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141 Cards in this Set

  • Front
  • Back

Mass Wasting

Movement of material downslope due to gravity

Influences on Mass Wasting (6)

Gravity


Water


Soil


Tectonism/Earthquakes


Orientation of beds


Amount of Weight

Gravity Influences on Mass Wasting

Gentle - gravity holds material on slope - less likely to fail


Steep - gravity pulls material down slope - more likely to fail





Angle of Repose

Loose Material


Steepest angle a material can form (general rule is, above 45 degree material will fail)


Other factors change this, esp particle size


Ex. Sand = 35*, Talus = 45*

Water Influences on Mass Wasting

Weight


Lubrication


Just the right amount: (damp)


Surface tension


Cohesion and adhesion


Helps to hold material together


Less likely to fail


Ex. Sand - dry = mound, damp = castle, saturated = flat spread

Soil Influence on Mass Wasting


(Loose Material, Anchors)

Loose = more likely to fall


Bedrock is stronger


Esp. of clays - flat/sheet-like grains slide easily




Natural - roots very good at holding sediment


Man-made - fence, concrete, plates and bolts, etc


Problem is when you lose anchors (clear-cutting, fires)




Removal of material from base of slope


Nothing to support upper material


More likely to fail


Ex. Coasts with waves, streams, construction



Tectonism Influences on Mass Wasting

Shaking causes things to separate and slide


Big = EQ


Small = truck, vibrations, etc.

Orientation of Beds Influences on Mass Wasting

Bedding planes, foliation, joints, etc.


Potential plane of weakness


Relationship between slope and planes of weakness


Slope and layers parallel = more likely to fail Slope and layers perpendicular = less likely to fail

Weight Influence on Mass Wasting

More weight = more gravity = more likely to fail Adding: water, houses, etc

Three Ways Mass Wasting is Classified

1. Type of Material


2. How It Moves


3. Velocity

How It Moved (Three Ways)

Flow - Moves as a viscous liquid, usually involves water


Slide - move as a coherent mass (one entire unit)


Fall - free-fall through air, leaves surface of earth

How to prevent Mass Wasting from Slopes?

Avoid over steepening during construction, use terraces


If it must be steep:


Retaining wall


Reseed - natural anchors

How to prevent Mass Wasting from Water?

Get as much out as possible


Drain pipes, channels


Avoid loose material in rainy locations

Hydrologic Cycle

The unending circulation of Earth's water supply. The cycle is powered by energy from the sun and is characterized by continuous exchanges of water among the oceans, the atmosphere, and the continents.

The unending circulation of Earth's water supply. The cycle is powered by energy from the sun and is characterized by continuous exchanges of water among the oceans, the atmosphere, and the continents.

Drainage

Starts as sheet flow, becomes increasingly more confined


Streams move in confined channel

Head vs. Mouth of Stream

Head - start of flow usually at elevation


Mouth - end point of stream - ocean, lake, body of water

Basins vs. Divides

Basin - A circular down folded structure


Divide - An imaginary line that separates the drainage of two streams, often found along a ridge.

Drainage Patterns (4)

Dendritic


Radial


Rectangular


Trellis

Dendritic

Branches like tree
Most common
Rocks with uniform erosion traits

Branches like tree


Most common


Rocks with uniform erosion traits

Radial

Cone-shaped mountain (volcano)
Branches out like spokes on bicycle

Cone-shaped mountain (volcano)


Branches out like spokes on bicycle

Rectangular

Highly fractured rocks
Water moves down fractue sets --> joints
Stream can turn right angles

Highly fractured rocks


Water moves down fractue sets --> joints


Stream can turn right angles

Trellis

Layers of alternating hardness
Main stream cuts through all, sub-stream cuts through soft

Layers of alternating hardness


Main stream cuts through all, sub-stream cuts through soft

What 3 Factors Affect the Velocity (Speed) of a Stream?

Channel


Slope


Location within Channel

Broad Channel (How Affects Speed and Sediment)

Wide


Water spreads out --> slows water


More water in contact with sides and bottom Stuff (rocks, twigs, etc) on the bottom and sides will snag/slow water


Usually through softer material (soft rock or sediment)

Narrow Channel (How Affects Speed and Sediment)

Deeper water


Less contact with bottom and sides


Less snags, etc


Allows water to move faster


Usually through harder material (hard rock)

How Does the Location Within the Channel Effect Velocity

Side and bottom = slower - snags, etc


Middle =faster - no snags, etc

Curved vs. Straight Streams

Curves/meanders


Inside = less distance = slow water speed Outside = more distance = fast water speed Stream gets more curved over time

Discharge

Amount of water passing a point in a set amount of time


Equals: width*depth*velocity


Higher discharge = more water = faster = more energy = more erosion


Any increase in a factor causes whole discharge to increase

Base Level (Stream development)

Physical limit of downcutting (lowest point of erosion)


Ultimately this is sea level


Local base level --> lake, pond, etc


Streams will downcut quickly to reach this point

Channel Head (Shape/Characteristics)

Higher elevation/slope, V-shaped, narrow, higher velocity = more energy, more erosion and downcutting


Material is rock


Stream straighter --> few curves


Energy is put into cutting through rock

Channel Mouth (Shape/Characteristics)

Lower elevation/slope, U-shaped, broader, low velocity = low energy = more deposition


Sediment build up


Material is sediment


Stream meanders (curves)


Material is easy to cut through

Changes to Base Level (3)

Uplift of Land/Base Level Drops


Rise in Base Level


Solid Base Level


Constantly changing => cycle

Uplift of Land or Base Level Drops

Further from base level


Stream want to be at base level => erosion increases and downcutting increases


Can form: Near mouth prior to change => incised meanders


Near head prior to change => slot canyons

Rise in Base Level

Sea level change or create local base level


Close to base level => deposition


Sediment buildup

Constantly Changing => Cycle

Results in stream terraces or benches

Graded Stream

Occurs over long period of     time
Balance between erosion and     deposition
Neither is greater factor
Stream is smooth over whole     length
With base level changes,     doesn’t last long

Occurs over long period of time


Balance between erosion and deposition


Neither is greater factor


Stream is smooth over whole length


With base level changes, doesn’t last long

Large Sediment Movement (Gravel)

Lots of energy to pick up


Dropped to bottom very quickly


Lots of energy to keep moving

Medium Sediment Movement (Sand)

Medium amount of energy to pick up


Travel some distance before dropping (low energy)

Fine Sediment Movement (Silt/Clay)

Needs lots of energy to pick up => sticky = need to break it off of stream bottom


Little energy to no energy to keep moving

Transport of Sediment by Streams (3)

1. In solution (Dissolved Load)


2. In suspension (Suspended Load)


3. By skipping, sliding, rolling ( Bed L

Dissolved Load

Material dissolves within water


Salt in ocean

Suspended Load

Leaves bottom for extended periods of time


Tiny pieces

Bed Load

Travels in contact with stream bottom

Saltation

Temporarily leaves bottom (bouncing, skipping) = medium sediment

Types of Deposits in Streams (7)

Regular Bars


Point Bars


Place Deposits


Levees


Flood Plains


Deltas


Alluvial Fans

Regular Bars

Lots of sediment in stream
Water needs to flow around      deposits
Called braided stream

Lots of sediment in stream


Water needs to flow around deposits


Called braided stream

Point Bar

With meandering stream
The inside, deposition, part     of a curve

With meandering stream


The inside, deposition, part of a curve

Placer Deposit

Concentrate higher density     => heavy => hard to pick up => fast to drop 
Drop in energy = drop of     material
Gold, silver, metals,     diamonds, rubies
Near mouth, inside of cures,     lots of "snags"

Concentrate higher density => heavy => hard to pick up => fast to drop


Drop in energy = drop of material


Gold, silver, metals, diamonds, rubies


Near mouth, inside of cures, lots of "snags"

Levees

Built from flood events
Large sediment will be     dropped at edges of channels, the shallow area due to speed/energy drop.
Will construct a pile of     material
Makes channel deeper by     building up the edges

Built from flood events


Large sediment will be dropped at edges of channels, the shallow area due to speed/energy drop.


Will construct a pile of material


Makes channel deeper by building up the edges

Flood Plains

Built by floods
Fine material can stay in     water longer --> silt/clay Deposited in thin, horizontal     layers on sides of channel

Built by floods


Fine material can stay in water longer --> silt/clay Deposited in thin, horizontal layers on sides of channel

Deltas

Found at mouth where reaches     large body of water
Stream is high energy
Lake/ocean is low energy
The sudden drop of energy in     the stream when it reaches a large body of water will result in a deposit     at the mouth 
Over time stream branc...

Found at mouth where reaches large body of water


Stream is high energy


Lake/ocean is low energy


The sudden drop of energy in the stream when it reaches a large body of water will result in a deposit at the mouth


Over time stream branches to move thru sediment

Alluvial Fans

Dry/arid => desert     environment
Sudden drop of energy = drop     of sediment Caused by a slope change
Steep mountains --> high      energy
Flat at bottom --> low      energy
Fan shaped deposit 
Thick layer at base of     mountain --> thins out ...

Dry/arid => desert environment


Sudden drop of energy = drop of sediment Caused by a slope change


Steep mountains --> high energy


Flat at bottom --> low energy


Fan shaped deposit


Thick layer at base of mountain --> thins out into valley

Groundwater

Ground water in the zone of saturation


Water stored in pore spaces, like sponges

Porosity

Empty/pore space


Affected by size, shape, packing


The volume of open spaces in rock or soil

Permeability

Connection of pore spaces


Ability to move through pore spaces


Flow

How is Groundwater Replenished?

Sinks into ground


Fills up pore spaces --> goes to lowest point Forms zones

Zones Formed by Groundwater

Saturated zone --> deeper


Every pore space filled with water


Top of this layer => water table


Boundary between filled with water and not Above water table (WT) --> some water water due to surface tension, etc


WT: rarely level, generally follows surface topography


Fluctuates

Where Groundwater is Stored? (3)

Aquifer


Aquitard


Aquiclude

Aquifer (Define)

Good porosity and good permeability


Where water stored "fer (for)" water


High porosity and permeability = better


Material: sandstone, loose sediment, limestone, highly fractured rock


Generally sedimentary is better (not shale)


Water moves form high regions to low (gravity)

Aquitard

Water can move through but not very well


Bad porosity or permeability or both


"tardy" = late/slow, moves through but poorly on

Aquiclude

Water cant move through


Bad porosity/permeability/or both


Stops water Ex"clude"s water

Types of Aquifers (2)

Unconfined


Confined



Unconfined Aquifer Characteristics

Water flows anywhere


Nothing containing it


Fluctuates a lot with surface conditions

Unconfined Aquifer (Wells)

Well:


Water only rises to WT


Need to pump to get it to surface

Confined Aquifer

Have aquitard/aquiclude (cap rock)


Preventing water from moving through


Holds it in one location


One location of replenishment


Away from here, water trapped in aquifer


More water forcing in

Confined Aquifer (Wells)

Break through cap rock, water releases pressure build up --> rises to surface


No extra energy needed


Known as an artesian well

Interactions with Surface Water

Occurs with unconfined springs:


WT Intersects surface along slope


Lots of topography, cliffs, bedding, joints/fractures, foliation

Losing Streams

Arid/dry locations


WT is low --> lower than the stream


Water moves out of the stream, into the ground Stream loses water to ground


Stream can dry out

Gaining Streams

Humid/wet regions


WT is higher than stream


Water moves into stream


Stream gains from ground


Run year round

Interaction with Limestone (Acids)

Naturally soluble


Acid makes it more so, H2O and CO2, together makes carbonic acid => chemical weathering Speeds up process

Caves/Caverns

Eats away rock


Occurs below WT


Acid water must be in contact with rock


If WT drops, in a cave/cavern, deposits can form (creation rather than destruction)

Stalactites

Down from Ceiling


Holds "tite" to ceiling

Stalagmites

Grow up from Ground


"mite" reach ceiling

Sinkhole

If ground surface above cave weakens


Water cant be compressed => strong


WT => filled with air => loss of strength --> collapse


Human interactions make it worse


Added weight, more water use

Karst Topography

A type of topography formed on soluble rock (especially limestone) primarily by dissolution. It is characterized by sinkholes, caves, and underground drainage.

Hot Groundwater

Igneous intrusions give heat

Geysers

Heated water


Restriction --> holds water in one place


Water expands as heated


Continues to expand until overcomes restriction Explosively empty the chamber => geyser Chamber then refills and process starts again

Hot Springs

Hot water better at dissolving things than cold Water gets more concentrated in element/mineral


Most common --> calcite and quartz


At surface, water temperature drops


Minerals deposit


A spring in which the water is 6-9 C warmer than the mean annual air temperature of its locality.

Problems with Groundwater (2)

Depletion


Pollution

Depletion

Withdraw exceeds replenishment


Drought, overuse, etc


Cant get all water out from aquifer


10-40% will stay in ground

Cone of Depression

High rate of withdraw from well


Lowers water table around well


If stop pumping, water table can recover


If continues whole WT can drop

Subsidence

Water strengthens rock because it cannot be compressed


Without water, sediment/rock can collapse within


Never returns to original state Loses pore space


Settling and cracking


Any type of rock/sediment

Solutions to Depletion

Conservation


Replenishment greater than depletion Greywater


99% clean water


Artificial recharge - pumps back into aquifers Landscaping

Pollution

Lots of sources = landfills, oil spills, chemicals, etc


~25% of U.S. aquifers qualify as contaminated Pollutants stick to sediment


Like purifiers


Naturally filters out pollutants


Slow process


Pollutants behave differently - float, sink, mix

Solutions to Pollution

Proper property design and maintenance

Deserts

The driest of the dry climates


Places that receive less than 10" of rain a year


Can be hot or cold


Water is still the main erosional force


Rain in sudden bursts => flash flooding => erosion

Locations for Deserts (3)

Hadley Cells


Rain Shadow Deserts


Distance From Oceans

Hadley Cells

Upper atmosphere circulation


At equator, air rises temps and pressure drop, air cannot hold as much water, causes precipitation


At 30* north and south of equator, air descends, air and pressure rises, air tries to gain back water, causes evaporation


Causes clear skies, fluffy clouds that never rain, "dry heat"


At 60* north and south => precipitation


At 90* north and south => deserts (cold but little rain)

Rain Shadow Deserts

Topography issue


When precipitated clouds rise above mountains, temp and pressure drops, leaving rain


On the other side of mountain, clouds fall, temp and pressure rises, evaporation


Never get all water back


Less and less each time goes over mountains = deserts

Distance From Oceans

Most precipitation starts as evaporation from ocean


As moves inland, continually precipitates


Some evaporate but never gets original water levels back


Most rain at coasts


Drier as move inland

Desert Process

Weathering


Typically low chemical weathering (most have heat --> lack of water a greater factor)

Rock Types for Desert Weathering

Limestone and igneous - very resistant layers --> tend to form blocky cliffs


Shale and sandstone - more easily eroded from lack of water


Soft and or porous


Slopes

Desert Features (4)

Streams


Flash Floods


Slot Canyons


Soils

Streams (Desert)

Losing stream


Stream only runs after major rain


Then sinks into ground and stream --> dries Steams rarely meet ocean


Either dry first or end at lake

Flash Floods (Desert)

Lots of water and erosion at one time, then none for a long time


Doesn’t have to be raining near you to get flood Rain upstream --> too much water to sink into ground, flows down drainage

Slot Canyons (Desert)

Fast downcutting and erosion during flash floods Scour out canyons


At end of canyon --> huge pile of sediment (drop in energy as canyon widens)

Desert Landforms (6)

Alluvial Fans


Playa Lakes


Mudcracks


Plateaus


Mesas


Buttes

Alluvial Fans (Desert)

Deposited during flash floods


Sediments:


Large


Angular --> round, depends on transport


Biggest close --> finer as mover away


Fan is thickest close --> thins as move away

Playa Lakes (Desert)

Water restricted to basin due to surrounding mountains


Short lived chemical weathering --> dissolves salts and limes


Water evaporates --> deposits salts and limes Wind bring silts and clays


Ex. Death valley

Mudcracks (Desert)

Commonesp. with playa lakes

Plateaus (Desert)

High above sea level, increased downcutting, causes steep sides


Top - resistant layer (limestone or igneous) Below - softer, more weatherable layer


Erodes by undercutting


Removes base --> top collapses


Plateaus - biggest


Cliffs on 1-2 sides

Mesa

Remnant of plateau


Increased erosion


Cliffs on all sides

Butte

Small remnant of mesa/plateau


Tiny amount of resistive layer left

Wind and Erosion

Caused by temperature fluctuations


Can be daily change of 40-50*F


Only carries the smallest pieces


Fine sand - carried up to 3' above ground Saltation - hops, skips, jumps, etc


Silt and clay - suspended load


Makes air hazy


Dust storms very common

Effects of Desert Wind/Erosion (4)

Ventifacts


Desert Pavement


Desert Varnish


Sand Dunes

Ventifacts

Rocks get smoothed and polished by natural sandblasting


Erodes and shapes rocks

Desert Pavement

Blows all fine sediment off of the surface leaving behind larger pieces


Larger pieces protests lower layers from eroding

Desert Varnish

Coating of oxides on outside Iron/magnesium/manganese


Black on top, orange on bottom


Debate on formation


Silt/clay stick to outside


Chemical weathering from inside rock


VERY long time to form

Sand Dunes

Loose sand


From unidirectional winds


Extremely well sorted sand


Blown up gentle slope falls over steep side and deposited


If winds shift, cross bedding can develop

Type of Sand Dune Depends On (5)

Wind Direction


Wind Speed


Amount of Sand


Vegetation


Water

Tides

Gravitational attraction to moon and, to a lesser effect, the sun


Water/fluids are more easily distorted


Bulge in the water that lines up in direction of moon


Stays lined up even as earth turns


Hits land --> water level rises up


Opposite from moon, second high tide


Smaller than the first, but noticeable


Caused by change from round to oval shape


2 high tides each day

Currents (3)

Surface Currents


Upwelling


El Nino

Surface Currents

Driven by winds

What Effects Surface Currents

Land locations => continents




Earth's rotation


Northern hemisphere => clockwise


Southern hemisphere => counterclockwise




Temperature


Western U.S. - water starts up north => cold Eastern U.S. - water spends time at equator before travelling up => warm

Upwelling

Surface waters moving away from western coasts of North and South America


Deep water upwells to take its place


Cold water

Upwelling and Nutrients

Starts at bottom ocean - full of nutrients


From decomposing nutrients


Phospheros and nitrates => fertilizer


Feeds base of food chain - algae and plankton Massive quantity of life = > huge for fishing

El Nino

Winds weaken --> currents weaken


Lose upwelling => lose cold water and nutrients Causes increase in temperature

El Nino Effect on Climate and Food Chain

Causes increase in temperature


Higher temps = more evaporation = more precipitation


No nutrients = die off of algae, etc = die off of fish Causes collapse of food chain


Occurs every 2-7 years


Lasts ~ a year

Waves

As winds move over water, creates friction


Drags water --> creates ripples


If fast enough, waves develop

Waves and Shallow Water

Another friction


Shallow water


Wave motion interacts with sea floor


Creates second friction


Works against each other


Slows down water at bottom


Top stays fast


Causes waves to fall over and break


=>Results in white, foamy waves

Longshore Transport

Waves come to shore at an angle


Waves hit beach at angle, and reflected straight back (not at an angle)


Continually moves water, etc down coast

Coastal Straightening

Coasts do not start straight


Wave force is concentrated on parts further into water (energy level)


Caused increased erosion at those places


Places further in towards shore


Less energy => deposition


Over time, shore line will straighten as areas erode and others fill in

Erosion - West Coast of US

More cliffs


Little beach


Full force hits base of cliff Lots of undercutting


Beaches narrow and seasonal


Less beach = less protection = increases erosion

Erosion - East Coast of US

Gentle, sloping, little topographic change


Land not very high in elevation


Shallower water causes wave energy to dissipate before reaching beach


Keeps beaches longer - wider, and year round


Highly impacted by high energy events like hurricanes --> little protection

Barrier Islands

Slows waves, protects beach

Slow/Stop Erosion

Structures


Made of concrete/rocks


Decrease or deflect wave energy


Increases erosion elsewhere

Slow/Stop Erosion Structure Types (4)

Breakwater


Seawall


Groin


Jetty

Breakwater

Offshore and parallel


A structure that protects a near-shore area from breaking waves.

Seawall

Onshoreand parallel


A barrier constructed to prevent waves from reaching the area behind the wall. Defend property from breaking waves

Groin

Perpendicular


A short wall built at a right angle to the seashore to trap moving sand.

Jetty

Double Groin


Perpendicular Pair


A pair of structures extending into the ocean at the entrance to the harbor or river that are built for the purpose of protecting against storm waves and sediment deposition.

Sand Replenishment

Expensive


Short-Lived

Earth's Interior



Inner Core

Mainly iron & nickel


High density


Temps & pressure extreme


Solid

Outer Core

Liquid because S-waves do not travel through liquids

Core Total

Makes up of 1/3 Earth's Mass

Mantle

82% of volume of earth


Usually behaves as solid


Can flow at very slow rate


Some partial melt

Crust

Solid earth; least dense material

Lithosphere

Upper-most rigid part of the mantle plus the crust;


the lithosphere is broken up into "plates" which move around the Earth's surface dictated by plate tectonics

Asthenosphere

Defined as the level in the mantle below the low-velocity zone;


rocks begin to melt and behave plastically (flow) at this level;


only reach a semi-molten state


not complete melting;


this is the layer over which the plates (lithosphere) of plate tectonics slide

Bowen's Reaction Series