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19 Cards in this Set
- Front
- Back
4 Values of Fantasy |
1. Pretend (excitement, wonder, astonishment) 2. Works on emotion with same vividness of dream 3. develop a capacity to believe 4. Hope comes in abundance |
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3 Elements of folklore/traditional fantasy |
1. originated orally 2. published in written form by retellers 3. no original author |
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Identify the peculiarities of folklore- how is it different from modern writing. List 8. |
1. Character development (lean and spare) 2. Single faced characters (don't change) 3. Human experience in primary colors 4. simple & direct plot 5. success stories 6. typical themes 7. settings are quickly established 8. repeated pattern or elements (3) |
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Cumulative Tale "added upon" |
Told to a certain point then begun from the beginning. "There was a old lady who swallowed a fly" |
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Pour quoi tales "why" |
answer ?'s or gives explanations for how thing are, particularly in nature |
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Beast tales |
animals are principal players, typically represent humans |
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Trickster Tales |
character who outsmart everyone in the story |
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Noodle head/numbskull tales |
escapades of the not too bright |
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Realistic tales |
basis in an actual historical event or to feature actual events from history |
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Fairy tales "magic" |
beyond talking animals to fairy godmothers |
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Tall Tales |
Exaggerated |
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Fables |
meant to teach lessons, conclude with moral |
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myths |
recounts creation of the world and gods/goddess that control human fate |
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Epics, Ballads, Legends |
Valent deeds of historical figures. Deeds are often embellished in retelling |
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Religious Stories |
Derived from currently practiced faiths. Parables |
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Psychological Fantasy (inability to distinguish what is real) |
vent frustration of being a child safe necessary sense of hope for success |
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Violence |
Highly structured/ creative/ tended to be verbally aggressive |
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Frightening young children |
less frightening because story elements are removed from time and place |
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Waste of time |
fosters creativity- stretch imagination |