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125 Cards in this Set

  • Front
  • Back
a system of communication using sounds or symbols that enables us to express our feelings , thoughts, ideas, and experiences (hierarchical, rules)
language
the field concerned with the psychological study of language (comprehension, speech production, acquisition)
psycholinguistics
all of the words that a person understands--the person's vocabulary
lexicon
the shortest segment of speech that, if changed, changes the meaning of the word
phoneme
the smallest unit of language that has a definable meaning or a grammatical function
morpheme
when a phoneme in a word is heard, even though it is obscured by a noise, such as a cough. This typically occurs when the word is part of a sentence
phonemic restoration effect
the process of perceiving individual words from the continuous flow of the speech signal
speech segmentation
the relative usage of words in a particular language
word frequency
the phenomenon of faster reading time for high-frequency words compared to low frequency words
word frequency effect
a procedure in which a person is asked to decide as quickly as possible whether a particular stimulus is a word or a nonword
lexical decision task
when a word can have more than one meaning
lexical ambiguity
priming that involves the meaning of words. Typically occurs when a word is followed by another word with a similar meaning
lexical priming
the meanings of words and sentences
semantics
the rules for combining words into sentences
syntax
the mental grouping of words in a sentence into phrases (determines meaning)
parsing
sentences that are ambiguous because they can be parsed in more than one way
syntactic ambiguity
the mechanism for determining the meaning of a sentence (language-analysis device or sentence-analyzing mechanism)
parser
the approach to parsing that emphasizes the role of syntax in determining parsing
syntax-first approach to parsing
when a person encounters a new word, the parser assumes that this word is part of the current phrase
late closure
a sentence in which the meaning that seems to be implied at the beginning of the sentence turns out to be incorrect, based on information that is presented later in the sentence
garden-path sentence
the approach to parsing that takes into account all information--both semantic and syntactic--to determine parsing as a person reads a sentence. This approach assigns more weight to semantics than does the syntax-first approach
interactionist approach to parsing
the representation of a text or story in a reader's mind so that information in one part of the text or story is related to information in another part
coherence
the process by which readers create information during reading that is not explicitly stated in the text
inference
an inference that connects an object or person in one sentence to an object or person in another sentence
anaphoric inferences
an inference about tools or methods that occurs during reading or listening to speech
instrumental inferences
an inference that results in the conclusion that the events described in one clause or sentence were caused by events that occurred in a previous sentence
causal inferences
a mental representation of what a text is about
situation model
error made while speaking, often involving exchanging sounds of words in a sentence or using incorrect sounds or words. Sometimes called "slip of the tongue"
speech errors
speech errors that, according to Freud, are caused by unconscious motivations
Freudian slips
a type of speech error that involves exchanging phonemes between words, such as saying "fleaky squoor" instead of squeaky floor
phoneme exchanges
when people make speech errors in which phonemes of the same type replace one another, so consonants replace consonants and vowels replace vowels
consonant-vowel rule
speech error in which one word in a sentence is exchanged with another word in the sentence
word exchanges
when one word replaces another to cause a speech error, the same syntactic categories are used. Nouns replace nouns, and verbs replace verbs
syntactic category rule
a speech error in which an incorrect word is often substituted for the correct word in a sentence. Often related to knowledge that a speaker brings to a situation
word substitution
a speaker should construct sentences so that they contain both given information (information that the listener already knows) and new information (information that the listener is hearing for the first time)
given-new contract
occurs when hearing a statement with a particular syntactic construction increases the chances that a statement that follows will be produced with the same construction
syntactic priming
the idea that the nature of language in a particular culture can affect the way people in that culture think
Sapir-Whorf hypothesis
it is difficult to discriminate between two stimuli that are within a category, and it is easier to discriminate between two stimuli that are in different categories
categorical perception
a situation that occurs when there is an obstacle between a present state and a goal state and it is not immediately obvious how to get around the obstacle
problem
a problem that has correct answer. There are actually procedures that, when applied correctly, will lead to a solution
well-defined problems
a problem in which it is difficult to specify a clear goal state or specific operators (many real-life problems)
ill-defined problem
the process of changing a problem's representation. According to the Gestalt psychologists, this is the key mechanism of problem solving
restructuring
sudden realization of a problem's solution
insight
people's tendency to focus on a specific characteristic of the problem that keeps them from arriving at a solution
fixation
an effect that occurs when the ideas a person has about an object's function inhibit the person's ability to use the object for a different function
functional fixedness
a problem first described by Duncker in which a person is given a number of objects and is given the task of mounting a candle on a wall so it can burn without dripping wax on the floor. The problem was used to study functional fixedness.
candle problem
a problem first described by Maier in which a person is given the taks of attaching two strings together that are too far apart to be reached at the same time. This task was devised to illustrate the operation of functional fixedness
two-string problem
mental set that occurs because of what a person experiences while trying to solve a problem
situationally produced mental set
a problem first described by Luchins that illustrates how mental set can influence the strategies that people use to solve a problem
water-jug problem
conditions at the beginning of the problem
initial state
condition at the end of the problem
goal state
a problem involving moving discs from one set of pegs to another set. It has been used to illustrate the process involved in means-end analysis
tower of Hanoi problem
in problem solving, permissible moves that can be made toward a problem's solution
operators
in problem solving, the various conditions that exist along the pathways between the initial and goal states
intermediate state
the initial state, goal state, and all the possible intermediate states for a particular problem
problem space
a problem-solving strategy in which the goal is to reduce the difference between the initial and goal state. This is achieved by working to achieve subgoals that move the process of solution closer to the goal
means-end analysis
in the means-end analysis approach to problem solving, goals that create intermediate states that move the process of solution closer to the goal
subgoals
a problem involving acrobats that is similar to the Tower of Hanoi problem. Used to illustrate how the way a problem is stated can influence its difficulty
acrobat problem
a modification of the acrobat problem that is used to show how the way a problem is stated can influence its difficulty
reverse acrobat problem
a problem that has been used to study how the statement of a problem influences a person's ability to reach a solution
mutilated-checker board problem
a procedure in which participants are asked to say out loud what they are thinking while doing a problem. This procedure is used to help determine a person's thought processes as they are solving a problem
think-aloud protocols
drawing a comparison in order to show a similarity between two different things
analogy
the use of analogies as an aid to solving problems. Typically, a solution to one problem, the source problem, is presented that is analogous to the solution to another problem, the target problem
analogical problem solving
a problem or story that is analogous to the target problem and which therefore provides information that can lead to a solution to the target problem
source problem
a problem to be solved. In analogical problem solving, solution of this problem can become easier when the problem solver is exposed to an analogous source problem or story
target problem
a problem posed by Duncker that involves finding a way to destroy a tumor by radiation, without damaging other organs in the body. The problem has been widely used to study the role of analogy in problem solving
radiation problem
specific elements that make up a problem
surface features
the underlying principle of a problem
structural features
a technique in which people compare two problems that illustrate a principle. This technique is designed to help people discover similar structural features for cases or problems
analogical encoding
participants in psychological experiments tend to focus on surface features in analogy problems, whereas people in the real world frequently use deeper, more structural features
analogical paradox
a method in which people are observed to determine how they solve problems in real-world situations. This technique has been used to study the use of analogy in a number of different settings, wuch as laboratory meetings of a university research group, and design brainstorming sessions in an industrial research and development department
in-vivo problem-solving research
person who, by devoting a large amount of time to learning about a field and practicing application of that learning, has become acknowledged as being extermely skilled or knowledgeable about that field
experts
thinking that is open-ended and for which there are a large number of potential solutions
divergent thinking
thinking that works toward finding a solution to a specific problem that usually has a correct answer
convergent thinking
when presenting a sample, design influences the creation of new designs
design fixation
a technique developed by Finke to train people to think creatively
creative cognition
cognitive processes by which people start with information and come to conclusions that go beyond that information
reasoning
reasoning that involves syllogisms in which a conclusion logically follows from premises
deductive reasoning
a series of three statements: two premises followed by a conclusion. The conclusion can follow from the premises based on rules of logic
syllogisms
reasoning in which a conclusion follows from a consideration of evidence. This conclusion is stated as being probably true, rather than definitely true, as can be the case for the conclusions from deductive reasoning
inductive reasoning
making choices between alternatives
decisions
the first two statements in a syllogism
premises
a syllogism in which the premises and conclusion describe the relationship between two categories by using statements that begin with All, No, or Some
categorical syllogism
the final statement in a syllogism, which follows from the two premises
conclusion
a situation that occurs in syllogisms when the conclusion follows logically from the premises
valid
the idea that the words All, Some, and No in the premises of a syllogism create an overall "mood" or "atmosphere" that can influence the evaluation of the validity of the conclusion. According to this idea, two "All's" suggests an "all" conclusion, one or two "Some's" suggests a "some" conclusion, and one or two "No's" suggests a "No" conclusion
atmosphere effect
the idea that if a syllogism's conclusion is true or agrees with a person's beliefs, this increases the likelihood that the syllogism will be judged to be valid. Also, if the conclusion is viewed as false, this increases the likelihood that the syllogism will be judged as invalid.
belief bias
in reasoning, this is a specific situation that is represented in a person's mind that can be used to help determine the validity of syllogisms in deductive reasoning
mental model
syllogisms with two premises and a conclusion, like categorical syllogisms, but the first premise is an "If...then..." statement
conditional syllogism
in a conditional syllogism, the term "p" in the conditional premise "If p, then q"
antecedent
in a conditional syllogism, the term "q" in the conditional premise "If p, then q"
consequent
occurs in a conditional syllogism of the following form: If p, then q; p occurs; therefore q occurs. The antecedent, p, is affirmed in the second premise. This is a valid form of syllogism.
affirming the antecedent
occurs in a conditional syllogism of the following form: If p, then q; q does not occur; Therefore p does not occur. The consequent, q, is denied in the second premise. This is a valid form of syllogism.
denying the consequent
occurs in a conditional syllogism of the following form: If p, then q; q occurs; therefore, p occurs. This is an invalid form of conditional syllogism.
affirming the consequent
occurs in a conditional syllogism of the following form: If p, then q; p does not occur; Therefore q does not occur. This is an invalid form of conditional syllogism.
denying the antecedent
a conditional-reasoning task involving four cards that was developed by Wason. Various versions of this problem have been used to determine mechanisms that determine the outcomes of conditional-reasoning tasks
Wason four-card problem
the reasoning principle that to test a rule, it is necessary to look for situations that falsify the rule
falsification principle
a way of thinking about cause and effect in the world that is learned as part of experiencing every day life
pragmatic reasoning schema
a pragmatic reasoning schema that states that if a person satisfies condition A, then they get to carry out action B. This has been used to explain the results of the Wason four-card problem.
permission schema
based on the idea that many properties of our minds can be traced to the evolutionary principles of natural selection
evolutionary perspective on cognition
an important aspect of human behavior is the ability for two people to cooperate in a way that is beneficial to both people. According to the evolutionary perspective on cognition, application of this theory can lead to the conclusion that detecting cheating is an important part of the brain's cognitive makeup. This idea has been used to explain the results of the Wason four-card problem
social exchange theory
we base our judgments of the frequency of events on what events come to mind
availability heuristic
a correlation between two events that appears to exist, when in reality there is no correlation or it is weaker than it is assumed to be
illusory correlation
an oversimplified generalization about a group or class of people that often focuses on the negative
stereotypes
the probability that an event A comes from class B can be determined by how well A resembles the properties of class B
representativeness heuristic
the relative proportions of different classes in a population. Failure to consider these can often lead to errors of reasoning.
base rate
the probability of the conjunction of two events (such as feminist and bank teller) cannot be higher than the probability of the single constituents (feminist alone or bank teller alone)
conjunction rule
the larger the number of individuals that are randomly drawn from a population, the more representative the resulting group will be of the entire population
law of large numbers
the tendency to selectively look for information that conforms to our hypothesis and to overlook information that argues against it
confirmation bias
a model designed to explain how people's conceptions of different categories influences the strength of inductive arguments
similarity coverage model
the inductive argument with the most typical example of a category in the premise is the strongest argument
typicality principle
the inductive argument with the greatest coverage of a category is stronger
diversity principle
the idea that people are basically rational, so if they have all of the relevant information, they will make a decision that results in the maximum expected utility
economic utility theory
an approach to decision making that states that optimal decision making occurs when the outcome of the decision causes the maximum expected utility, where utility refers to outcomes that are desirable
utility
models that people create about what will happen following different decisions
mental simulations
when people focus their attention on just one aspect of a situation and ignore other aspects of a situation that may be important, this can lead to a lack of accuracy in predicting emotional reactions to events
focusing illusion
procedure in which a person must take steps to choose a course of action. For example, choosing to be an organ donor.
opt-in procedure
procedure in which a person must take steps to avoid taking a particular course of action. For example, choosing not to be an organ donor.
opt-out procedure
a decision-making strategy that is governed by the idea of avoiding risk. Often used when a problem is stated in terms of gains
risk-aversion strategy
a decision-making strategy that is governed by the idea of taking risks. Often used when a problem is stated in terms of losses.
risk-taking strategy
occurs when decisions are influenced by how a decision is stated
framing effect
difficulty in switching from one behavior to another, which can hinder a person's ability to solve problems that require flexible thinking. This is observed in cases in which the prefrontal cortex has been damaged.
perseveration
a new approach to decision making which combines approaches from the fields of psychology, neuroscience, and economics
neuroeconomics
a game in which a proposer is given a sum of money and makes an offer to a responder as to how this money should be split between them. The responder must choose to accept or reject the offer. The game has been used to study people's decision making strategies.
ultimatum game
the tendency to do nothing to avoid having to make a decision that could be interpreted as causing harm
omission bias