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53 Cards in this Set

  • Front
  • Back
Consumption situation
defined by factors beyond characteristics of the person and of the product that influence the buying and/or using of products and services. Situational effects can be behavioral
Day Reconstruction Method
Keeping a diary of everything you do, participants woke up a little grumpy byt soon entered a state of mild pleasure that increased y degrees through the day, punctuated by occasional bouts of anxiety.
Situational self image
Who am I right now?
Co-consumers
other patrons in a setting.
Density
the actual number of people occupying a space
Crowding
psychological state that exists only if a negative affective state occurs as a result of density.
Time poverty
a feeling of having less time available than is required to meet the demands of everyday living
Flow time
In a flow state we become so absorbed in an activity that we notice nothing else. Not a good time to be hitting people with ads.
Occasion time
Special moments when something monumental occurs, such as a birth or an important job interview. Ads clearly relevant to the situation will be given our undivided attention.
Deadline time
When we're working against the clock. This is the worst time to catch someone's attention.
Leisure time
During downtime, we are more likely to notice ads and perhaps try new things.
Time to kill
Waiting for something to happen such as catching a plane or sitting in a waiting room. This is bonus time, where we feel we have the luxury to focus on extraneous thins. As a result we are more receptive to commercial messages, even for products we don't normally use.
Four dimensions of time
Social dimension, temporal orientation dimension, planning orientation dimension, polychonic orientation dimension.
Social dimension
individuals' categorization of time as either "time for me" or "time with/for others"
Temporal orientation dimension
the relative significance individuals attach to past, present, or future
Planning orientation dimension
alludes to different time management styles varying on a continuum from analytic to spontaneous.
Polychronic orientation dimension
distinguishes between people who prefer to do one thing at a time from those who have multitasking timestyles.
Linear separable time
events proceed in an orderly sequence and different times are well defined
Procedural time
people simply decide to do something when the time is right.
Circular or cyclic time
people are governed by natural cycles such as the regular occurrence of the seasons (perspective many hispanic cultures share). The notion of the future does not make sense, because that time will be much like the present.
Queuing theory
the mathematical study of waiting lines
Pleasure and arousal
determine if a shopper will react positively or negatively to a consumption environment
Shopping orientation
General attitudes about shopping. May vary depending on the particular product categories and store types we consider.
Retail theming
strategy where stores create imaginative environments that transport shoppers to fantasy worlds or provide other kinds of stimulation
Landscape themes
rely upon associations with images of nature, Earth, animals, and the physical body.
Marketscape themes
build upon associations with man made places
Cyberspace themes
built around images of information and communications technology.
Mindscape themes
draw on abstract ideas and concepts, introspection, and fantasy, and often possess spiritual overtones.
Store image
a store’s “personality,” composed of such attributes as location, merchandise suitability, and the knowledge and congeniality of the sales staff
Atmospherics
the use of space and physical features in store design to evoke certain effects in buyers
Activity stores
a retailing concept that lets consumers participate in the production of the products or services being sold in the store
unplanned buying
occurs when a person is unfamiliar with a store's layout or perhaps when under some time pressure; or, a person may be reminded to buy something by seeing it on a store shelf. Research attributes about one third of unplanned buying to the recognition of new needs while within the store.
Pop-up store
temporary location that allows a company to test new brands without a huge financial commitment--while in some cases also adding a sense of excitement to the fickle world of fashion.
impulse buying
a process that occurs when the consumer experiences a sudden urge to purchase an item that he or she cannot resist
Planners
know what products and specific brands they will buy beforehan.
Partial planners
know they need certain products, but do not decide on specific brands until they are in the store
impulse purchasers
do not advanced planning whatsoever.
Point-of-purchase stimuli
the promotional materials that are deployed in stores or other outlets to influence consumers’ decisions at the time products are purchased
Exchange theory
the perspective that every interaction involves an exchange of value
Consumer satisfaction/dissatisfaction (CS/D)
the overall attitude a person has about a product after it has been purchased. Consumers engage in a constant process of evaluating the things they buy as they integrate these products into their daily consumption activities.
Expectancy Disconfirmation Model
Consumers form beliefs about product performance based on prior experience with the product and/or communications about the product that imply a certain level of quality.
Managing expectations
customer dissatisfaction is usually due to expectations exceeding the company's ability to deliver.
Voice response
the consumer can appeal directly to the retailer for redress (refund)
Private response
Express dissatisfaction about the store or product to friends and/or boycott the store. Negative word of mouth (WOM) can be very damaging to a store's reputation.
Third-party response
The consumer can take legal action against the merchant, register a complaint with the better business bureau, or perhaps write a letter to the newspaper
Gemba
Japanese term for the one true source of information
Freecycling
the practice of giving away useful but unwanted goods to keep them out of landfills and maybe to help someone less fortunate in the process.
Lateral cycling
a process in which already-purchased objects are sold to others or exchanged for other items
Divestment Rituals
the steps people take to gradually distance themselves from things they treasure so that they can sell them or give them away
Iconic transfer ritual
taking pictures and videos of objects before selling them.
Transition-place ritual
Putting items in an out of the way location such as a garage or attic before disposing of them.
Ritual cleansing
Washing, ironing, and/or meticulously wrapping the item.
Underground economy
secondary markets (such as flea markets) where transactions are not officially recorded