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19 Cards in this Set

  • Front
  • Back

4 Values of Fantasy

1. Pretend (excitement, wonder, astonishment)


2. Works on emotion with same vividness of dream


3. develop a capacity to believe


4. Hope comes in abundance

3 Elements of folklore/traditional fantasy

1. originated orally


2. published in written form by retellers


3. no original author

Identify the peculiarities of folklore- how is it different from modern writing. List 8.

1. Character development (lean and spare)


2. Single faced characters (don't change)


3. Human experience in primary colors


4. simple & direct plot


5. success stories


6. typical themes


7. settings are quickly established


8. repeated pattern or elements (3)

Cumulative Tale "added upon"

Told to a certain point then begun from the beginning.


"There was a old lady who swallowed a fly"

Pour quoi tales "why"

answer ?'s or gives explanations for how thing are, particularly in nature

Beast tales

animals are principal players, typically represent humans

Trickster Tales

character who outsmart everyone in the story

Noodle head/numbskull tales

escapades of the not too bright

Realistic tales

basis in an actual historical event or to feature actual events from history

Fairy tales "magic"

beyond talking animals to fairy godmothers

Tall Tales

Exaggerated

Fables

meant to teach lessons, conclude with moral

myths

recounts creation of the world and gods/goddess that control human fate



Epics, Ballads, Legends

Valent deeds of historical figures. Deeds are often embellished in retelling

Religious Stories

Derived from currently practiced faiths. Parables

Psychological Fantasy (inability to distinguish what is real)

vent frustration of being a child


safe necessary


sense of hope for success



Violence

Highly structured/ creative/ tended to be verbally aggressive

Frightening young children

less frightening because story elements are removed from time and place

Waste of time

fosters creativity- stretch imagination