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33 Cards in this Set

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antihero

protagonist, but unlikable (does not have traits that a "hero" would typically have)

stream of consciousness

character's unfiltered, uncontrolled thoughts

naturalism

nature in control, people not

narrator

voice telling the story

First Person

narrator is the character; "I"; (Ex: The Hunger Games)

Second Person

address reader directly; "you"; rarely used; (Ex: choose your own adventure books)

Third Person

narrator not a character; "he/she/they"; (Ex: Lord of the Rings)

verb tense

past, present, future; hopped, hop/hopping, will hop

omniscient

narrator knows everything going on in the story

limited omniscient

narrator knows everything one character knows, not first person (Ex: Harry Potter)

dramatic narrator

dialogue and actions only; (Ex: Hamlet)

editorial

third person, comments on the story as it's happening; (Ex: "And then Billy killed Jim. That was really rude of him, wasn't it?")

unreliable narrator

not believable; (Ex: Telltale Heart)

epiphany

realization a character has, major (not trivial)

archetype

familiar character or situation

open ending

still leaves questions about story to be answered

closed ending

all of the story is resolved

theme

main idea/message

didactic

telling/teaching lessons

unified plot

more realistic in terms of time; continuous, one scene

episodic plot

broken up, multiple scenes; (Ex: skip character sleeping for 8 hrs)

scene

time break to time break

locale

the time in which the story takes place; specifically the characteristics of this time period; (Ex: 1700s attire, technology, slang, etc.; a character in 1770 would not be using a cell phone or say "LOL")

flat characters

not detailed, usually stereotypes; we don't know/need to know their entire backstory; (Ex: the waiter at the restaurant who says one line in passing)

round characters

fleshed out, realistic; we know many personality traits and things about the character such as their favorite book, what they think of politics, their favorite childhood memory, their feelings for their boss, how they're a good person but they're struggling to be a better person, etc.; (Ex: the protagonist's best friend who is with them throughout the story)

static characters

do not change from start to end

dynamic characters

goes through a change over the course of the story

atmosphere

emotions a story makes a reader feel (tense, creepy, depressing, happy)

regionalism

an author commonly uses one real-world setting

magic realism

realistic, has supernatural elements; (Ex: A Very Old Man With Enormous Wings)

style

language choices an author makes

tone

what the author seems too think about the story, the mood of the writing style

minimalism

starkness, uses few words, not a whole lot of detail