
Aliasing
Occurs when the rules of the Nyquist Shannon Theorem are broke
Amplitude Quantization
Represents amplitude value at each instantLimited by the resolution of the system
Panorama
Sound represented in stereoLeft + Right = Phantom CenterPanning puts mono sound somewhere in between only left and only right
5 Elements to a Good Mix
BalancePanoramaFrequency RangeDimensionDynamics
Dynamic Range
Difference between highest and lowest
Frequency Range
Distribution of highs, mids, and lows
Spatial Dimension
Distance
Temporal Dimension
How edits were spaced over time
TEMP Tracks
Existing tracks inserted for editing, pacing (tempo), mood, or feel (key)Often used as placeholders to be replaced by more qualified editors.
VO using software General Workflow
1. Setup physical aspects of equipment2. Setup software aspects3. Check levels4. Record/Log5. Export Results6. Clean up and shut down
Biggest problem with video game audio integration
Sound designers are not programmersProgrammers are not sound designersMiddleware is used to export audio files with code so that programmers can insert it 
Digital Recording Studio Requirements
Computer + SoftwareHardware InterfaceMicrophone PreampMonitorsCabling
Dynamic vs. Condenser Microphone
Dynamic - Self powered, less sensitiveCondenser - Needs more power, more sensitive
Phantom Power
+48V sent across both wiresRuns over standard XLR cables
Polar Pattern
Description of varying input sensitivity based on directionality
Polar Pattern Directions
OmniFigure 8CardiodBidirectionalHypercardiod
Preamp
Single microphone amplification channelConverts mic level to line level
Balanced Cabling 
2 Rings (TRS, XLR)Good for long cable runs, built to reduce noiseMore expensive
Unbalanced Cabling
1 Ring (TS, RCA)Does not reduce noise
Mastering (3 steps)
1.Consolidating source material to single master copy. Master copy used as the source for duplication2. Arranging multiple tracks/sources and adjusting volume so they appear as one consistent program3. Adjusting the tone of a track or set of tracks to finalize the sound equally
Relative Levels
Refers to the balance of levels of multiple tracks so that all audio information is present and focus elements are perceived with priority
Absolute Levels
The final output of all tracks with respect to 0dBfs (when digital)
Thresholds
Point in dBf's where compression begins
Ratio
Determines how many input dB results in an output4:1 = for every 4 dBF's input there is a 1dBf's output
Attack
How long (in ms) before compression reaches full value after threshold is breached
Release
How long (in ms) before compression reaches no value after threshold is breached
Gain
Used to raise gain after reduction