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30 Cards in this Set
- Front
- Back
What does Internet Literally Mean?
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Interconnected-network
A system that allows computers around the world to join together for transfering information at a high rate of speed |
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6 steps leading to high speed connections
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1. ability to transmit information electronically
2. means to string wire across continents 3. the computer 4. event that created the need to link computers 5. a common electronic language 6. the personal computer |
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Step 1: The ability to transmit information electronically
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Samuel Morse- electromagnetic telegraph 1832
practical in 1844- baltimore to washington dc |
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within ten years of the first telegraph line opening, ______ miles of wire criscrossed the country
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23,000
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The pony express started in ______ and took _____ days to transport a message from missouri to san francisco
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1860
7 days |
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Step 2: The means to string wire from continent to continent
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Atlantic Telegraph company
•Lay Atlantic telegraph cable in 1858 •Ships lay cable, the end result was a technical success: however the connection only lasted a few days and then it failed •New cable was laid in 1866 that remained connected •To many the laying of the Atlantic cable was the first way to connect continent to continent |
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Step 3: The Computer
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•1951 the UNIVAC 1 became one of the first commercially available computers
•Both the U.S. Census Bureau and GE owned UNIVACs. One of UNIVAC’s impressive early achievements was predicting the winner of the 1952 presidential election, Dwight D. Eisenhower. |
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UNIVAC 1
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universal automatic computer
Built by Rand |
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Step 4: An event that created the need to link computers
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• 1957- Russians launched Sputnik-1
• Challenged America’s technological superiority and pushed our research forward dramatically • Military created a system of command and control for retaliation |
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Step 5: A common electronic language
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-1969 the ARPAnet was developed using the concept of packet switching.
-The first computers to connect via telephone lines were those of UCLA and Stanford |
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packet switching
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breaking data down into small bundles that can be sent by multiple routes to a common destination and reassembled with duplicate bundles being discarded
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Step 6: The personal computer
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• In 1976 however, Steve Wozniak and Steve Jobs created a computer circuit board they called the Apple 1 that changed the whole idea of computing. It was from this idea, that they eventually formed the apple computer company and brought computers into the hands of the general public
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Virtual Community Goals
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game goals
social goals |
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pros of virtual teams
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Reduce Costs
Serve International Clients Integrate Global Talent |
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cons of virtual teams
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Time Zone Differences
Language Differences Varied Communication Norms Limited Face-to-Face Contact |
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ARPAnet
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The ARPAnet was a computer-based communication system developed by the US military to allow for the sharing of research-based communications between a select number of participating institutions
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Nicholas Negroponte
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unveiled a $100 laptop computer, The Children's Machine, designed for students in the developing world. The project is part of a broader program by One Laptop Per Child, a non-profit organisation started by Negroponte and other Media Lab faculty, to extend Internet access in developing countries.
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Digital identity
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mediation of people's experience of their own identity and the identity of other people and things. Digital identity also has another common usage as the digital representation of a set of claims made by one digital subject about itself or another digital subject
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Myths of innovation
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-epiphany
-we understand history -method for innovation -people love new ideas -the lone inventor -good ideas are hard to find -the boss knows more about innovation than you -the best ideas win -innovation is always good -problem and solution |
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the myth of epiphany
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ideas don't just come to people, you have to work to discover something
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the myth of sequence
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the belief that a play book exisits for innovation
if you brainstorm in an order then everything will come to a logical solution or an answer… but that is not the case |
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the myth that we understand the history of innovation
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we have not been exposed to failures of innovation, only successes
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• Myth that people love new ideas:
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not always true, people are scared of change and do not like to take risks. People like stability. People don’t like creative destruction
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• Myth of the lone inventor:
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Is never started by one person, usually at least one partner contributing to the ideas
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Myth that bosses__________
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know more than you do
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• Best ideas win: Myth
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Myth. Better technology can often lose out, good enough often wins
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• Innovation is always good: this is a myth,
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often they aren’t good, the introduction of new products can often cause more problems… ripple effect through the economy, someone always misses out
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IDEO concepts
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Living the Future
The Fun Factor Observing People The Perfect Brainstorm |
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identify an online community and describe five things that make it successful and will assure that it is still vibrant in 5 years
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facebook
- always updating and staying current - adapts to user feedback - is becoming more and more successful - has millions of users |
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Making an Idea Stick (6 factors)
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1- Simplicity
2- Unexpectedness 3- Concreteness 4- Credibility 5- Incite Emotions 6- Messages in Stories |