Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
15 Cards in this Set
- Front
- Back
algorithm
|
a step by step process; a computer program
|
|
class
|
a collection of all objects that have the same properties and methods
|
|
computer program
|
a step by step set of instructions telling a computer how to complete a specific task. every computer program is an algorithm and most are sequential in nature.
|
|
computer programming language
|
a particular instruction set for programming a computer, along with the syntax and grammar for using those instructions
|
|
event
|
an event trigger and event handler; when the event trigger occurs the event handler is called to action
|
|
function
|
a method that returns a value. may be use din place of an actual value.
|
|
IDE
|
'integrated development environment' computer program used to write other computer programs.
|
|
instance
|
a copy of an object from a particular class
|
|
instantiation
|
the process of adding an instance of a class of objects to an alice world
|
|
method
|
a program that manipulates an object by changing one or more of its properties. In oop, software is written as a collection of methods.
|
|
method parameter
|
a variable whose value is passed from one method to another
|
|
object
|
a collection of related properties and the methods available to manipulate those properties
|
|
OOP
|
'object oriented programming' a modern approach to computer programming that emphasizes objects and the development of software as a collection of methods associated with a particular object. true OOP must allow for encapsulation, inheritance and polymorphism.
|
|
property
|
a value that describes an object in some way
|
|
state of the object
|
the values stored in the properties of an object at any one time
|