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61 Cards in this Set

  • Front
  • Back

How does the spider web analogy for memory help us understand how episodes may become confused with each other

if there are many connections between two episodes you're fusing the two episodes together, and you may ventually lose the boundary between them, and so you will lse track of which info is from which event (transplant errors)

transplant error

when a bit of information encountered in one context is transplanted into another context (you confuse it, applying it to another situation instead of the actual one)

you find that a part of your thinking process in a past episode was misremembered as if it was an actual part of the original experience! What kind of errors could this be?

transplant error, intrusion error

how can more connections help memory? hurt it?

helps retrieval of the memory


hurt it in that it's difficult to see where the remembered episode stops and other, related knowledge begins

what occurs with intrusion errors?

when other knowledge intrudes into the remembered event

participants are asked to recall a story. their recall is quite good, but they have made some mistakes, such as including parts that were only implied (but not actually a part of it). what kind of error is this?

intrusion error

What's the DRM procedure? Results?

participants are given a list of words all with a common theme (like sleep) but the theme word is not actually there.


when people recall the list, they confidently put in the theme word despite it not actually being present (even if they were put on their guard before the experiment began)

what does the DRM procedure seem to say about the mechanisms that lead to memory errors?

they're quite automatic and not somehting that people can just inhibit

schema(ta)

summarize the broad pattern of what's normal in a situation

how can schemata help your recall of an event?

there are often gaps in your recollection, but schemata tell you what was probably there (eg there were menus in the restraunt, even if you remember nothing about the menus)

can you plant false memories?

yes


(misinformation effect)

define misinformation effect

an effect in which reports about an earlier event are influenced by misinformation someone received after experiencing the event.


can be used to make false memories

what causes the misinformation effect?

when someone is given misinformation after an episode. Influences people's memory of it

the relationship between memory confidence and memory accuracy?

basically none

remember/know distinction

remember is when you can recall the memory for sure


know is when you kind of remember information

remember/know with correct vs false memories

correct tends to have remember


false tends to have know

family resemblance

the notion that all members of a category resemble each other. generally relies on some number of shared features of the members. Each one doesn't need all features

which theory about definitions of things deals with boundaries (if it has certain attributes then it's inside the boundaries. if it doesn't, then it's outside and not considered a part of this category)

family resemblance

how does prototype theory feel about "boundaries"?

wants to deal with the center of a category, rather than the boundaries

prototype theory

the claim that mental categories are represented by means of a single "best example" which identifies the center of the category

graded membership

when objects are closer to the prototype they're considered to be "better" than ones that are farther away

sentence verification task

an experimental procedure used for studying memory in which participants are given simple sentences (eg cats are animals) and must quickly respond whether it's true or false


reaction times are measured

findings of sentence verification task vs prototypes

things that are closer to the prototypes are quicker to be answered than things that are farther away (eg is an afgand hound a dog vs is a german shepard a dog)

rating tasks

a task in which research participants must evaluate some item or category with reference to some dimension, usualy expressing their response in terms of some number

production task

ask people to name as many things in a category as they can (eg dogs) and they will probably start at the prototype and work their way out from there

basic level categorization

a level of categorization hypothesized as the natural and most informative level neither too specific nor too general. people tend to use basic level terms in their ordinary conversation and in their reasoning

exemplar

kind of like a prototype but more like an example (this looks like this which is a thing)

self repoty data (imagery) findings

participants reported that they could inspect their images much as they would inspect a picture


however, descriptions were very varied. some only had sketches, whereas some were very vivid and bright, according to reports

description vs depiction

description? the features that are prominent will be those that are distinctive and strongly associated with the object being described. However for depiction, distinction and association won't matter - instead, size and position will determine what's prominent and what's not

image scanning procedure suggests...

participants scan across their images at a constant rate, so that doubling the scanning "distance" doubles the time required for the can and tripling the distance triples the time required

mental rotation task findings...

the amount of time it takes to rotate something directly depends on how much rotation is needed

demand character

participants may do what they think the researcher wants them to do/give results tailored to this

brain vs imagery activity

the same areas responsible for seeing are involved in imagininy stuff

brain vs imagery damage results

if they suffer brain damage that affects perception in a visual way, then they have trouble imagining these things (eg cerebral achromatopsia results in them also no longer being able to imagine colour as well as not see it)


THIS IS NOT ALWAYS THE CASE

functional equivalence

a series of close paralels in how two systems work - how they respond to inputs, what errors they make, and so on

visual acuity

the ability to see fine detail

eidetic imagery

can glance at a complex scne and then draw incredibly detailed reproductions of the scene


very rare but mostly in people diagnosed with autism

percepts

out mental representations of the stimuli we're perceiving

image files

things in LTM


visual info stored specifying what a particular object or shape looks like/ info within the image file can then be used as a recipe or set of instructions for how to construct an active image of this object or shape

attribute substitution

a commonly used strategy in which someone needs one type of info but relies instead on a more accessile form of info


(eg how many of my friends did well in this course instead of actual grade averages of the class)

availability heuristic

a strategy used to judge the frequency of a certain type of object or the likelihood of a certain type of event. the first step is to assess the ease with which examples of the object or event come to mind (this availability of examples is then used as an index of frequency or likelihood)

representativeness heuristic

a strategy often used in making judgements about categories. This is broadly equivalent to making the assumption that in general the instances of a category will resemble the prototype for that category and likewise that the prototype resembles in each instance

covariation

a relationship between two variables such that the presence/magnitude of one variable can be predicted from the presence/magnitude of the other. covatiation can be positive or negative. if positive then increases in one variable occur when increses in the other occur. if negative, then decreases in one variable occur when decreases in the other occur

confirmation bias

a tendency to be more responsive to evidence that confirms your bliefs rahter than to evidence that might challenge your beliefs

base rate information

information about how frequently something occurs in general

dual process model

any model of thinking that claims people have two distinct means of making judgements - one of which is fast, efficient, but prone to error, and one that is slower, more effortful, but also more accurate

induction

the procss through which you make forecasts about new cases based on ones you've previously seen

deduction

cases in which you start with claims or asssertions that you count as given and ask what follows from the premises

belief perserverance

a tendency to continue endorsing some assertion or claim, even when the clearly available evidence completely undermines that claim

categorical syllogisms

a type of logical argument that begins with two asserions (each containing a statement about a category)

premise

proposition that is assumed to be true in a logic problem

the problem asks what conclusion follows from its premises

valid syllogisms

a syllogism for which the conclusion follows from the premise in accord with the rules of logic

invalid syllogism

a syllogism in which the conclusion is not logically demanded by the premises

belief bias

a tendency (within logical reasoning) to endorse a conclusion if the conclusion happens to be something one believes is true anyhow. in displaying this tendency people seem to ignore both the premises of the logical argument and the logic itself and they rely instead on their broader pattern of beliefs about what is true and what is not

conditional statements

statements with the first statement providing a condition under which the second statement is guarenteed to be true

selection task

an experimental procedure commonly used to study reasoning in which a person is presented with four cards with certain info on either side of the card. the person is also given a rule that may describe the cards and the person's task is to decide which cards must be turned over to find out if the rule descibes the cards or not

four card task

an experimental procedure commonly used to study reasoning in which a person is presented with four cards with certain info on either side of the card. the person is also given a rule that may describe the cards and the person's task is to decide which cards must be turned over to find out if the rule descibes the cards or not

subjective utility of a factor

the value of that factor for you

expected value

= (probability of a particular outcome) x (utility of the outcome)

risk seeking

a tendency towards seeking out risk. people tend to be risk seeking when contemplating losses because they are willing to gample in hopes of avoiding/diminishing their losses

risk aversion

a tendency towards avoiding risk. people tend to be averse when contemplating gains, choosing instead to hold tight to what they already have