• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/34

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

34 Cards in this Set

  • Front
  • Back
Rule 1: Application
Section 1
Rules apply to everyone.
All high seas and connected waters navigable by seagoing vessels. Local authority and government rules take precedence.
Rule 2: Responsibility
Section 1
There is no exoneration for collision. There is no right of way.
Have due regard to special conditions.
Rule 3: General Definitions
Section 1
Vessel = all craft including seaplanes, sailing, power, fishing, NUC, RAM, CBD, ACV, WIG.
Underway, restricted visibility.
NB Tugs / tows.
Rule 5 Look-out
Section 1
A good look-out must be maintained at all times by sight and hearing and by all available means, including radar if available.
Rule 6 Safe speed
Section 1
Shall proceed at safe speed for visibility, traffic density, manoeuvrability, background shore lights, wind, sea state, current, draught, depth, hazards, and constraints of radar (scale, sea state, weather, small vessels & objects not visible, Number & movement of small vessels, more exact assessment.
Rule 7 Risk of Collision
Section 1
Use all available means to determine if risk of collision exists. If in doublt risk exists
Use radar if available. Assumptions not made on scanty radar information.
Risk Exists if - compass bearing of approaching vessel does not change appreciably.
Rule 8 Action to avoid collision
Section 1
Action Must be positive (clear) and in ample time.
Course alteration to avoid collision shall be large and apparent. Avoid crossing ahead.
Consider any further danger and navigational implications. Good seamanship.
Rule 9 Narrow Channels
Section 1
Navigate on the starboard side of channel.
Sailing or < 20m must not impede vessels which can navigate safely only within the channel. Fishing shall not impede other vessels. Avoid anchoring.
Sharp bends - long blast.
Overtaking vessels must indicate their intention if the overtaken vessel would have to take action.
Rule 10 Traffic Separation Schemes
Section 1
Proceed in correct direction.
Keep clear of TSS line and take care at terminations.
Join/leave at terminations, or at as small an angle as possible.
Avoid crossing or head at 90°. Use inshore zone only if cannot safely use offshore zone, or sailing or < 20m. Use separation zone only in emergency or if fishing, joining or crossing.
Avoid anchoring.
Fishing, sailing or < 20m shall not impede others
RAM for TSS repair or cable laying exempt.
Rule 12 Sailing
Section 2 - Vessels in Sight of one another
Wind on port side gives way to wind on starboard side.
Same side - vessel to windward gives way.
If unsure and you have wind to port then give way.
Rule 13 Overtaking - all vessels
Section 2 - Vessels in Sight of one another
Highest priority rule.
Overtaking vessel gives way.
If in doubt act as if overtaking.
Overtaking when initially approaching from > 22.5° abaft the beam (in arc of stern light).
Rule 14 Head on - Power
Section 2 - Vessels in Sight of one another
Alter course to starboard.
Make sound signal.
If in doubt act.
Head on - if masthead lights nearly in line or both sidelights can be seen.
Rule 15 Crossing - Power
Section 2 - Vessels in Sight of one another
Crossing power vessel gives way to power vessel on starboard side. Avoid crossing ahead.
Rule 16 Give way vessel
Section 2 - Vessels in Sight of one another
As Rule 8.
Early and substantial action is required.
Rule 17 Stand on vessel
Section 2 - Vessels in Sight of one another
Shall keep course and speed but may take action if necessary and avoid collision. In crossing situation, should generally not alter course to port.
Rule 18 Responsibilities
Section 2 - Vessels in Sight of one another

Except where rule 9, 10 and 13 otherwise require
Give way order: Only applies when underway.
Power keeps out of way - NUC, RAM, Fishing, Sailing
Sailing keeps out of way - NUC, RAM, Fishing
Fishing keeps out of way - NUC, RAM
NUC & RAM avoid CBD if possible
CBD will navigate with respect to her condition
Seaplane keeps out of way of everyone
Rule 19 Restricted visibility
Conduct of vessels in restricted visibility
(Vessels not in sight). Safe speed, engines ready. Reduce speed or stop for fog signals heard forward of the beam. If using radar,
turn to starboard for those forward of the beam (unless overtaking),
or turn away from those abeam or abaft the beam.
Rule 20 Lights and Shapes
Conduct of vessels in restricted visibility
Applies in all weathers. Lights to be shown from sunset to sunrise or when necessary. Shapes to be shown by day.
Rule 21 Light Definitions
Conduct of vessels in restricted visibility
Masthead W 225º, sidelights G/R 112.5º, sternlights W 135º, towing light (Yellow stern), all round - 360º, flashing (120 fpm).
Rule 23 Power Vessel underway
Masthead light forward. Second masthead light to stern and higher (<50m long may omit).
Sidelights and sternlights.
Air Cushion Vessel - 360º Fl Yellow. Wing In Ground - 360º Fl Red.
< 12m may use all round white and sidelights
< 7m and < 7 knots may use 360º white, and sidelights if practical.
< 12m masthead or all round
Rule 24 Towing or Pushing
Towing vessel - two masthead lights if total tow length < 200m. Three mastheads if > 200m.
Rigid pushing - as power.
Pushing or alongside - two mastheads, no towing light.
Towed vessel (unless submerged) - stern and sidelights. Diamond shape if > 200m.
Pushed or alongside - sidelights plus sternlights if alongside.
Inconspicuous, partly submerged tows etc:
< 25m breadth - 360º white front and rear; > 25m breadth - additional 360º whites at extremities.
> 100m length - additional 360º white lights every 100m.
> 200m - diamond aft plus diamond forward
If sufficient cause, indicate as well as possible - illuminate tow line.
Rule 25 Sailing or oars - underway
Sailing - side and stern lights. May also show red/green 360º at masthead
< 20m may use tricolor instead.
< 7m may have 360º white lantern. - torch on ready
Oars may just have lantern / torch. Motor sailing - show cone.
Rule 26 Fishing - Underway or at anchor:
Trawling - green / white all round - or 2 cones point to point = basket
> 50m must also show a masthead abaft and higher.
Not trawling - red / white all round -or 2 cones point to point = basket.
If gear is out > 150m - show all round white or cone in direction of gear.
Making way - show stern and sidelights (ie white 360º replaces masthead).
Rule 27 Other vessels
Not Under Command - 2 red all rounds - or: 2 black balls.
Making way also stern and sidelights. No masthead.
RAM (except mine clearing) - 360º vertical red / white / red - or ball / diamond / ball vertical.
Making way - also show masthead, stern and sidelights.
Anchor - in addition.
Towing which is also RAM - as for RAM.
Dredging or underwater activities - as for RAM, plus 2 reds / balls (unsafe side) and 2 greens /diamonds (safe side).
No anchor lights required. Small vessels may use IC ‘A’ flag and red /white /red lights.
Mine clearance - power/anchor plus 3 green lights or 3 black balls on foremast and fore yards. Stay clear > 1000m.
< 12m unless diving can omit signals.
Rule 28 Constrained by Draught
3 reds vertical or a cylinder
Rule 29 Pilot vessels on duty
360º white over 360º red, or white / red flag
plus anchor light
or if underway stern and sidelights.
360º White replaces masthead light.
Rule 30 Anchored Vessels / Aground
All round white or ball. > 50m - high at fore, low at stern. > 100m must illuminate decks. Aground - as above, plus 3 reds vertical or three balls total.
< 7m away from fairway, channels etc need not show signals.
< 12m aground may act as if at anchor.
Rule 31 Seaplanes
Where not possible to exhibit lights or shapes as it should it should exhibit those as closely as possible.
Rule 32 Sound Definitions
Short blast: 1 sec
Long blast: 4 - 6 secs
Rule 33 Sound Equipment
>12m: whistle,
>20m: +bell,
>100m: +gong.
< 12m - an efficient signal.
Rule 34 Manoeuvring and Warning Signals
Power underway (whistle): Starboard: Port: Astern: . May also flash light 1 sec, > 10 secs between signals
Overtaking in channels: Starboard: Port: Agree:
Any vessel in doubt: (may also use lights). Bend in channel etc
Rule 35 Sounds in restricted visibility
Power: making way Underway only (stopped) (2 secs between).
NUC, RAM, Fishing, Sailing, Tug (lame duck):
Towed vessel (last):
Anchor: Bell for 5 secs every minute. > 100m, bell in forepart followed by gong aft. Warning:
Aground: In addition to anchor: “. . . / …... / . . .” 3 bell, rapid bell, 3 bell. May also whistle.
Pilot Vessel:
< 12m: as above or sound < 2 minutes apart.
All signals every 2 minutes if underway, every minute if at anchor.
Rule 36 Attention -
Any other signal so as not to be mistaken or embarrass any vessel.
Rule 37 Distress Signals
Gun, continuous noise, red rocket/shell stars, Morse SOS, VHF MAYDAY, N/C, square/ball; flames, red para or HH flare, orange smoke, arms raised/lowered, radiotelegraph, radiotelephone, EPIRB, SART.