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26 Cards in this Set

  • Front
  • Back
Utilitarian Needs
•satisfied when purchasesaccomplish a specific task. Shoppingneeds to be easy, and effortless like Sam’s or a grocery store.
Hedonic needs
•satisfied when purchasesaccomplish a need for entertainment, emotional, and recreational experience asin department stores or specialty stores.
Consideration set
• the set of alternatives thecustomer evaluates when making a choice of what retailer to patronize.
•Extended Problem Solving
Highfinancial or social risk
•Limited Problem Solving
•Someprior buying experience
•HabitualDecision Making
•Storebrand, loyalty
Financialrisks
•purchasing expensive products orservices
Physicalrisks
•purchases that will affectconsumer’s health and safety
Socialrisks
•consumers will believe productwill affect how others view them
Impulsebuying
•unplanned purchase, and onecommon type of limited problem solving

•BrandLoyalty

•Committedto a specific brand

•StoreLoyalty

•Committedto a specific retailer•Reluctantto switch retailers

RetailMarket Segment

•agroup of customers who are attracted to the same retail mix because they havesimilar needs.

Geographic

•segmentationgroups customers according to where they live.

Demographic
•segmentationgroups consumers on the basis of easily measured, objective characteristicssuch as age, gender, income, and education.

Geodemographic

•segmentationusesboth geographic and demographic characteristics to classify consumers.

complexity

•Theease with which consumers can understand and use a new fashion.

cross-shopping

•Apattern of buying both premium and low-priced merchandise or patronizingexpensive, status-oriented retailers and price-oriented retailers.

everyday low pricing (EDLP)

•Apricing strategy that stresses continuity of retail prices at a level somewherebetween the regular nonsaleprice and the deep-discount sale price of the retailer’s competitors.

impulse buying

•Abuying decision made by customers on the spot after seeing the merchandise.

information search

•Thestage in the buying process in which a customer seeks additional information tosatisfy a need.

lifestyle

•Refersto how people live, how they spend their time and money, what activities theypursue, and their attitudes and opinions about the world they live in.

multiattribute attitude model

•Amodel of customer decision making based on the notion that customers see aretailer or a product as a collection of attributes or characteristics. Themodel can also be used for evaluating a retailer, product, or vendor. The modeluses a weighted average score based on the importance of various issues andperformance on those issues.

post purchase evaluation

•Theevaluation of merchandise or services after the customer has purchased andconsumed them.
satisfaction
•Apost-consumption evaluation of the degree to which a store or product meets orexceeds customer expectations.
store advocates
•Customerswho like a store so much that they actively share their positive experienceswith friends and family.