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69 Cards in this Set

  • Front
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"The cow was milked by Bob."

Passive Voice - Emphasis on object

"Bob milked the cow"

Active voice - Emphasis on subject

Figurative Language

Language used to express something that is not the literal meaning. Connect to mood

Uses words is was to connect two disparate elements

Metaphor

A comparision using "like" or "as"

Simile







– in which the story is told using third person pronouns and delves into the thoughts and feelings of more than one character. Third person limited omniscient –

Third person omniscient

point of view – in which the story is narrated with the pronoun “I” used by the narrator.

First person

– in which the narrator is the protagonist of the first person narrative.

Central narrator

in which the narrator is telling the story of another character who is the protagonist.

Peripheral narrator

in which the story is told using third person pronouns and does not delve into any of the characters’ thoughts or feelings.
–Third person objective

Narrates only external, observable facts. in which the story is told using third person pronouns and limits the narration to the thoughts and feelings of a single character.

Third Person Limited omniscient

in which the story is told using the second person pronoun to mimic the feeling of a first person narration (“You” as “I” effect).

Second person –

the level of intimacy created by the writer between the reader and the protagonist’s thoughts and feelings.

Psychic distance – The more “subjective” the narrative, the closer the psychic distance

in which a third person limited POV is self-consciously stylized to closely mimic a first person point of view

Free Indirect Style –

in which a first person narrator “thinks” to another character (“I” to “You”) within the storyworld as the form of narration. Ex. “X-Mas, Jamaica Plain” by Melanie Rae Thon. (vs. traditional monologue, in which the narration is spoken.)

Stylized Monologue –

– a key element tocharacterization which drives the conflict (conflict being the problem createdby the character’s desire and the obstacles standing in the way of him/hergetting what he/she wants.)

Motivation/desire –

a detail which gives information about a character’s internal self – belief systems, fears, hopes, goals, desires, emotions.

Significant detail –

What the character speaks, verbatim, as indicated by quotation marks and a first person pronoun. Ex. “But I love you. Don’t you know? Can’t you see?

Direct dialogue

”in which the character’s speech is filtered through the narration, often using a third person pronoun but being loyal to the speech as it would sound in direct dialogue. Does not use quotation marks. Ex. He told her he loved her. He asked, didn’t she know? Couldn’t she see?

Indirect dialogue –

in which a long conversation is summarized in narration. Ex. They talked about how he had loved her.
Summary dialogue –

a detail which gives information about a character that is sensory, external, observable.

Concrete details –

the main character of a short story is called the protagonist.

Protagonist –

characters which are recognizable/familiar to us from various masterplots in fiction, e.g. the hero, the mentor, the guide, the love interest, the villain.

Archetypical characters -

archetypical characters written ineffectively with clichés and unoriginal, sometimes offensive generalizations, e.g. the snotty cheerleader, dumb jock, good-hearted detective, etc.

Stereotypes –

the effect created by the combination of setting and tone.

SETTING Atmosphere –

the attitude of the narrator/implied author toward the subject (as intimated by word choice, syntax, etc.).

Tone –

details of setting which become significant, informing our understanding of the character’s internal world/the story’s conflict/larger themes and meaning.

Imagery –

the first event in the frontstory that “kicks off” the rising action, leading us to the crisis action.

Inciting incident (Trigger) –

the problem of the story, created by the tensions with the character

Conflict –

(internal conflict

- character vs. him/herself)

and between the character and the outside world

(external conflict – character vs. another character, nature, etc.)

Complications/Rising action/Emotional Reckonings

the events in plot happening in the frontstory to lead the character from the inciting incident to the crisis action.

term coined by James Joyce to describe the moment in the story when the character comes to a recognition or understanding as a result of the events of plot or frontstory. Typically, this moment is emotionally complicated – not an “epiphany” as we traditionally understand it, but a seeing anew.

Crisis action –

"seeing anew" Zora Neale Hurston calls this moment, “a movement through the mind.” .

Epiphany

a moment, typically a happy or positive one, in which a character comes to realize something about him/herself previously unknown. The word originates in Christian tradition with a coming to Christ.

Epiphany

the close of a short story, following the crisis action. Typically a denouement does not provide “resolution” as we traditionally understand it

Denouement –

the latin term meaning “God Machine.” Used to describe a plot technique in which a third party force outside of the storyworld comes in to resolve the conflict. (Usually an undesirable plot device.)

Deus ex machina -

En media res describe the technique of beginning the story in the middle of a scene already well into the action.

- “in the middle.” A term used to

the level of “believability” in a story created by the use of specific, accurate details to enable the reader to suspend his/her disbelief.

Verisimilitude –

backstory or background information about the protagonist and storyworld characters.

Exposition –

a scene which takes place in the “past” or in the backstory.

Flashback –

the larger, broader sense of subject matter in a story, e.g. “family relationships,” “revenge,” “coming of age.”

Theme –

the rate at which the writer reveals pertinent information to the reader throughout the plot.

Rate of Reveal –

in which the writer begins a story by withholding information from the reader to create a (false) feeling of suspense. (An ineffective technique.)

False Tension –

a moment related to the reader in a feeling of “real time,” as experienced by the character as he/she is experiencing it.




A sense of time happening along “with” the character.




story time = narrative time.

Scene –

in which long periods of time are summed up by the writer in a rather short paragraph or series of paragraphs.




Scene: Summary: storytime > narrative time.

summary

– a narrative structured with the use of letters, diary entries, or other written documents. Pacing – the sense of movement created by the relationship unfolding (movement of plot in frontstory) and infolding (thinking, memory, exposition, meditation, backstory, etc. that serves to “pause” the unfolding).

Epistolary narrative

language used to express something that is not the literal meaning, to convey abstract ideas, to add complexity and implications, to appeal to the reader’s associative powers, to complete and connect with all sensations around it. Connects to mood.

Figurative language –

using the word “is” or “was” to connect two disparate elements to create a greater sense of meaning.

Metaphor

a comparison using “like” or “as.”

Simile –

– a certain detail in the story which, over the course of the storytelling, begins to stand in for a larger, meaningful abstraction. E.g. Martha’s stone in “The Things They Carried.”

Symbol

an image or idea repeated in the story and in its repetition gaining a sense of symbolism/significance.

Motif –

the use of short sentences versus long sentences, syntax, and diction to reinforce the moment’s setting, mood, or conflict.

Prose Rhythm –

words, phrases, or concepts that are common, overused, and dead in terms of originality.

Cliché -

an incomplete sentence used purposefully in the prose to create a sense of rhythm.

Fragment –

the repetition of a particular phrase/series of words throughout a story to lyrical effect.

Refrain -

commonly used expressions, such as “kicked the bucket,” “a penny for your thoughts,” “once in a blue moon,” etc.

Idioms -

the language/vocabulary of a particular time and place.

Vernacular -

the writer’s depiction of the character’s use of regional or time-period specific syntax (ordering of words in a sentence) and diction (choice of words).

Dialect –

narratives in which “the recognizably realistic merges with the unexpected and the inexplicable and in which elements of dreams, fairy story, or mythology combine with the everyday, often in a mosaic or kaleidoscopic pattern of refraction and recurrence.” From the Oxford Companion to Literature. Ex. “The Ceiling” by Kevin Brockmeier

Magical realism –

“The indispensable air of consequence, or causation, in which the incidents, and especially the tone at all points, tend to the development of the intention.” In other words, the feeling of unity/cohesiveness achieved by the story’s purposeful echoes of details, lack of tangents/digressions, feeling of momentum/significance, etc. T.S. Eliot’s

Edgar Allen Poe’s Unity of Effect/Impression -

- the use of a series of events or objective details to stand in for an abstract emotion. (Ex. The pole/sticks in George Saunders’ story “Sticks.”)

Objective Correlative

narrative techniques including the use of memory, moving off topic, meditation, and possible worlds in order to deepen characterization/close psychic distance specifically during scene.

Thickening –

archetypical characters written ineffectively with clichés and unoriginal, sometimes offensive generalizations, e.g. the snotty cheerleader, dumb jock, good-hearted detective, etc.

Stereotypes

the effect created by the combination of setting and tone.

Atmosphere –

the attitude of the narrator/implied author toward the subject (as intimated by word choice, syntax, etc.).

Tone –

details of setting which become significant, informing our understanding of the character’s internal world/the story’s conflict/larger themes and meaning.

Imagery –

Finish