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38 Cards in this Set
- Front
- Back
Apprenticeship training
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A formal type of on-the-job training in which trainees receive training from journeymen and knowledge through classroom instruction
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Attitudes
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Employee beliefs and opinions that support or inhibit behavior.
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Audiovisual aids
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Any physical, mechanical, or electronic media used to provide or assist instruction
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Behavior modeling
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The process of learning through watching and then imitating a model that provides an example of the behavior to be learned
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Behavioral methods
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Activities that allow the trainee to practice behavior in a real or simulated fashion.
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Business games
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Simulations that attempt to represent the way an industry, company, or unit of a company functions
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Case Study
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A description of events, typically from actual situations, that simulates decision-making situations that trainees might encounter in their jobs
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Closed-ended question
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A question that asks for a specific answer
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Coaching
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The process of providing one-on-one guidance and instruction to improve knowledge, skills, and work performance
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Cognitive methods
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Approaches to training that provide verbal or written information, demonstrate relationships among concepts, or provide rules on how to do something.
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Demonstration
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A visual display of how to do something or how something works
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direct question
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A question asked by the trainer and directed to a particular trainee
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Dynamic media
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Sequentially moving stimuli, where the information is presented in a continuously moving progression from beginning to end
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Equipment simulators
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Mechanical devices that require trainees to use the same procedures, movements, or decision processes they would use with equipment back on the job.
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Guided discovery
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The process of leading trainees to discover for themselves answers to questions that, at first, they are unable to answer. This is accomplished by having the trainers ask successively more basic questions. Each question is designed to bring the trainees closer to "discovering" the answer to the original quesiton.
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In-basket technique
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A simulation that provides trainees with a packet of written information and requests, such as memos, messages, and reports that typically would be handled in a given position.
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Incident process
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A simulation in which trainees are given only a brief description of the problem and must gather additional information from the trainer (and perhaps others) by asking specific questions.
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Job instruction technique (JIT)
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A structured approach to on-th-job training that uses a behavioral strategy with a focus on skill development. It consists of four steps--Prepare, Present, Try out, and follow up.
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Knowledge
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An organized body of facts, principles, procedures, and information that has been acquired over the years.
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Lecture/discussion method
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A method of conveying knowledge that is supported, reinforced, and expanded on through interactions both among the trainees and between the trainees and the trainer
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Lecturette
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A form of conveying knowldge that has the same characteristics as the lecture but usually lasts less than 20 mins.
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mentoring
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A form of coaching in which an ongoing relationship is developed between a senior and a junior employee
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Multiple role-play
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Similar to a single role-play except that all trainees are in groups, with each group acting outh the role-play stiultaneously
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On-the-job training
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The use of more experienced and skilled employees, whether co-workers or supervisors to train less skilled or less experienced employees
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open-ended question
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A question that seeks an opinion and has no right or wrong answers
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overhead question
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A question directed by the trainer toward the whole group rather than at one person in particular
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physical fidelity
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The degree to which the simulation replicates, as closely as possible, the physical aspects of the equipment and operating enviornment trainees will find at their job site
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psychological fidelity
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The degree to which the simulation replicates, as closely as possible, the psychological conditions under which the equipment is operated (such as time pressures and conflicting demands).
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relay question
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A question from a trainee that the trainer redirects back to the trainee group
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reverse question
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A question that the trainer redirects to the trainee who asked it
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Role-play
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An enactment (or simulation) of a scenario in which each participant is given a part to act out
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Role rotation
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A type of role-play in which, after the charaters interact for a period of time, the trainer will stop the role-play and discuss what happened so far and what can be learned from it, then continue with other trainees.
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Single role-plaly
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A type of role play in which one group of trainees role plays for the rest, providing a visual demonstration of some learning point
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Skills
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The capacities that are developed as a result of training and experience that are needed to perform a set of interrelated tasks
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Spontaneous role-play
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A type or role play in which the role play is loosly constructed and one of the participants plays himself while the others play people with whom the first trainee interacted in the past or will in the future
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Static media
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Presentation of fixed text or images, such as printed matter, overhead transparencies, pictures/slides, and computer-generated projections
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Straight lecture
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A method of presenting info in which the trainer speaks to the trainees and might include the use of audiovisual aids
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Structured role-play
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A type of role-play that provides trainees with more detail about the situation and more detailed descriptions of each character's attitudes, needs, opinons and so on.
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