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28 Cards in this Set

  • Front
  • Back

Ben shneiderman

2009


Usability of interactive systems

Usability measures schniderman

Time to learn


Speed of perfprmance


Rate of errors


Retention over time


Subjective satisfaction

Types of systems schniderman

Life critical, industrial, home entertainment, create collaborative, sociology technical

Usability variation schniderman

Physical abilities and work places


Cognitive and perceptual abilities


Personality


Cultural


disabilities


Age


Gould and Clayton 3 principles

Early and continous focus on user


Emerical measurement on usage


Iterate design


Gould and clayton

Designing for usability 1985

Card Morgan newell

Applied information processing psychology


1983

Card Morgan Newell ~ model

Model human processor


Cognitivism


Card Morgan newll~ parts of the model human processor

Perceptual, motor, cognitive

Normans principles of design

Affordance


Mapping


Constraints


Feedback

Norman

Psychopathology of everyday things

Norman refers to design as

Good and bad

Clark

Technologies to bond with 2003

To Clark technologies were

Transparent and opaque

Suchman

Plans and situated actions

Suchman situated action

Thinking on the fly

Olsen and olsen

Distance matters 2000

Olsen and Olsen efficiency of remote work depends on

Common ground, coupling, collaboration, tech readiness

Hollan and hutchins

Distributed cognition 200o

Distributed cognition shared between

Members of social group


Internal and external structure


Time

John

Information systems and skilled behaviors

John goms

Goals operator methods selection rules

Klm complexity

Simplistic goms


Method selected

Cmn goms

Strict hiarchy

Cpm

Hard to implement


Not all tasks are serial

Activity theroy what makes outcome

Tools


subject


object


Rules


Community


Division of labor

Aspects of cognitive mentalist view

Abstract


Indivigual


Logical


Detached

Aspects of situated view

Embodied


Embeded


Reflexive


Atrached