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20 Cards in this Set

  • Front
  • Back

Affect

Most primitive feeling state characterized by valence and intensity. Reveals values

Mood

Expectation of experiencing positive or negative affect in the future

Emotion

Signifies existence of goal and provides energy for goal attainment

James and Lange Theory

I'm running, therefore, I just need afraid

Thalmamic Theory

I afraid, therefore, I must get running

Two Factor Theory

You are running, therefore , I must be afraid

Cognitive-(Re) Appraisal Theories

Perhaps I'm afraid; let me check and see...

Basic Emotions

Anger, Disgust, Fear, Happiness, Sadness, Suprise, Contempt

Decoding accuracy ranges from

64% - 99%

Perceptions of the intensity

Individualistic cultures exaggerate others do not

_____(meaning) triggering emotions may be similar across cultures, the _______ ( events, objects or situations) can be different

Latent content, manifest content

Motivation

Internal processes that activate, guide, and maintain behavior over time

Drive Theories

Irritation or unrest energizes behavior until one behavior reduces the irritation

Incentive ( Value) Theory

Motivational states are induced by threats to values; threatened values produce gonna that pull us towards them

Prosocial Behavior

Behavior directed at benefiting others

5 steps of helping others

Notice event, interpretation event as an emergency, assume responsibility for helping, determine the appropriate response, and taking action

Egoism-altruism debate

Do we help another as an end in itself, or do we always help as a means to another selfish end

Egoism

Self centered

Altruism

Helping someone else

Other reasons for helping behavior

Time pressure, mood, prosocial models, culture, attractiveness, relationship closeness