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67 Cards in this Set
- Front
- Back
- 3rd side (hint)
Permission marketing
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When the person decides to allow marketing (chose to receive magazines and all). This allows weaving out of the ones not interested.
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Uses and gratification Theory
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People are goal directed and use media to satisfy needs. Emphasis that media competes with other sources to satisfy needs. Marketers are trying to mix entertainment and information to be more effective.
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ex: undermine the self esteem and market products to fulfill needs
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M-commerce
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mobile commerce, promoting goods and services through all devices
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• blogging moblogging is posting on the go
• podcasting: creating your own shows so that people can listen |
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Levels of Interactive Response
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- First-order response: customers give feedback by deciding to buy
- Second-order response: when customers give feedback without purchasing |
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Important source characteristics
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Credibility and Attractiveness
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Source Credibility
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the source’s perceived expertise
-- building credibility means making the product more relevant |
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Corporate Paradox
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the more involved in dissemination the more credible (buzz, hype)
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Source Attractiveness
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the source’s perceived social value
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Halo
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when the rating is great in one dimension and it is therefore highly rated on the other dimensions
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match up hypothesis
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celebrity endorsement
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Two Factor theory
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two psychological factors are operating when exposed to an ad
-familiarity -boredom |
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One sided arguments
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provide positive only
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Two sided arguments
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provide positive and negative
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Drawing Conclusion
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making the consume think logically by themselves
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Elaboration Likelihood model:
Central route of persuasion |
when under high involvement. When the person finds it relevant he will focus on the specifics of the ad and this activates cognitive responses. this could also create counter arguments which will mae the add less effective.
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Elaboration Likelihood model:
Peripheral route |
low involvement; needs to use other cues (visual, shape, color) to capture attention
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Steps someone takes to resolve problem
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1. problem recognition
2. info search 3. evaluation 4. product choice |
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Habitual Decision making
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Types of consumer decisions; low cost items, frequent purchasing, low involvement, little thought
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Extended Problem Solving
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Types of consumer decisions; straight forward decision, not too keen about info
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Limited problem solving
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Types of consumer decisions; high risk, high involvement, multiple resources
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Internal and External information search
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: internal focuses on past memories, culture and assembling of prior experience. External search is the information available to the public.
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Mental accounting
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when the purchase price affects the decision. You would want to go if you paid for it more than if you got it for free.
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Prospect theory
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utility is a function of gains and losses
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The needs that need to be fullfilled when buying a product
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• monetary - income affects this
• functional - practical consumers • physical - health affects this • social- social acceptance • psychological- attractiveness to peers |
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Evaluative criteria
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dimension used to judge the merits of competing options
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Determinant Attributes
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attributes used to differentiate among choices
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1. point out significant differences amongst brands
2. supply rule:- if this than chose this brand 3. the rule should mirror past decisions of the person |
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Product Signal
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Heuristics; visible aspects of product
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Market Beliefs
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Heuristics; the price-quality relationship
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Country of Origin
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Heuristics; where the product comes from
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Non compensatory rule
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if the more important aspect is not met it is completely eliminated from the list
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Lexicographic rule
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going down the attributes until one beats the other
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Elimination by aspect rule
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most important aspect is chosen
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Conjuctive rule
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processing by brands as long as they meet requirements
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Disjunctive rule
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develops acceptable standards (more relaxed)
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Compensatory Decision Rules
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more lenient on the criterias
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Consumption situation
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Situational effects on consumer behavior; when you purchase a product for specific occasions or motives
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Economic time
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Temporal Factors; consumers experience time poverty more and more; this varies from country to country
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Psychological time
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Temporal Factors; this determines how we view the time we have available and when the marketing campaigns will be receptive
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Different psycological time
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• flow time: the usual rushing and not a good time to advertise
• occasion time: monumental , ads relevant can get attention • Deadline time: working against the clock; worst time to advertise • leisure time: best time • time to kill: best time |
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4 dimension of time
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Social dimension
Temporal orientation Planning orientation Polychroinc orientation |
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metaphores used to describe the people in different social dimensions
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Pressure Cooker
Map Mirror River Feast |
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Queuing theory
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Says that the consumer will wait only if the product is good and worth it.
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antecedent state
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tells us that the person will consume according to his/her mood prior to the purchasing
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. Hedonic shopping motives
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Social experience
Sharing of common interest Interpersonal interaction Instant status Thrill of the chase |
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Shopping orientation
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how people feel about shopping: are they ECONOMIC, ETHICAL or PERSONALIZED CONSUMER or APATHETIC or RECREATIONAL
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RETAIL THEMING
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• landscape themes
• marketscape • cyberspace • being space |
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Exchange of theory
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exchanging value to give to people
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Postpurchase satisfaction
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consumer want value; theOVERALL feeling of the consumer
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Stages of customer dissatisfaction
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1. Voice their response by seeking refunds,
2. private response: boycotting the store 3. Third party response: take legal actions |
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Reference groups
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a group of people someone look up to. They can be cultural and remind us of ourselves
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Normative Influence
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the reference group that helps to enforce standards and conducts
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Comparative Influence
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decision about specific brands
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Brand community
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set of consumers that share set of social relationships. They participate in brandfests and feel more highly about their products after. They even serve as missionaries for the product
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Tribal marketing
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marketing to the needs of a group of people
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Aspirational reference groups
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the idealized people/stars that resemble our ideals selves.
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Factors determining of people fit in society
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mere exposure
propinquity group cohesiveness |
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the different social power
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-Expert power
-Legitimate power -Information power -Referent power -Reward power -Coercive power |
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Factors that develop conformity are
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• cultural pressure
• fear of deviance • commitment • group unanimity • susceptible interpersonal influence |
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Social Comparison theory
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increase the stability of oneself. People tend to chose who to compare themselves to.
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deindividuation
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People behave differently when they are around other people in certain situations
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risky shift
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As a result people tend to do things that are riskier as a group
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decision polarization
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which is the direction the group decides to in
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Social loafing
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happens when you are in a bigger group and don’t do your job as seriously.
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reactance
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People like to be different at times and resent conformity
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Opinion leaders have the power because of the following attributes!
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• competent
• knowledge and power • socially active • similar to consumer beliefs • opinion leaders take more risks (innovative communicators) |
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Product maven
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likes introducing new brands to friends, provide information, has knowledge on a specific field to the point where they are experts
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sociometirc method
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where you evaluate the level of influence the person has with group members
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