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40 Cards in this Set

  • Front
  • Back
adaptation
the tendency to respond to the demands of the env in ways that meet ones goals; change mental structurea
assimilation
the process by which people translate incoming information into a form they can understand; incorporate info into existing mental structure
ex: camel-->horse
accommodation
the process by which people adapt current knowledge structures in response to new experiences; adjust mental scheme or create new one to incorporate info
ex: new scheme created for camels
equilibration
the process by which children balance assimilation and accommodation to create stable understanding
Sensorimotor
0-2 years; intelligence is expressed through sensory and motor abilities
Preoperational
2-7 years; children can represent their experiences in language, mental imagery, and symbolic thought
Concrete Operational
7-11 years; children can reason logically about concrete objects and events
Formal Operational
11+ years; people can think about abstactions and hypothetical situations
Object Permenance
(Sensorimotor) the knowledge that obj continue to exist even when they are out of view
A-Not-B Error
(Sensorimotor) the tendency to reach where obj have been found before rather than where they were hidden last
Deferred Imitation
(Sensorimotor) The repetition of other people behavior a substantial time after it occurred ex: imitating a temper tantrum as seen by a playmate
Egocentrism
(Preoperational) the tendency to perceive the world solely from one's own point of view
Centration
(Preoperational) tendency to focus on a single perceptually striking feature of an obj or event
Conservation Concept
(Preoperational) idea that merely changing the appearance of objs does not change their key properties; lacking in this stage
task analysis
research technique of identifying goals, relevant info in the environment, and potential processing strategies for a problem
Structure
The basic organization of the cognitive system including its main components and their characteristics
Processes
The specific mental activities such as strategies that people use to remember and solve problems
Sensory Memory
the fleeting retention of sights sounds and other sensations that have just been experienced
Long-term Memory
information retained on an enduring basis
Working (short-term) Memory
a kind of workspace in which info from sensory memory and long-term memory is brought together attended to and processed
Basic Processes
the simplest and most frequently used mental activities
Encoding
the process of representing in memory info that draws attention or is considered important
Utilization Deficiency
the phenomenon that initial uses of strategies do not improve memory as much as later uses
Rehersal
the process of repeating info over and over to aid memory
Selective Attention
the process of intentionally focusing on the info that is most relavant to the current goal
Autobiographical Memory
explicit memories of events that took place at specific times and places in an individuals personal past
Infantile Amnesia
the inability of most adults to remember anything of their lives before the age of 3 years and little more before the age of 5 years
Overlapping Waves Theory
an information-processing approach that emphasizes the variability among childrens thinking
Dynamic Systems Theory
an information processing approach that emphasizes how varies aspects of the child function as a single integrated whole
Core Knowledge theories
approaches that emphasize the sophistication of infants' and young children's thinking in areas that have been important throughout human evolutionary history
Domain Specific
limited to a particular area, such as living things or people
Socioculture Theories
approaches that emphasize the contribution to children's development of other people and the surrounding culture
Guided Participation
a process in which more knowledgeable individuals organize activities in ways that allow less knowledgeable people to learn
Cultural Tools
the innumerable products of human ingenuity that enhance thinking
Private Speech
the second phase of Vygotsky's internalization-of-thought process in which children develop their self-regulation and problem-solving abilities by telling themselves aloud what to do, much as their parents did
Intersubjectivity
the mutual understanding that people share during communication
Joint attention
a process in which social partners intentionally focus on a common referent in the external environment
Social Referencing
the tendency to look to social partners for guidance about how to respond to unfamiliar or threatening events
Social Scaffolding
a process in which more competent people provide a temporary framework that supports children's thinking at a higher level than children could manage on their own
Zone of Proximal Development
the range of performance between what children can do unsupported and what they can do with optimal support