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54 Cards in this Set

  • Front
  • Back

Buyers and sellers engage in face to face exchange relationships in a material environment characterized by physical facilities.

Market Place

Involves two way buyer-seller electronic communication in a computer-mediated environment in which the buyer controls the kind and amount of information received from the seller.

Interactive marketing

An interactive, internet-enabled system that allows individual customers to design their own product and services by answering a few questions and choosing from a menu of product or service attributes, prices, and delivery options.

Choiceboard

A process that automatically groups people with similar buying intentions, preferences, and behaviors and predicts future purchases

Collaborative filtering

The consumer-initiated practice of generating content on a marketer's website that is custom tailored to an individual's specific needs and preferences.

Personalization


The solicitation of a consumer's consent (called opt-in) to receive e-mail and advertising based on personal data supplied by the consumer.


Permission marketing

Customers change the kind, amount, or timing of information sent to them.

Opt-out

The sum total of the interactions that a customer has with a company's website, from the initial look at a home page through the entire purchase decision process.

Customer experience

A website's aesthetic appeal and the functional look and feel of the site's layout and visual design.

Context

All digital information on a website, including the presentation form—text, video, audio, and graphics.

Content

The ability of a site to modify itself or be modified by and for, each individual user.

Customization

network of linkages between a company's site and other sites.

Connection

The dialogue that unfolds between the website and its users.

Communication

User -to-user communications hosted by the company to create virtual communities.

Community

The website's ability to conduct sales transactions for products and services

Commerce

The subsegment of all internet users who employ this technology to research products and services and make purchases.

Online consumers

(23% of online consumers) women who tend to browse retailer websites but actually buy products in traditional retail outlets.

Click-and-mortar

(20% of online consumers) married couples with children at home who use the internet like a consumer magazine to gather information and compare products and prices.

Hunter-gatherers

19% of online consumers) regularly visit their favorite bookmarked websites and spend the most money online.

Brand loyalists

(17%) regard the internet as a convenience tool for buying music, books, computer software, and electronics.

Time-sensitive materialists

(16%) young, affluent, and single online consumers who bank, play games, and spend more time online than any other segment.

Hooked, online, and single

newbies Relative newcomers to the internet who rarely spend money online but seek product information.

E-bivalent

Electronic shopping agents or robots that comb websites to compare prices and product or service features.

Bots

Customers will abandon their efforts to enter and navigate a website if download time

Eight second rule

The product or service offered to customers, Choice assistance

2 dimensions of choice

The growing practice not only customizing a product or service but also personalizing the market and overall shopping and buying interaction for each customer.

Customerization

Websites that allow people to congregate online and exchange views on topics of common interest.

Web communities

Electronic junk mail or unsolicited e-mail

Spam

An internet-enabled promotional strategy that encourages individuals to forward marketer-initiated messages to others via email, social networking websites, or blogs.

Viral marketing

When a shopper visits a retail store to inspect merchandise but then purchases the merchandise online.

Showrooming

The practice of changing prices for products and services in real time response to supply and demand conditions.

Dynamic pricing

Computer files that a marketer can download onto the computer and mobile phone of an online shopper who visit's the marketer's website.

Cookies

Uses information provided by cookies for directing online advertising from marketers to those online shoppers whose profiles suggest they would be interested in advertising.

Behavioral targeting

An online consumer who researches products online and then purchases them at a retail store.

Cross-channel shopper

Electronic storefronts: converting an online browser into an online, catalog, or in-store buyer using the website design elements described earlier.

Transactional websites

Advertise and promote a company's products and services and provide information on how items can be used and where they can be purchased.

Promotional websites

-an Internet-enabled digital environment characterized by face-to-screen exchange relationships and electronic images and offerings.

Marketspace

refers to companies listening to customers and responding to their needs.

Interactivity

refers to treating customers as individuals, empowering them, giving them a say in the products they buy, the prices they pay, and the timing and interactivity of the transaction.

Individuality

amount of time per month visits spend on the website.

stickiness

prouct or service selection offered to consumers.

Choice

interactive capabilities of internet-enabled technologies invite customers to engage in an electornic dialogue with marketers for the purpose of making imformed choices

Choice interactive

web page that serves as a publicly accessible personal journals for an individual or organization

Blog

popular term for word of mouth behavior in marketspace

Buzz

lower prices online.


Cost



gives ontrol to customers over their shopping and purchase decision process.


Control

blending of different communication and delivery channels that are mutually reinforcing in attracting, retaining, and building relationships with consumers who shop and buy in the traditional marketplace and online

Multichannel marketing

e-commerce involves a transaction between a business and a consumer


Business to consumer (B2C)

Business to business


B2B e commerce

* Virtual communities*Brand building - websites add brand value to their brands.*Selling merchandise

B2C commerce USES Facilitating sales by serving as an information source

asking you to send in your personal information.

Phishing

using the name of someone you know as if he is sending you the email.

Spear phishing

occurs when manufacturers sell directly to consumers and bypass retailers. Using the website to bypass intermediaries and sell directly to consumer

Disintermediation

M-commerce, using 3rd generation cell phones that have access to broadband internet. Using phones to buy.

Mobile marketing