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48 Cards in this Set

  • Front
  • Back
attribution theory

a person's beliefs about the cause of their success and/or failures influences their own motivation
behavioral approach

approach to motivation that relays the role of rewards and punishment in the motivation of their action

classroom discussion model

students read or listen while constructing questions of their own at three levels of thinking (factual, interpretive, and evaluative)

cognitive approach

to motivate student's innate desire to make sense of their surroundings
deductive strategy

a lesson that begins with the teacher giving the students information and then the students using the information in guided and independent practice (direct teach or lecture-type lesson)
deficiency needs
the four lower levels of Maslow's hierarchy of needs (survival, safety, belonging, and esteem). If they are not met the person can not move to a higher growth needs.
discovery learning
information is not given in a direct or certain way to students, they have to discover it for themselves through inquiry (inductive method)

discussion

interactions between students and students or teacher and student, must be thought out ahead of time to make sure that all students participate, that there are higher levels of thinking
disequilibrium

a mental imbalance between one's cognitive correlation and knowledge from the environment when new information is doesn't line up with current knowledge
equilibrium

connecting mentally the difference between cognitive correlation and knowledge from the environment

external locus of control

the belief one has that their successes and failures are caused by outside environmental conditions which they have little control over

growth needs
these are the three higher levels of Maslow's hierarchy of needs (intellectual, achievement, aesthetic appreciation, and self-actualization), these can never be completely fulfilled and can not be reached if the lower four are not meet

halt time

stopping the progression of a lesson completely to give students an opportunity to mental think about the lesson
humanistic approach


to motivate people's innate desire to improve themselves




inductive strategy

teaching that begins with a curious event, scenario, question, or unknown and then moves to the knowns or discovering the answer
instability
a situation that may be able to change
instructional strategy

teaching that meets the needs, goals, and objects of the students

internal locus of control

the belief that one's successes and failures are the responsibility of their own ability or effort

intrinsic motivation

motivation that comes from within the person; the activity itself is seen as the reward

learned helplessness
the expectation, based on previous experiences, that every effort put forth will fail
learner centered or student center approach
teaching accordingly to the necessities of the students
learning or mastery goals
goals that focus on the result of learning (mastery) of a certain knowledge or skill rather than pertaining to the process of learning

Maslow's hierarchy of needs
seven levels of needs that represent a individual motivation. If one is not met then the person can not get to the next level (survival, safety, belonging, and self-esteem known as deficiency needs) to growth needs (intellectual, achievement, aesthetic appreciation and self-actualization)
metacognitive skills

reflecting back on the things that allow us to think easier

models of teaching

teaching strategies that are constructed for a certain purpose so many subject areas can be taught within the model

monitoring
gaining feedback from students about their learning process in order to adjust and assess the progression of future lessons or reteaching material before moving on

negative reinforcement

taking away something that is disliked which results in the increase of a behavior

pacing

the momentum of time in a lesson

performance goals

goals based on how well a certain task is done in a certain time frame

positive reinforcement

giving something of value that results in the increase of a behavior
presentation punishment

introducing or presenting some disliked which results in the deterrent of a behavior

punishment

a consequence that results in the deterrent of a behavior

reinforcement

a reward that results in the increase of a behavior

removal punishment

taking away something liked or desired which results in the deterrent of a behavior

risk-free environment

a environment where one feels safe and secure

role-play

pretending to be a certain person or placing yourself in a certain situation and acting as if you really lived during that situation

selective attention

the ability to focus on one thing and ignore others that are fake

self-concept
one's view of themselves (good or bad)
self-efficacy
the confidence of one's ability to succeed (good or bad)
self-esteem
the feelings one has about themselves (good or bad)
simulation

a type of scenario that involves abstractions from the world and which roles are often established and working through the problem to get to a goal

stability
a situation that seems unchangeable
teacher-as-audience

where a teacher only observes the student's product when done and presentation and demonstrations done by the students
teacher-as-coach

where a teacher gives instant feedback and encouragement to students as new skills are tried out

teacher-as-facilitator

where a teacher gives a structure for learning and assist with questions or hard parts

teacher-as-guide
where a teacher intervenes and helps students gain information on their own
teacher-centered

teaching that is centered around the lesson and provided by the teacher
wait time
the time between when the question was asked and the calling on a person to answer the question