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103 Cards in this Set

  • Front
  • Back
Mise-en-scene
“putting into the scene”; refers to everything you see within the frame, including acting, setting, costume/makeup, and lighting; when an early film theorist, Vachel Lindsay, thought of film as “painting-in-motion,” he was thinking of mise-en-scene.
human/nonhuman actors
“acting” can refer to the movement and behavior of figures in
the frame, including animals (e.g. Blade Runner) and props (e.g. Meshes of the Afternoon).
myth of realism
what is considered “realistic” acting changes over time, nor is
“realism” always the goal of acting
theatrical style
modeled on theater; style used in most Classical Hollywood films, pre-
1950s.
method/naturalistic acting
understated, though deliberate, style of acting developed by
Konstantin Stanislavsky in 1940s and 50s; actor tries to fully become the character by drawing on his/her own personal experiences, often using props to convey the characters’ interior state (e.g. Marlon Brando, James Dean).
components of acting
facial expressions (eyes, eyebrows, mouth), gestures (hands),
posture (e.g. the way an actor sits or walks), voice.
motifs
actors often give their characters certain mannerisms that are repeated throughout
the film (e.g. Breathless).
types/typecasting/typage
less individualized, less stylized, more conventional acting often
used used for minor characters.
setting
can dynamically enter story and reveal crucial information about characters
or plot (e.g. “milk bar” opening in A Clockwork Orange).
constructed vs. on-location/”natural”
(e.g. The Harder They Come)
monochromatic color design
single color emphasized throughout film (e.g. grays in Aliens p.145).
props
short for “property”; can serve narrative and symbolic functions; use of a prop as a
motif (e.g. trash in Election p.120)
iconography
highly symbolic, recognizable images (e.g. Mt. Rushmore as “America” in
North by Northwest).
functions of costume
closely coordinated with setting; can reveal elements of and changes
in character’s personality (e.g. Bringing Up Baby); can signify or reinforce a certain time period (e.g. interweaving three different historical periods in The Hours).
functions of makeup
used by male and female actors; adds expressiveness to actors’ faces;
elaborate makeup popular in science fiction and horror genres
function
light/dark, soft/hard, highlights/shadows: lighting determines what will
be “revealed” to us in the shot, it can give figures a “feel” or texture.
three-point lighting
combines backlighting, frontal key lighting, and fill light
source
in most cases, the main source of light comes from off-camera
key light
primary off-camera lighting source
fill light
supplements the key light; less intense light that usually fills in unwanted
shadows cast by the key light.
high key lighting
uses fill and backlight to create low contrast between light and
dark areas; can be used for day or night (e.g. Back to the Future
low key lighting
elimination of fill light, sharp contrasts between light and dark
areas (e.g. Touch of Evil).
direction
refers to direction of main lighting source
frontal lighting
comes from “behind” the camera, tends to eliminate shadows
sidelighting
comes from the side; creates high contrast shadows, “splits” the screen
into light and dark areas.
underlighting
comes from below the subject (often for horror effects)
top lighting
comes from above the subject
quality
refers to intensity of illumination
hard lighting
“creates clearly defined shadows, crisp textures, and sharp edges”
soft lighting
characterized by “diffused illumination,” making the actor’s face glow
(e.g. Marlene Dietrich in Blonde Venus).
attached shadows/shading
when light fails to illuminate part of an object because
of the object’s shape or surface features; e.g. actor’s chin shadows his neck.
cast shadow
when figure blocks out light directed at another figure, e.g. bars cast
shadows in jail cell; Venetian blind effect in film noir.
compositional balance
are figures in the “left” and “right” regions of the frame balanced
or unbalanced?
depth cues
give two-dimensional image a three-dimensional feel, e.g. overlapping
of figures indicating that one is in front of the other, or aerial perspective, the hazing of distant planes, and size diminution, objects get smaller as they get farther away (e.g. build-up to cropduster scene in North by Northwest).
planes
layers of space within an image: foreground, middle, background
shallow-space and deep-space composition
depends on distance that seems
to separate closest and farthest planes.
open-form composition
framing that suggests a larger, offscreen space, e.g. objects
“spill over” the frame or actors look offscreen.
closed-form composition
framing that suggests no or almost no offscreen
space, feels constrained and even claustrophobic.
Aspect Ratio
the ratio of frame width to frame height
Film Stocks
distinguished by different chemical mixtures in the celluloid
“slow” stock
more expensive, low contrast, capable of subtler gradations of shade and color. (e.g. North by Northwest, Young Frankenstein)
“fast” stock
cheaper, produces higher contrast, grainy image, flatter colors.
(e.g. The Harder They Come, Clerks)
Grainy
visible speck-like texture on film surface
Negative
film stock with light/dark values reversed
Overexposed
film deliberately exposed to excess light, to wash out image
Underexposed
film deliberately exposed to inadequate light, to make image murky
Tinting
dipping developed film into dye; light areas gain color (e.g. Nosferatu)
Toning
dye added during developing of film; dark areas gain color
Filters
“slices of glass or gelatin put in front of the lens of the camera or printer to reduce
certain frequencies of light”; e.g. day-for-night shooting (The Searchers, p.167)
Focal length
distance between center of lens and point where light rays converge on film
Normal lens
35-50mm focal length. Horizontal and vertical lines rendered as straight.
Wide-angle lens
focal length shorter than 35mm, bulges or distorts lines near the edges of frame; the distance between foreground and background seems much greater (e.g. Touch of Evil, Do the Right Thing, Maltese Falcon, Citizen Kane)
Telephoto lens
longer than 50mm. Depth of field is reduced, background seems very close to foreground, opposite effect of wide-angle lens (e.g. Koyaanisqatsi, Seven Samurai, Tootsie
Zoom lens
allows instantaneous changes in focal length (e.g. Leaving Las Vegas, The Harder They Come, The Conversation)
Depth of field
range of distance in which objects can be photographed in sharp focus.
deep-focus
when foreground and background elements are in sharp focus (e.g. Citizen Kane)
Rack focus
when the lens is refocused within a shot, changing what is sharply focused and
what is blurred; can create dramatic effects (e.g. The Graduate)
low-angle
camera placed noticeably below the eye level of a standing person in the frame
high-angle
camera placed noticeable above
bird’s eye-view
extreme overhead angle (e.g. Thornhill running out of UN building in North
by Northwest)
canted angle
the camera is tilted or tipped; tends to produce sense of tension (e.g. Rebel
Without a Cause)
Extreme long shot
human figure barely visible (e.g. The Searchers)
long shot
background still dominates human figures
medium long shot
human figures framed from knees up
medium close-up
from chest up
close-up
head only
extreme close-up
part of head or face only
two-shot
a shot depicting two human figures, usually from medium distance or closer.
velocity
the speed at which the camera moves; a very slow forward tracking shot or zoom can
be almost imperceptible, subtly intensifying the emotional content of the scene. Very fast-moving frames create a sense of hurtling through space, out of control– can be used for comic or dramatic effect.
Pan
camera remains on a stable base but rotates on a vertical axis to left or right
Tilt
camera remains on a stable base but rotates on a horizontal axis up or down
Tracking/Steadicam shot
camera, base and all, travels in any direction along the ground. Often used to follow figures at a steady pace, maintaining a constant relation to them (sometimes known as a “following shot”)
Crane shot
camera is mounted to a mechanical arm and lifted above the ground on platform.
hand-held camera
often been used to create an effect of urgency and immediacy, since
hand-held footage usually leads to a “jiggling” or “bumpy” effect (e.g. Blair Witch Project, Speed, Touch of Evil)
reframing
to recompose the image slightly when something or someone in the frame moves
relative to something else (e.g. Meet Me in St. Louis).
Speed of motion
the standard rate at which films are shot is 24 framers per second (fps); slow
motion increases fps, while fast motion decreases fps
long take
a lengthy take that usually involves a great deal of mobile framing, as in the
opening of Touch of Evil
cut
most basic method of joining shots
wipe
boundary line moves across the screen, turning one shot to another (e.g. It Happened One Night, Star Wars)
dissolve
one image fades as another one appears, creating a brief superimposition (e.g. opening sequences of Apocalypse Now and Citizen Kane)
fade out/in
image fades to black, pause, new image fades in
iris
image fades in a zoom-like motion (e.g. Breathless)
graphic match
ent, etc.—is echoed by Shot B (e.g. North by Northwest, 2001: A Space Odyssey
graphic discontinuity
some visual element or pattern of shot A is noticeably contrasted or opposed by something in Shot B
Kuleshov effect
demonstrates that when presented with multiple shots, viewers will assume that all the shots pertain to a continuous and unified narrative space – unless given information to the opposite effect.
Cross-cutting
alternating shots show actions taking place at different places at the same time (e.g. Rocky, The Godfather, Short Cuts, Magnolia, Crash, see p.245).
montage sequence
series of spatially or temporally discontinuous shots that are used to suggest large-scale processes or lengthy passages of time (e.g. Helen Jones’s rise to fame in Blonde Venus, Leaving Las Vegas, music videos, Soviet Montage)
2. flashback: actions taking place at a previous time are inter-cut into the narrative. (e
elliptical editing
nearly all films use this technique to compress otherwise lengthy events into a manageable time frame for the film. E.g. shot A shows a man getting into a car and driving off; shot B shows him getting out of the car at a different location. The time it took him to drive there, which could be minutes, hours, or even days, is eliminated (e.g. Rain Man).
overlapping editing
an event appears to take longer on screen than it would in real time; the effect of a temporal expansion is usually done by having Shot A and Shot B (and C, D, etc.) repeat the same action, or overlap parts of it (e.g. Raiders of the Lost Ark, The Untouchables)
deceleration
cutting between shots slows, making each shot longer than the previous one; slows down the action, creates a more thoughtful or meditative tone
acceleration
cutting between shots speeds up, duration of each shot gets shorter; speeds up the tempo, often used to heighten suspense (The Untouchables).
continuity editing
the dominant system of editing in narrative filmmaking in Hollywood and many other countries for decades; tries not to call attention to the editing, but to strive for a clear, coherent narrative with a smooth flow from shot to shot (e.g. Hoosiers).
axis of action
the invisible line along which the action is constructed (see p.233-234). Often
an establishing shot or master shot early in the scene clearly asserts this axis.
180 degree rule
in subsequent shots the camera can be placed at any point, but only on one
side of this axis. Camera must stay on that side throughout the scene, or at least until the axis of action has been altered (e.g. Bringing Up Baby).
30 degree rule
camera position altered at least 30 degrees with each cut
shot/reverse shot
Shots alternate from one end of the axis to the other, often used in conversations, where over-the-shoulder shots maintain a clear relationship between one character and the other/s (e.g. Bringing Up Baby, see p.239).
eyeline matching
often used to enhance this clear spatial relation between characters. Shot A shows a woman looking to the right at something offscreen. Shot B shows what is being looked at, a man who is turned to the left of the screen (see p.237).
match on action
a cut takes place in the middle of an action or movement and the next shot continues that same movement (e.g. Saturday Night Fever).
point-of-view cutting
in Shot A a man looks at something offscreen. Shot B shows something else that doesn’t include the man. Without information to the contrary, viewers assume not only that shot B is what he sees, but also that B represents the angle from which he sees it (e.g. Vertigo, see Rear Window stills
discontinuous editing
editing calls attention to itself, creating an alienation effect that disrupts viewers’ ability to lose themselves in the story in order to force us to take an active interpretive role (e.g. Maya Deren’s At Land).
nondiegetic insert
Shot B consists of an image not from the space and time of the film’s narrative (e.g. Pulp Fiction, Monty Python’s Search for the Holy Grail, Run Lola Run).
breaking the 180 degree rule
some films will offer shots from any angle within the space of the scene, which can disorient the viewer (e.g. Breathless).
jump cuts
when two shots of the same subject are cut together, but they are not sufficiently different from one another, a disruptive “jump” is felt by the viewer. (e.g. Breathless).