• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/155

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

155 Cards in this Set

  • Front
  • Back

Learning

Process by which experience produces a relatively enduring change in an organism's behaviour/capabilities; affects emotional reactions, perceptions, and physiological responses

Habituation

Decrease in strength of response to a repeated stimulus

Sensitization

Increase in strength of response to a repeated stimulus

Acquisition

Period of learning a response

Forward-Short Delay Pairing

CS appears first and is still present when UCS appears (best)

Forward Trace Pairing

CS would occur then quickly afterward (2-3 secs) UCS would appear (good)

Simultaneous Pairing

CS and UCS appear at the same time (bad)

Backward Pairing

CS appears after UCS (worst)

Extinction

If CS is presented repeatedly without following UCS, CR weakens and eventually disappears

Extinction Trial

Each time CS appears without UCS

Spontaneous Recovery

Reappearance of a previously extinguished CR after a rest period without new learning trials

Discrimination

Demonstrated with a CR occurs to one stimulus but not to others

Higher-order Conditioning

Neutral stimulus becomes a CS after being paired with an already established CS

Exposure Therapies

Expose phobic patient to feared stimulus (CS) without any UCS, allowing extinction

Aversion Therapy

Attempts to condition an aversion to a stimulus that triggers unwanted behaviour by pairing it with a noxious UCS

Law of Effect

A response followed by a "satisfying" consequence will be more likely to occur, and a response followed by an "unsatisfying" consequence will be less likely to occur

Operant Behaviour

An organism operates on its environment in some way

Operant Conditioning (OC)

Type of learning in which behaviour is influenced by its consequences

Skinner Box

Lever opened cup to allow pellet of food to drop to rat

Reinforcement

Response is strengthened by an outcome that follows it; 1) Positive reinforcement: adds something for reward; 2) Negative reinforcement: removes something for reward

Punishment

Response is weakened by an outcome that follows it; 1) Positive punishment: adds something for punishment; 2) Negative punishment: removes something for punishement

ABC's of Operant Conditioning

A) Antecedents: stimulus present before a behaviour occurs; B) Behaviours: behaviour organism emits; C) Consequences: consequences that follow a behaviour

Contingencies

Relations between A and B, and B and C (ABCs of operant conditioning)

Discriminative Stimulus

Signal that a particular response will now produce certain consequences

Operant Extinction

Weakening and eventual disappearance of a response because it is no longer reinforced

Resistance to Extinction

Degree to which non-reinforced behaviours persist

Primary/Intrinsic Reinforcers

Stimulus found naturally reinforcing because they satisfy biological needs

Secondary/Conditioned/Extrinsic Reinforcers

Stimulus associated with primary reinforcers

Delay of Gratification

Ability to turn down an immediate, smaller reward for a delayed, larger reward

Shaping

Process of reinforcing successive approximation towards a final response

Chaining

Used to develop a chain/sequence of responses by reinforcing each response with the opportunity to perform the next response

Operant Generalization

An operant response occurs to a new antecedent stimulus/situation that is similar to the original one

Operant Discrimination

An operant response will occur to one antecedent stimulus but not to another

Operant Discrimination Training

Teach an organism to make a response when a discriminative stimulus is present produces positive consequences

Schedule of Reinforcement

Different reinforcement patterns/frequencies

Continuous Reinforcement Schedule

Every response of a particular type is reinforced

Partial/Intermittent Reinforcement

Only some responses are reinforced

Ratio Schedules

Certain % of responses are reinforced based on the # of performances; 1) Fixed-ratio schedule: reinforcement is given after a fixed # of responses; 2) Variable-ratio schedule: reinforcement is given after a variable # of correct responses based on a n average

Interval Schedules

Certain amount of time must elapse between reinforcements; 1) Fixed-interval schedule: first correct response that occurs after a fixed time interval is reinforced; 2) Variable-interval schedule: first correct response that occurs after a variable time interval

Escape Conditioning

Organisms learn a response to terminate an aversive stimulus

Avoidance Conditioning

Organism learns a response to completely avoid aversive stimulus

Two-Factor Theory of Avoidance Learning

CC and OC are both involved in avoidance conditioning

Applied Behaviour Analysis/Behaviour Modification

Program is designed and implemented to change behaviour, and its effectiveness is measured before and after program occurs

Preparedness

Through evolution, animals are biologically prewired to easily learn behaviours related to their species' survival

Conditioned Taste Aversion

Taste and smell of food (CS) that has made organism ill due to some toxin (UCS) can produce a CR of repulsion from taste/smell of that food

Instinctive Drift

Conditioned response drifts back toward instinctive behaviour

Learning and Brain Areas

- Nucleus accumbens and dopamine: play a key role in experiencing reward


- Hypothalamus: involved in pleasure


- Cerebellum: acquiring CC movements

Cognitive Model of Learning

Stimulus (S) and response (R), as well as organism's (O) mental representation of world

Insight

Sudden perception of a useful relationship that helps to solve a problem

Cognitive Map

Mental representation of maze/structure layout

Expectancy Model

Most important factor in CC is how well CS predicts appearance of the UCS rather than how often CS and UCS are paired

Latent Learning

Learning that occurs but is not demonstrated until there is an incentive to perform

Cognitive Self-Evaluations

Internal/personal rewards/punishments shape behaviour despite external reinforcers/punishers

Observational Learning

Learning that occurs by observing the behaviour of a model

Social Cognitive Theory/Social Learning Theory

People learn by observing the behaviour of models and believing that they can produce behaviours to influence events in life

Modelling Process

1) Attention: must pay attention to model's behaviour; 2) Retention: must retain info in memory so it can be recalled when needed; 3) Reproduction: must be physically capable of reproducing model's behaviour/similar behaviour; 4) Motivation: must be motivated to display behaviour

Self-efficacy

Represents people's belief that they have capability to perform behaviours that will produce a desired outcome

Incidental Learning

Learning that happens without deliberate attempt

Intentional Learning

Learning that happens with deliberate attempt

Equipotentiality

Everything should have an equal chance of becoming a CS

Non-associative

Only select things become a CS

Memory

Process that allows info and experiences to be recorded and later retrieved; 1) Encoding; 2) Storage; 3) Retrieval

Encoding

Getting info into the system by translating it into a neural code that brain processes

Storage

Retaining info over time

Retrieval

Pulling info out of storage when use is needed

Three Component Model of Memory

1) Sensory memory; 2) Short-term/Working memory; 3) Long-term memory

Sensory Memory

Holds incoming sensory info just long enough for it to be recognized

Sensory Registers

Initial info processors; a) Iconic stores: visual registers; b) Echoic stores: auditory registers

Short-term/Working Memory

Holds info we are conscious of at any given time

Memory Codes

Mental representations of sensory memory that can be remembered in short/long term memory

Visual Encoding

Form mental image

Phonological Encoding

Code by sound

Semantic Coding

Focus on the meaning of the stimulus

Motor Encoding

Code patterns of movement

Chunking

Combining individual items into larger units of meaning

Maintenance Rehearsal

Simple repetition of info

Elaborative Rehearsal

Focus on meaning of info/relation to already known things

4 Components of STM

1) Phonological loop; 2) Visuo-spatial sketchpad; 3) Episodic buffer; 4) Central executive

Phonological Loop/Auditory Working Memory

Maintains some info by repeating sounds

Visuospatial Sketchpad/Visual-spatial Memory

Temporarily store and manipulate images and spatial info

Episodic Buffer

Temporary storage space where info from LTM and phonological loop/visuospatial sketchpad can be integrated, manipulated, and made available for conscious awareness

Central Executive

Control process that directs action, allocates attention to mental imagery and auditory rehearsal, calls up info from LTM, and integrates the input (involves prefrontal cortex)

Long-term Memor

Vast library of stored memories

Serial Position Effect

Recall is influenced by word's position in a series of items; 1) Primacy effect; 2) Recency effect

Primacy Effect

Superior recall of early words

Recency Effect

Superior recall of most recent words

Effortful Processing

Encoding that is initiated intentionally and requires conscious attention

Automatic Processing

Encoding that occurs without intention and requires little/no attention

Structural Encoding

Focus on way something looks

Levels of Processing

More deeply info is processed, the better it is remember

Hierarchies

Memory is enhanced by associations between concepts

Mneumonic Devices

Any type of memory aid

Dual-coding Theory

Encoding info using both verbal and non-verbal codes

Method of Loci

Placing memories/info into mental rooms

Schema

"Mental framework"; organized pattern of thought about some aspect of the world

Associative Network

Massive network of associated ideas and concepts

Spreading Activation

One memory activates another

Priming

Activation of one concept by another

Neural Network

Each concept is represented by a particular pattern/"set of nodes" that activates simultaneously

Parallel Distributed Processing Models

As multiple nodes distributed throughout brain fire in parallel and spread activation to other nodes, concepts and info are retrieved and thoughts arise

Declarative memory

Involves factual knowledge; 1) Episodic memory; 2) Semantic memory

Episodic Memory

Store of factual knowledge about personal experiences

Semantic memory

Store of general factual knowledge about the world and language

Procedural Memory

Reflected in skills and actions; 1) Skills; 2) Classically conditioned responses

Explicit Memory

Conscious/intentional memory retrieval; 1) Recognition; 2) Recall

Recognition

Decide whether a stimulus is familiar

Recall

Spontaneous memory retrieval

Cued Recall

Hints given to stimulate memory

Implicit Memory

When memory influences behaviour without conscious awareness

Priming Tasks

Tasks that prime later memory

Retrieval Cue

Any stimulus that stimulates activation of info stored in LTM

Flashbulb Memories

Recollections that seems so vivid they could be snapshots of a moment in time

Encoding Specificity Principle

Memory is enhanced when conditions present during retrieval match those present during encoding

Context-dependent Memory

Easier to remember something when in same environment as where it was acquired

State-dependent Memory

Ability to retrieve info is greater when our internal state at retrieval matches external during learning

Mood-congruent Recall

Tend to recall info/events that are congruent with current mood

Encoding Failure

Failure to encode info into LTM

Decay Theory

With time and disuse, the physical memory trace in the nervous system fades/decays

Reminiscence

May recall info better second time testing despite lack of new learning trials

Interference Theory

Forget info because other items in LTM impair ability to retrieve it; 1) Proactive interference; 2) Retroactive interference

Proactive Interference

When material learned in past interferes with recall of newer material

Retroactive Interference

When material learned recently interferes with recall of past material

Retrieval Error

When retrieval cues are associated with similar memories, or there are too few retrieval cues for info

Tip-of-the-Tongue Phenomenon

Cannot recall target word but feel on the verge of recalling it

Retrograde Amnesia

Memory loss for events that occurred prior to onset of amnesia

Anterograde Amnesia

Memory loss for events that occur after the onset of amnesia

Dementia

Impaired memory, and other deficits that accompany brain degradation and interfere with normal functioning

Alzheimer's Disease

Progressive brain disorder causing forgetfulness, poor judgement, confusion, and disorientation

Infantile Amnesia

Memory loss for early childhood experiences

Retrospective Memory

Memory for past events

Prospective Memory

Remembering to perform a future activity

Boundary Extension

Remembering a scene as being more expansive/wider angled than it originally was

Misinformation Effect

Distortion of a memory by misleading post-event info

Source Confusion/Source Monitoring Error

Tendency to recall/recognize something as familiar but forget where it was encountered

Memory Consolidation

Process by which memory is initially processed in different regions of cortex and gradually binds together in hippocampus

Long-term Potentiation

Enduring increase in synaptic strength from rapid stimulation

Depth of Processing

Degree of thinking

Measures of Central Tendency

1. Mean: average; 2. Median: middle number; 3. Mode: most frequent number

Types of Research

1) Descriptive: record events; 2) Correlational: relationships between variables; 3) Experimental: examine cause and effect relationships

Independent Variable

Is manipulated/controlled during an experiment, is not affected by other variables

Dependent Variable

Is observed/measured during an experiment, is affected by other variables

Measures of Variability

1) Range; 2) Deviation score; 3) Sum of Squared Errors (SS); 4) Sample Variance (s^2); 5) Sample Standard Deviation (s)

Levels of Measurement

1) Categorical (descrete) variable: made of categories - binary, nominal and ordinal scales; 2) Continuous variable: score that can take any value the on scale used - interval and ratio scales

Binary Scale

Two responses (ex/ yes, no)

Nominal Scale

Distinct categories with no rank and order (ex/ 1 = dog, 2 = cat, 3 = bird)

Ordinal Scale

Ordered or ranked categories (ex/ low, medium, and high income)

Interval Scale

Equal intervals on the scale represent equaldifferences in the variable being measured; zero is arbitrary (ex/ IQ: 0 does not mean no IQ at all)

Ratio Scale

Equal intervals on the scale represent equaldifferences in the property being measured; zero is meaningful (ex/ weight: 0 means no weight at all)

Z Scores

The number of standard deviations between the mean and a particular score; z = (x - xbar)/s

Percentile Rank

Percentage of pop. that falls below a particular score; uses z score to locate percentile rank on sheet

Range

Max - min

Deviation Score

x - xbar (score - mean)

Sum of Squared Errors (SS)

Sum x^2 (square scores and add them together *should always come to 0*)

Sample Variance (s^2)

SS/n-1 (divide SS by number of scores - 1)

Sample Standard Deviation (s)

Square root of s^2 (sample variance)