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28 Cards in this Set
- Front
- Back
Ben shneiderman |
2009 Usability of interactive systems |
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Usability measures schniderman |
Time to learn Speed of perfprmance Rate of errors Retention over time Subjective satisfaction |
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Types of systems schniderman |
Life critical, industrial, home entertainment, create collaborative, sociology technical |
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Usability variation schniderman |
Physical abilities and work places Cognitive and perceptual abilities Personality Cultural disabilities Age
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Gould and Clayton 3 principles |
Early and continous focus on user Emerical measurement on usage Iterate design |
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Gould and clayton |
Designing for usability 1985 |
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Card Morgan newell |
Applied information processing psychology 1983 |
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Card Morgan Newell ~ model |
Model human processor Cognitivism |
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Card Morgan newll~ parts of the model human processor |
Perceptual, motor, cognitive |
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Normans principles of design |
Affordance Mapping Constraints Feedback |
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Norman |
Psychopathology of everyday things |
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Norman refers to design as |
Good and bad |
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Clark |
Technologies to bond with 2003 |
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To Clark technologies were |
Transparent and opaque |
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Suchman |
Plans and situated actions |
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Suchman situated action |
Thinking on the fly |
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Olsen and olsen |
Distance matters 2000 |
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Olsen and Olsen efficiency of remote work depends on |
Common ground, coupling, collaboration, tech readiness |
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Hollan and hutchins |
Distributed cognition 200o |
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Distributed cognition shared between |
Members of social group Internal and external structure Time |
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John |
Information systems and skilled behaviors |
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John goms |
Goals operator methods selection rules |
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Klm complexity |
Simplistic goms Method selected |
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Cmn goms |
Strict hiarchy |
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Cpm |
Hard to implement Not all tasks are serial |
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Activity theroy what makes outcome |
Tools subject object Rules Community Division of labor |
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Aspects of cognitive mentalist view |
Abstract Indivigual Logical Detached |
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Aspects of situated view |
Embodied Embeded Reflexive Atrached |