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21 Cards in this Set
- Front
- Back
exteroception
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comes from outside the body
vision, hearing, smell |
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proprioception
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comes from inside the body
through muscles and joints kinethesis |
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interoception
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comes from within the body, physiological
hunger and thirst |
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parts of the body that contribute to proprioception
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vestibular apparatus- organs in the inner ear that give feedback on posture, balance, and head movement
muscle spindles- sensory receptors in muscles that signal length changes golgi tendon organs- sensory receptors located where muscle and tendon meet, signal force at areas of the muscle cutaneous receptors- skin, info about pressure, temperature, and touch |
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human factors
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field of study concerned with interactions of humans and the design of a machine/instrument
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closed loop control system
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comparator- detects errors in system by comparing feedback of desired state to actual
executive- determines actions needed to maintain desired state effector- carries out desired action feedback- provides info to comparator to maintain desired state |
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limitations to closed loop model
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time takes to go through loop, max of 3 corrections per second
sluggish for brief discrete actions, throwing something to someone who isn't looking |
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reflexes
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involuntary, automatic, and rapid responses to stimuli
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M1 response
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30-50 ms
communication between muscle and spinal cord adjusting for changes in posture thousands of M1 responses can occur at a time unconsciously Hick's law doesn't apply |
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M2 reflex
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50-80 ms
muscle to spinal cord to brain stronger response than M1 Hick's law doesn't apply knee jerk reflex is combo of M1 and M2 skier going down moguls |
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triggered reactions
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80-10 ms
wine glass response skin, fingers, arm involuntary, but may be controlled to some degree with exposure |
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M3 response
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120-180 ms
can include many areas of body consciously controlled sensitive to Hick's law |
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final common path
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all response combine together to produce muscle movement
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movement time
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duration of an entire movement
total time will dictate which reactions play a role |
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paralysis by analysis
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paying attention to certain aspect of movement will result in impaired performance
let it flow |
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focal vision
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primary visual system
focuses on center conscious visual perception degraded in low lighting ability to focus affects performance |
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ambient vision
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visual system that allows detection of body orientation
unconscious take in all visual fields |
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optical flow
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movement of patterns of light rays allowing for detection of motion, position, and timing
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visual proprioception
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visual sensory info about proprioceptive aspects
adjusting to moving object, looming, keeping eye on ball |
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visual dominance
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tendency for vision to be the dominant sense during perception process
can be detrimental to performance visual cues take longer to process than kinesthetic info |
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visual capture
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tendency for visual info to capture one's attention more than other senses
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