Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
55 Cards in this Set
- Front
- Back
The broadband audience
|
is more educated, wealthier, and more middleaged. More intensely involved in the internet and much more capable of using the internet.
|
|
The Dial Up Audience
|
3.2 million dial up households buy products online, visit new sites and use social networking sites- just not as frequently or intensely as broadband households.
|
|
Bandwidth Targeting
|
allows advertisers to serve rich media ad or video to broadband users and lighter ads to the bandwidth starved dial up users
|
|
How many adults use the internet daily?
|
77%, 145 million or ages (30-49) is 87%
|
|
How many teens and young adults use the internet daily?
|
95%
|
|
Fast growing internet populations
|
65+ and children with a 19% usage rate
|
|
Advertising Networks
|
Sell advertising and marketing opportunities (slots) to companies who wish to buy exposure to an online audience
|
|
Ad Exchanges
|
create a market where many ad networks sell ad space to marketers
|
|
Real Time bidding process (RTB)
|
where marketers can big for slots based on their marketing criteria
|
|
Permission Marketing
|
marketing strategy in which companies obtain permissions from consumers before sending them information of promotional messages
|
|
Affiliate Marketing
|
one Web site agrees to pay another Web site a commission for new business opportunities it refers to the site
|
|
Viral Marketing in Web 2.0
|
the process of getting customers to pass along a companys marketing message to friends, family, and colleagues
|
|
Social Graph
|
a mapping of all significant online social relationships; provides valuable opportunity and information to marketers about their audience and potential audience as well as how to connect to them
|
|
Social sign- on
|
signing onto various websites through a social network page. Provides valuable information to marketers as well as using it as a marketing platform
|
|
Collaborative Shopping
|
create an environment where consumers can share their shopping experience with one another
|
|
Network notification
|
where consumers can share their approval (or disapproval) of products, services, or content or share their location with friends
|
|
Social Search
|
environment where consumers can ask their friends for advice on purchasing products, services, and content
|
|
Social Network Marketing
|
Using online social networks to build and strengthen brands (the like button, folksonomics, and social tagging)
|
|
Mobile Marketing Platform
|
includes the use of display banner ads, rich media, video, game, texts, messaging, quick response codes and couponing
|
|
Local Marketing
|
third major trend on e-commerce, local advertisement spending using websites like Google Places, Yahoo, CitySearch, Facebook and Twitter
|
|
Brand Leveraging
|
using the power of an existing brand to acquire new customers for a new product or service
|
|
Online Advertising
|
a paid message on a website, online service or any other interactive medium
|
|
Ad targeting
|
the sending of marketing messages to specific subgroups in the population
|
|
Display Ads
|
Banner or Pop up
|
|
Banner
|
displays the message in a rectangular box that pops up at the top or bottom of a computer screen
|
|
Pop Up Ad
|
banners and buttons that appear on the screen without the user calling for them
|
|
Rich Media Advertising
|
Ad employing animation, sound, interactivity, using Flash and JavaScript
|
|
Interstitial Ad
|
A way of placing a full page message between the current and destination pages of a user
|
|
Superstitial
|
A rich media ad that is pre loaded into the browser's cache and does not play until fully loaded and the user clicks onto another page
|
|
Video Advertising
|
TV like advertisement that appears as an in page video commercial or before, during or after content
|
|
Search Engine Advertising
|
advertisers match the interests and intentions of the searchers on Google, with ads that pertain to their searches
|
|
Social Search Advertising
|
Effort to provide fewer, more relevant and trustworthy results based on a social graph. It uses your social contacts to provide search results: using like buttons as recommendations for web page search results
|
|
Link Farms
|
groups of websites that link to one another, thereby boosting their ranking in search engines (JC Penny hired links to all websites and would always be at the top of clothing search results: fraud)
|
|
Content Farms
|
Companies that generate large volumes of textual content for multiple Web sites that is designed attract viewers and search engines
|
|
Click Fraud
|
Occurs when a competitor clicks on search engine results and ads, forcing the advertiser to pay for the click even though the click was not legitimate
|
|
Mobile and Local Advertising
|
Banner ads on phones, banner ads on sites like Google, Twitter, Facebook, Foursquare; Texts to consumers offering coupons, local advertising, display ads in apps and games
|
|
Sponsorship
|
A paid effort to tie an advertiser's name to information, an event or a venue in a way that reinforces its brand in a positive, yet not overly commercial manner
|
|
Direct Email Marketing
|
e-mail marketing messages sent directly to interested users, who have "opted-in" somehow and expressed interest in receiving advertisements of the item being promoted
|
|
Spam
|
unsolicited commercial email sent to promote scams, porn and other unsavory things that society doesn't approve of. Usually a robot sends spam.
|
|
Blog Advertising
|
122 million people read blogs, 28 million write blogs. Advertisers pick the top 100 to place ads on.
|
|
Blog networks
|
collections of small number of popular blogs, coordinated by a central management theme, and which can deliver a large audience to advertisers
|
|
Game advertising
|
creating ads for online gaming and ones that involve downloading software (in game billboard ads, branded virtual goods)
|
|
Sponsored Banners
|
National Geographic overlaid its logo on the soccerthemed game Bola
|
|
Branded Games (Advergames)
|
companies create their own games on their websites or facebook pages such as Travelocity's Roam with the Ghone game.
|
|
Behavior targeting
|
using the online and offline behavior of consumers to develop the types of ads you show them
|
|
Interest-based advertising
|
use of search queries and clicks on results to behaviorally target consumers
|
|
Social Marketing
|
using personal profiles, posts, likes, and photos to behaviorally target consumers
|
|
Ad Exchange
|
online, real time auction where data aggregators sell personal tracking information to advertisers
|
|
Retargeting Ads
|
Showing the same ad to individuals across multiple websites
|
|
Excellent driver for web sales
|
physical catalogs
|
|
Impression
|
number of times an ad is served
|
|
Hit
|
number of http requests received by a firm's server
|
|
Hits can be misleading....
|
because a "hit" does not equal a page, because multiple graphics or images within a page can account for multiple hits
|
|
Unlawful Internet Gambling Enforcement Act 2006
|
makes it a crime to use credit cards or online payment system for internet betting
|
|
How can E-Commerce enable cyber bullying?
|
The absence of face-to-face interaction conceals identities, which enables bullies to torment victims without penalty. The internet also eases the flow of communication between people; an attribute cyber-bullies user to their advantage. Can attach a victim by sending out derogatory emails or texts to multiple recipients.
|