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54 Cards in this Set
- Front
- Back
Buyers and sellers engage in face to face exchange relationships in a material environment characterized by physical facilities. |
Market Place |
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Involves two way buyer-seller electronic communication in a computer-mediated environment in which the buyer controls the kind and amount of information received from the seller. |
Interactive marketing |
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An interactive, internet-enabled system that allows individual customers to design their own product and services by answering a few questions and choosing from a menu of product or service attributes, prices, and delivery options. |
Choiceboard |
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A process that automatically groups people with similar buying intentions, preferences, and behaviors and predicts future purchases |
Collaborative filtering |
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The consumer-initiated practice of generating content on a marketer's website that is custom tailored to an individual's specific needs and preferences. |
Personalization |
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The solicitation of a consumer's consent (called opt-in) to receive e-mail and advertising based on personal data supplied by the consumer. |
Permission marketing |
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Customers change the kind, amount, or timing of information sent to them. |
Opt-out |
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The sum total of the interactions that a customer has with a company's website, from the initial look at a home page through the entire purchase decision process. |
Customer experience |
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A website's aesthetic appeal and the functional look and feel of the site's layout and visual design. |
Context |
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All digital information on a website, including the presentation form—text, video, audio, and graphics. |
Content |
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The ability of a site to modify itself or be modified by and for, each individual user. |
Customization |
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network of linkages between a company's site and other sites. |
Connection |
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The dialogue that unfolds between the website and its users. |
Communication |
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User -to-user communications hosted by the company to create virtual communities. |
Community |
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The website's ability to conduct sales transactions for products and services |
Commerce |
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The subsegment of all internet users who employ this technology to research products and services and make purchases. |
Online consumers |
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(23% of online consumers) women who tend to browse retailer websites but actually buy products in traditional retail outlets. |
Click-and-mortar |
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(20% of online consumers) married couples with children at home who use the internet like a consumer magazine to gather information and compare products and prices. |
Hunter-gatherers |
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19% of online consumers) regularly visit their favorite bookmarked websites and spend the most money online. |
Brand loyalists |
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(17%) regard the internet as a convenience tool for buying music, books, computer software, and electronics. |
Time-sensitive materialists |
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(16%) young, affluent, and single online consumers who bank, play games, and spend more time online than any other segment. |
Hooked, online, and single |
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newbies Relative newcomers to the internet who rarely spend money online but seek product information. |
E-bivalent |
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Electronic shopping agents or robots that comb websites to compare prices and product or service features. |
Bots |
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Customers will abandon their efforts to enter and navigate a website if download time |
Eight second rule |
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The product or service offered to customers, Choice assistance |
2 dimensions of choice |
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The growing practice not only customizing a product or service but also personalizing the market and overall shopping and buying interaction for each customer. |
Customerization |
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Websites that allow people to congregate online and exchange views on topics of common interest. |
Web communities |
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Electronic junk mail or unsolicited e-mail |
Spam |
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An internet-enabled promotional strategy that encourages individuals to forward marketer-initiated messages to others via email, social networking websites, or blogs. |
Viral marketing |
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When a shopper visits a retail store to inspect merchandise but then purchases the merchandise online. |
Showrooming |
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The practice of changing prices for products and services in real time response to supply and demand conditions. |
Dynamic pricing |
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Computer files that a marketer can download onto the computer and mobile phone of an online shopper who visit's the marketer's website. |
Cookies |
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Uses information provided by cookies for directing online advertising from marketers to those online shoppers whose profiles suggest they would be interested in advertising. |
Behavioral targeting |
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An online consumer who researches products online and then purchases them at a retail store. |
Cross-channel shopper |
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Electronic storefronts: converting an online browser into an online, catalog, or in-store buyer using the website design elements described earlier. |
Transactional websites |
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Advertise and promote a company's products and services and provide information on how items can be used and where they can be purchased. |
Promotional websites |
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-an Internet-enabled digital environment characterized by face-to-screen exchange relationships and electronic images and offerings. |
Marketspace |
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refers to companies listening to customers and responding to their needs. |
Interactivity |
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refers to treating customers as individuals, empowering them, giving them a say in the products they buy, the prices they pay, and the timing and interactivity of the transaction. |
Individuality |
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amount of time per month visits spend on the website. |
stickiness |
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prouct or service selection offered to consumers. |
Choice |
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interactive capabilities of internet-enabled technologies invite customers to engage in an electornic dialogue with marketers for the purpose of making imformed choices |
Choice interactive |
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web page that serves as a publicly accessible personal journals for an individual or organization |
Blog |
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popular term for word of mouth behavior in marketspace |
Buzz |
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lower prices online. |
Cost |
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gives ontrol to customers over their shopping and purchase decision process. |
Control |
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blending of different communication and delivery channels that are mutually reinforcing in attracting, retaining, and building relationships with consumers who shop and buy in the traditional marketplace and online |
Multichannel marketing |
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e-commerce involves a transaction between a business and a consumer |
Business to consumer (B2C) |
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Business to business |
B2B e commerce |
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* Virtual communities*Brand building - websites add brand value to their brands.*Selling merchandise |
B2C commerce USES Facilitating sales by serving as an information source |
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asking you to send in your personal information. |
Phishing |
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using the name of someone you know as if he is sending you the email. |
Spear phishing |
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occurs when manufacturers sell directly to consumers and bypass retailers. Using the website to bypass intermediaries and sell directly to consumer |
Disintermediation |
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M-commerce, using 3rd generation cell phones that have access to broadband internet. Using phones to buy. |
Mobile marketing |