term1 Definition1term2 Definition2term3 Definition3
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A common problem encountered by designers is the overwhelming number of customers.
False
Visualizing is taking two (2) dimensional views on print and creating a three dimensional mental image that matches.
True
The primary reason for design is
satisfaction of a need
A pictorial representation of a product that has a top, front and side view is called a(n)
orthographic projection drawing
When design tasks are done in parallel with a focus on optimization and distribution of resources
concurrent engineering
Design is always an exact process.
Most design methods conquer the problem all at once.
A products life cycle typically has four phases.
A front-end analysis helps the designer to understand the user.
A break line on a print shows internal features of the object.
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