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136 Cards in this Set

  • Front
  • Back
A multidimensional perspective stating that attitudes are jointly defined by affect, behavior, and cognition
ABC model of attitudes
The way a consumer feels about an attitude object
Affect
A lasting, general evaluation of people (including oneself), objects, or issues
Attitude
The perceived consequences of a purchase
Attitude toward the act of buying
A predisposition to respond favorably or unfavorably to a particular advertising stimulus during a particular exposure occasion
Attitude toward the advertisement
A theory that considers relations among elements a person might perceive as belonging together, and people's tendency to change relations among elements in order to make them consistent or "balanced"
Balance theory
A consumer's actions with regard to an attitude object
Behavior
The beliefs a consumer has about an attitude object
Cognition
An online marketing strategy that provides consumers with information about competitors at the exact time when they are searching for details or shopping for a particular product category
Contextual marketing
Based on the observation that a consumer is more likely to comply with a request if he or she has first agreed to comply with a smaller request
Foot-in-the-door technique
A pragmatic approach that focuses on how attitudes facilitate social behavior; attitudes exist because they serve some function for the person
Functional theory of attitudes
A fixed sequence of steps that occurs during attitude formation; this sequence varies depending on such factors as the consumer's level of involvement with the attitude object
Hierarchy of effects
In the social judgment theory of attitudes, the notion that people differ in terms of the information they will find acceptable or unacceptable. They form _____________ around an attitude standard. Ideas that fall within a _____ will be favorably received, but those falling outside of this zone will not
Latitudes of acceptance and rejection
Those models that assume that a consumer's attitude (evaluation) of an attitude object depends on the beliefs he or she has about several or many attributes of the object; the use of a multiattribute model implies that an attitude toward a product or brand can be predicted by identifying these specific beliefs and combining them to derive a measure of the consumer's overall attitude
Multiattribute attitude models
The belief that consumers value harmony among their thoughts, feelings, and behaviors and that they are motivated to maintain uniformity among these elements
Principle of cognitive consistency
An alternative (to cognitive dissonance) explanation of dissonance effects; it assumes that people use observations of their own behavior to infer their attitudes toward some object
Self-perception theory
The perspective that people assimilate new information about attitude objects in light of what they already know or feel; the initial attitude acts as a frame of reference, and new information is categorized in terms of this standard
Social judgment theory
Theory based on the premise that a state of tension is created when beliefs or behaviors conflict with one another; people are motivated to reduce this inconsistency (or dissonance) and thus eliminate unpleasant tension
Theory of cognitive dissonance
An updated version of the Fishbein multiattribute attitude theory that considers factors such as social pressure and the attitude toward the act of buying a product, rather than attitudes toward just the product itself
Theory of reasoned action
A story told about an abstract trait or concept that has been personified as a person, animal, or vegetable
Allegory
Manifestation of the Hindu deity in superhuman or animal form. In the computing world it has come to mean a cyberspace presence represented by a character that you can move around inside a visual, graphical world
Avatar
A growing practice where people post messages to the Web in diary form
Blogging
Word of mouth that is viewed as authentic and generated by customers
Buzz
A framework specifying that a number of elements are necessary for communication to be achieved, including a source, message, medium, receivers, and feedback
Communications model
A strategy in which a message compares two or more specifically named or recognizably presented brands and makes a comparison of them in terms of one or more specific attributes
Comparative advertising
The more involved a company appears to be in the dissemination of news about its products, the less credible it becomes
Corporate paradox
The approach that one of two routes to persuasion (central versus peripheral) will be followed, depending on the personal relevance of a message; the route taken determines the relative importance of message contents versus other characteristics, such as source attractiveness
Elaboration Likelihood Model (ELM)
An attempt to change attitudes or behavior through the use of threats or by highlighting negative consequences of noncompliance with the request
Fear appeals
Corporate propaganda planted by companies to create product sensation -- dismissed as inauthentic by customers
Hype
A celebrity's image and that of the product he or she endorses should be similar to maximize the credibility and effectiveness of the communication
Match-up hypothesis
The practice of promoting and selling goods and services via wireless devices including cellphones, PDAs, and iPods
M-commerce
The use of an explicit comparison ("A" is "B") between a product and some other person, place, or thing
Metaphor
Popular strategy based on the idea that a marketer will be much more successful in persuading consumers who have agreed to let him or her try
Permission marketing
An active attempt to change attitudes
Persuasion
Calling attention to a product's negative attributes as a persuasive strategy where a negative issue is raised and then dismissed; this approach can increase source credibility
Refutational argument
A literary device, frequently used in advertising that uses a play on words (a double meaning) to communicate a product benefit
Resonance
Comparing two objects that share a similar property
Simile
The process whereby differences in attitude change between positive and negative sources seem to diminish over time
Sleeper effect
The dimensions of a communicator that increase his or her persuasiveness; these include expertise and attractiveness
Source attractiveness
A communications source's perceived expertise, objectivity, or trustworthiness
Source credibility
The perspective that two separate psychological processes are operating when a person is repeatedly exposed to an ad: repetition increases familiarity and thus reduces uncertainty about the product but over time boredom increases with each exposure, and at some point the amount of boredom incurred begins to exceed the amount of uncertainty reduced, resulting in wear-out
Two-factor theory
Views consumers as an active, goal-directed audience that draws on mass media as a resource to satisfy needs
Uses and gratifications theory
The view that consumer decisions are learned responses to environmental cues
Behavioral influence perspective
A set of rules that allow information about attributes of competing products to be averaged in some way; poor standing on one attribute can potentially be offset by good standing on another
Compensatory decision rules
The products a consumer actually deliberates about choosing
Consideration set
A condition where the large number of available options forces us to make repeated choices that drain psychological energy and diminish our ability to make smart decisions
Consumer hyperchoice
Original country from which a product is produced. Can be an important piece of information in the decision-making process
Country-of-origin
Intermediary that helps to filter and organize online market information so that consumers can identify and evaluate alternative more efficiently
Cybermediary
The attributes actually used to differentiate among choices
Determinant attributes
A software tool that tries to understand a human decision maker's multiattribute preferences for a product category by asking the user to communicate his or her preferences. Based on that data, the software then recommends a list of alternatives sorted by the degree that they fit with the person's preferences
Electronic recommendation agent
The belief in the superiority of one's own country's practices and products
Ethnocentrism
The dimensions used by consumers to compare competing product alternatives
Evaluative criteria
Those products already in memory plus those prominent in the retail environment that are actively considered during a consumer's choice process
Evoked set
An approach stressing the Gestalt or totality of the product or service experience, focusing on consumers' affective responses in the marketplace
Experiential perspective
An elaborate decision-making process, often initiated by a motive that is fairly central to the self-concept and accompanied by perceived risk; the consumer tries to collect as much information as possible, and carefully weighs product alternatives
Extended problem solving
Choices made with little or no conscious effort
Habitual decision making
The mental rules-of-thumb that lead to a speedy decision
Heuristics
The process by which the consumer surveys his or her environment for appropriate data to make a reasonable decision
Information search
A problem-solving process in which consumers are not motivated to search for information or to rigorously evaluate each alternative; instead they use simple decision rules to arrive at a purchase decision
Limited problem solving
The specific beliefs or decision rules pertaining to marketplace phenomena
Market beliefs
Principle which states that decisions are influenced by the way a problem is posed
Mental accounting
A new technique that uses a brain scanning device called functional magnetic resonance imaging (or f.M.R.I.), a machine that tracks blood flow as people perform mental tasks. Scientists know that specific regions of the brain light up in these scans to show increased blood flow when a person recognizes a face, hears a song, makes a decision, senses deception, and so on. Now they are trying to harness this technology to measure consumers' reactions to movie trailers, choices about automobiles, the appeal of a pretty face, and loyalty to specific brands
Neuromarketing
Choice shortcuts where a product with a low standing on one attribute cannot make up for this position by being better on another attribute
Noncompensatory decision rules
Belief that a product has potentially negative consequences
Perceived risk
The process that occurs whenever the consumer sees a significant difference between his or her current state of affairs and some desires or ideal state; this recognition initiates the decision-making process
Problem recognition
Communicates an underlying quality of a product through the use of aspects that are only visible in the ad
Product signal
A descriptive model of how people make choices
Prospect theory
Initial impulses to buy in order to satisfy our needs increase the likelihood that we will buy even more
Purchase momentum
A view of the consumer as a careful, analytical decision maker who tries to maximize utility in purchase decisions
Rational perspective
A small plastic tag that holds a computer chip capable of storing a small amount of information, along with an antenna that lets the device communicate with a computer network. These devices are being implanted in a wide range of products to enable marketers to track inventory more efficiently
RFID
New trend that enables transactions and information gathering to occur in the background without any direct intervention by consumers or managers
Silent commerce
A knowledge structure based on inferences across products
Stereotype
The desire to choose new alternatives over more familiar ones
Variety seeking
High profile athletes and celebrities used in marketing efforts to promote a product
Aspirational reference groups
The universe of active Weblogs (online diaries)
Blogosphere
A set of consumers who share a set of social relationships based upon usage or interest in a product
Brand community
Influencing a person by social or physical intimidation
Coercive power
The process whereby a reference group influences decisions about specific brands or activities
Comparative influence
A change in beliefs or actions as a reaction to real or imagined group pressure
Conformity
Group of people who share a lifestyle and who can identify with each other because of a shared allegiance to an activity or a product
Consumer tribe
The process whereby individuals' choices tend to become more extreme (polarized) in either a conservative or risky direction, following group discussion of alternatives
Decision polarization
The process whereby individual identities get submerged within a group, reducing inhibitions against socially inappropriate behavior
Deindividuation
Persistent critics of a company or product who mount their own public relations offensive
Determined detractors
Persuasive individuals who influence the purchasing decisions of other consumers, often by sharing their opinions about products in online formats
E-fluentials
Authority derived from possessing a specific knowledge or skill
Expert power
Promotional strategies that use unconventional locations and intensive word-of-mouth campaigns
Guerrilla marketing
A gathering where a company representative makes a sales presentation to a group of people who have gathered in the home of a friend of acquaintance
Home shopping parties
The degree to which a pair of individuals is similar in terms of education, social status, and beliefs
Homophily
Power of knowing something others would like to know
Information power
The power granted to people by virtue of social agreements
Legitimate power
A person who often serves as a source of information about marketplace activities
Market maven
Ordinary people whose consumption activities provide informational social influence
Membership reference group
The passing on of negative experiences involved with products or services by consumers to other potential customers to influence others' choices
Negative word of mouth
The process in which a reference group helps to set and enforce fundamental standards of conduct
Normative influence
The informal rules that govern what is right or wrong
Norms
Those people who are knowledgeable about products and who are frequently able to influence others' attitudes or behaviors with regard to a product category
Opinion leaders
A "boomerang effect" that sometimes occurs when consumers are threatened with a loss of freedom of choice; they respond by doing the opposite of the behavior advocated in a persuasive message
Reactance
An actual or imaginary individual or group that has a significant effect on an individual's evaluations, aspirations, or behavior
Reference group
The power of prominent people to affect others' consumption behaviors by virtue of product endorsements, distinctive fashion statements, or championing of causes
Referent power
When a person or group has the means to provide positive reinforcement to a consumer
Reward power
The tendency for individuals to consider riskier alternatives after conferring with a group than if members made their own decisions with no discussion
Risky shift
The perspective that people compare their outcomes with others' as a way to increase the stability of their own self-evaluation, especially when physical evidence is unavailable
Social comparison theory
The tendency for people not to devote as much to a task when their contribution is part of a larger group effort
Social loafing
A growing practice whereby Web sites let members post information about themselves and make contact with others who share similar interests and opinions or who want to make business contacts
Social networking
The capacity of one person to alter the actions or outcome of another
Social power
The techniques for measuring group dynamics that involve tracing communication patterns in and among groups
Sociometric methods
A professional who is retained to evaluate and/or make purchases on behalf of a consumer
Surrogate consumer
Linking one's product to the needs of a lifestyle subculture
Tribal marketing
The strategy of getting customers to sell a product on behalf of the company that creates it
Viral marketing
A collection of people whose online interactions are based upon shared enthusiasm for and knowledge of a specific consumption activity
Virtual community of consumption
Online personal journal
Weblog
Product information transmitted by individual consumers on an informal basis
Word of mouth (WOM)
The process of using bargaining, coercion, compromise, and the wielding of power to achieve agreement among group members who have different preferences or priorities
Accommodative purchase decision
When one family member chooses a product for the whole familyq
Autonomic decision
Grown children who return to their parents' home to live
Boomerang kids
Internet interactions between two or more businesses or organizations
Business-to-business e-commerce
A framework that characterizes organizational buying decisions in terms of how much cognitive effort is involved in making a decision
Buyclass theory of purchasing
The part of an organization charged with making purchasing decisions
Buying center
A decision in which the group agrees on the desired purchase and differs only in terms of how it will be achieved
Consensual purchase decision
The process by which people acquire skills that enable them to function in the marketplace
Consumer socialization
Traditional family structure in which several generations live together
Extended family
The individual in the family who is in charge of making financial decisions
Family financial officer (FFO)
A housing unit containing at least two people who are related by blood or marriage
Family household
A classification scheme that segments consumers in terms of changes in income and family composition and the changes in demands placed on this income
Family life cycle (FLC)
A rate determined by the number of births per year per 1,000 women of childbearing age
Fertility rate
The rituals intended to maintain ties among family members both immediate and extended
Kin-network system
In the context of the buy-class framework, a task that requires a modest amount of information search and evaluation, often focused on identifying the appropriate vendor
Modified rebuy
In the context of the buy-class framework, a task that requires a great degree of effort and information search
New task
A contemporary living arrangement composed of a married couple and their children
Nuclear family
People who purchase goods and services on behalf of companies for use in the process of manufacturing, distribution, or resale
Organizational buyers
The process that occurs when a parental decision maker is influenced by a child's product request
Parental yielding
An approach based on the idea that groups of people with knowledge about an industry are jointly better predictors of the future than are any individuals
Prediction market
The ability to comprehend concepts of increasing complexity as a person matures
Stage of cognitive development
In the context of the buy-class framework, the type of buying decision that is virtually automatic and requires little deliberation
Straight rebuy
Those purchase decisions that are made jointly by both spouses
Syncretic decisions
A model of spousal decision making in which the husband and wife take a common view and act as joint decision makers, assigning each other well-defined roles and making mutually beneficial decisions to maximize the couple's joint utility
Synoptic ideal