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33 Cards in this Set
- Front
- Back
antihero |
protagonist, but unlikable (does not have traits that a "hero" would typically have) |
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stream of consciousness |
character's unfiltered, uncontrolled thoughts |
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naturalism |
nature in control, people not |
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narrator |
voice telling the story |
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First Person |
narrator is the character; "I"; (Ex: The Hunger Games) |
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Second Person |
address reader directly; "you"; rarely used; (Ex: choose your own adventure books) |
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Third Person |
narrator not a character; "he/she/they"; (Ex: Lord of the Rings) |
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verb tense |
past, present, future; hopped, hop/hopping, will hop |
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omniscient |
narrator knows everything going on in the story |
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limited omniscient |
narrator knows everything one character knows, not first person (Ex: Harry Potter) |
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dramatic narrator |
dialogue and actions only; (Ex: Hamlet) |
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editorial |
third person, comments on the story as it's happening; (Ex: "And then Billy killed Jim. That was really rude of him, wasn't it?") |
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unreliable narrator |
not believable; (Ex: Telltale Heart) |
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epiphany |
realization a character has, major (not trivial) |
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archetype |
familiar character or situation |
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open ending |
still leaves questions about story to be answered |
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closed ending |
all of the story is resolved |
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theme |
main idea/message |
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didactic |
telling/teaching lessons |
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unified plot |
more realistic in terms of time; continuous, one scene |
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episodic plot |
broken up, multiple scenes; (Ex: skip character sleeping for 8 hrs) |
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scene |
time break to time break |
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locale |
the time in which the story takes place; specifically the characteristics of this time period; (Ex: 1700s attire, technology, slang, etc.; a character in 1770 would not be using a cell phone or say "LOL") |
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flat characters |
not detailed, usually stereotypes; we don't know/need to know their entire backstory; (Ex: the waiter at the restaurant who says one line in passing) |
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round characters |
fleshed out, realistic; we know many personality traits and things about the character such as their favorite book, what they think of politics, their favorite childhood memory, their feelings for their boss, how they're a good person but they're struggling to be a better person, etc.; (Ex: the protagonist's best friend who is with them throughout the story) |
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static characters |
do not change from start to end |
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dynamic characters |
goes through a change over the course of the story |
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atmosphere
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emotions a story makes a reader feel (tense, creepy, depressing, happy) |
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regionalism |
an author commonly uses one real-world setting |
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magic realism |
realistic, has supernatural elements; (Ex: A Very Old Man With Enormous Wings)
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style |
language choices an author makes |
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tone |
what the author seems too think about the story, the mood of the writing style |
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minimalism |
starkness, uses few words, not a whole lot of detail |