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41 Cards in this Set

  • Front
  • Back
Heuristics
A mental rule of thumb that leads to a speedy decision by simplifying the process. This most commonly is associated with brand loyalty.
Post-purchase Evaluation
The evaluation of the product results in a level of consumer satisfaction/dissatisfaction. This refers to the overall feelings, or attitude a person has about a product after purchase.
Cognitive dissonance
is the anxiety or regret a consumer may feel after choosing from among several similar attractive choices.
Exposure
the extent to which a person’s sensory receptors are capable of registering a stimulus
Sensory Threshold
The degree to which people notice a stimulus that is within range of their sensory receptors.
Absolute threshold
the minimum amount of stimulation that can be detected on a sensory channel
Differential Threshold (Just Noticeable Difference)
The minimum change in a stimulus that can be detected.
Attention
the extent to which a person devotes mental processing to a particular stimulus
Stimulation selection factors
size, colour, position, novelty
Adaptation
the degree to which consumers continue to notice a stimulus over time
Factors leading to adaptation
Intensity, duration, discrimination, exposure, relevance
Utilitarian needs
the objective; tangible attributes of products e.g. fuel economy in a car.
Hedonic needs
the subjective and experiential aspects of products, e.g. self confidence, excitement, etc.
Core values
values shared within a culture
Enculturation
learning the beliefs and values of one’s own culture
Acculturation
learning the value system and behaviors of another culture
Classical Conditioning
a learning process that occurs when two stimuli are repeatedly paired: a response which is at first produced by the second stimulus is eventually produced by the first stimulus alone.
Stimulus Generalisation
occurs when the same response is evoked by a similar stimuli e.g. doorbell
Stimulus Discrimination
occurs when a similar stimulus is not followed by an unconditioned stimuli.
Instrumental Conditioning
Learning that occurs as the result of rewards or punishment
Decay
This is where structural changes in the brain causes loss of memory
Retroactive
new memories interfere with old memories
Proactive
old memories make it hard to recall newer memories
Nostalgia
where the past is viewed with both sadness and longing.
Self-concept
the beliefs a person holds about his/her own attributes, and how he/she evaluates these qualities
Extended self
external objects that we consider a part of us
Ideal self
our conception of how we would like to be
Actual self
our more realistic appraisal of the qualities we have
Culture
Accumulation if shared meanings, rituals, norms and traditions among members of an organisation or society and determines overall priorities a consumers attaches to different activities and products
Social Class
The overall rank or social standing of groups within a society according to the value assigned to factors such as family background, education, occupation, and income
Status symbol
Visible Markers that provide a way for people to flaunt their membership in higher social classes
Conspicuous consumptions
measures the extent to which a consumer is to consume conspicuously (look at closely/observe)).
Status Consumption
gauges the degree in which consumer is likely to consume for status.
Nuclear family
Mum, Dad & kids
Extended family
3 generations incl. grandparents, aunts, uncles and cousins
The sandwich generation
middle aged people looking after kids and parents simultaneously.
Consensual purchase decision
members agree on the desired purchase, differing only in terms of how it will be achieved
Accommodative purchase decision
members have different preferences or priorities and they cannot agree on a purchase to satisfy the minimum expectations of all involved
Household Decision Roles
Influencer, User, Buyer, Decider, Gatekeeper
Autonomic decision
one family member chooses a product
Syncretic decision
involve both partners