Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
64 Cards in this Set
- Front
- Back
case studies
|
ideographic approach (looks for the uniqueness of each individual case)
|
|
case study: significance
|
based on soundness of the analysis, opportunity to discover (induction), can provide counter-evidence
|
|
case study: rules
|
be truthful and accurate, clear in objective, professional and respectful, recognize context, evaluate in terms of original objective, write using ordinary language.
|
|
Psychobiography: definition
|
systematic use of psychological theory to illuminate or "explain" a life
|
|
psychobiography: approach
|
focus is individual life (counterplayers recognized), idiographic, not wed to single psychological theory (but dominated by psychodynamic approaches)
|
|
psychobiography: criticisms
|
too theory dependent (esp. psychoanalytic), too pathological, too methodologically loose, too simple-minded.
|
|
Freud's proscriptions
|
avoid arguments built on single clue, aviod pathographizing or idealizing the subject, aviod drawing conclusions from inadequate data.
|
|
Da Vinci's psychobiography
|
written by Freud, violated his proscriptions. determined that Da Vinci was a homo- projection and identification for Freud.
|
|
Salience markers
|
emphasis, omission (esp. affect), error/distortion, isolation (what doesn't fit), incompletion
|
|
counterplayer
|
Erikson's term to describe how one individual's life intersects with another in important ways (eg Bush and Saddam)
|
|
Psychobiography: ethical questions
|
death, affect surviving family, consent from both, public figures, cross cultures.
|
|
Why tell stories? Interpretive
|
for the self: to see purpose in human experience, to show we have effects, to put behavior in a moral context, to affirm self-worth
|
|
Why tell stories? Interpersonal
|
Relating to others: to obtain rewards (sympath, respect), to validate identity & moral worth, to inform others (socialize, warn of danger), to attract other (as portrayed, or as a good storyteller)
|
|
historical truth: Paradigmatic mode
|
what "really" happened, that "facts"
|
|
narrative truth: Narrative mode
|
how we subjectively make sense of our experiences
|
|
False stories: appearance
|
fewer 1st person pronouns, more concrete descriptions, less evaluation, less complexity
|
|
The person as a story
|
out of our own experiences, we develop stories that we tell ourselves and others; how others (and we) respond further shapes our experiences and the way we view ourselves, continuously tell and revise stories/life story
|
|
hermeneutics
|
the study and interpretation of texts, extended to the study and interpretation of life stories
|
|
what makes a story good (narrative mode)
|
internally coherent, continuous plot line, embody closure and aesthetically pleasing, probably our natural mode, generative
|
|
Paradigmatic mode
|
logical and rational, scientific and objective, unchanged meaning. Love story? behavior potencial=expectancy + reinforcement value
|
|
annals
|
listing of events in chronological order
|
|
chronicle
|
telling of events in chronological order
|
|
story grammar
|
rules that structure a well-made story with central subjects, proper beginnings, middles, and ends, and a coherence that permits us to see "the end" in the beginning.
|
|
stories have
|
a setting, human like characters (agentive), intentions, thoughts, feelings, initiating event, consequnce(s), reaction. Emphasis on problem solving
|
|
High-point analysis: definition
|
events that lead up to high/suspension points are then resolved. Emphasis on reference (what happened) and evaluation (how the narrator feels about what happened)
|
|
high-point analysis
|
orientation, complicating action, a high point, resolution and coda.
|
|
Stories and health: Pennebaker
|
After writing about traumatic event, health improved. Disclosure led to decreased stress which led to improved health.
|
|
Adler: early memories
|
reflect style of life: life goals and ways of meeting them. Memories are reconstructions, may not even be "real."
|
|
storied life: motives
|
strive for superiority- great upward drive; social interest: innate sense of connection
|
|
fictional finalism
|
the self-centered endpoint
|
|
Tomkins: basic emotions
|
hard wired, feel different and associated with unique facial expressions
|
|
Tomkins: affect
|
It motivates because of the positive affect associated with certain activities; emotions are usually about something
|
|
Tomkins: scene
|
1 affect and 1 object
|
|
Tomkins: scripts
|
Connects scenes, helps you interpret and respond, more self-validating than fulfilling, organize and give meaning to your life.
|
|
tranisent scenes
|
of no lasting consequence, unscripted, represent much of our life
|
|
habitual scenes
|
routines, habits, have many scripts (nuclear, committment and addictive)
|
|
How do you connect scenes to form scripts?
|
Psychological magnification, affect is driving force: positive- richness in variation; negative affect- close similarities, restrict feeling (habituate)
|
|
nuclear script
|
rules that lead to ambivalence, confusion about life goals (tragedy)
|
|
nuclear script: in childhood
|
specific scene in which good things (anticipation) turns bad. negative affect connects it to other scenes
|
|
committment script: definition
|
clear, long-term goal to make the world better, to better yourself.
|
|
committment script: formation
|
origins in childhood: bad things turned good, or promise to
|
|
sedative script
|
based on scene with negative affect, affect separated from cause, sedative behavior (drinking, smoking, eating) reduces the affect. Not addicted
|
|
preaddictive script
|
starts with a sedative script. No longer simply respond, but anticipate the negative affect and respond. Not addicted.
|
|
addiction script: pre-conditions
|
experience more negative than positive affects, have a sedative script and a preaddictive script.
|
|
addiction script: definition
|
Sedative becomes an end in itself, vigilant about its absence, fear absence more than negative affect. Addiction governs behavior
|
|
positive affect savoring scripts
|
Experience more positive than negative affect (occational cig after coffee or big meal), you can take or leave the behavior.
|
|
Tomkins: bottom line
|
each person carries many scripts, scripts are interconnected and unique to each individual, affect underlies scripts and early on, magnification of scenes determines scripts.
|
|
McAdams' Life Story Model
|
Identity=life story; origins or raw material from childhood; story making beings in adolescence (fables); (re)constructed in earnest in early adulthood and continues throughout life.
|
|
McAdams' Life Story Model: exercise
|
divide life into imp. chapters, relevant ages, key events and characterss, overall sense of affect.
|
|
McAdams' Life Story Model: need to identify
|
tone, imagery, themes, nuclear eposodes, ideological setting and imago
|
|
Narrative tone
|
origins or raw material from childhood. Basic sense of the story: optimism- comedy, romance; pessimism comes from attachment and sense of self.
|
|
Narrative imagery
|
The feel of the story: drawn from the environment and culture. Affectively charged: warm, safe and happy vs. hostile, cold and sad. Bleak streets and lack of green spaces.
|
|
Narrative theme
|
motivation over time; themes of agency and communion, related to narrative tone.
|
|
Narrative ideological setting
|
Beliefs and values, once set setting changes little.
|
|
Nuclear episodes: Adolescence and thereafter
|
Turning points, selected out and reconstructed from past, possibly seemed trivial at the time.
|
|
Narrative imagoes in Adulthood: definition
|
idealized personifications of the self, includes ideal and ought selves, abstraced view of social role (profession), categorized in terms of agency and communion, one dominant imago
|
|
imagoes
|
have an origin, reflect aspects of a significant other, generally consistent with personality traits, motives and goals and philosophy of life
|
|
anti-imago
|
opposite imago, our divided selves
|
|
Imagoes: Class 1
|
High Agency: mastery, self display, assertive and powerful. eg Zeus, James Bond.
|
|
Imagoes: Class 2
|
High Agency and Communion: social power, promote relationships, actions help self and others. eg Apollo, Erin Brokovitch
|
|
Imagoes: Class 3
|
High Communion: surrender, cooperation, care and concern. Renee Zellweger in Jerry McGuire.
|
|
Imagoes: Class 4
|
Low Agency and Communion: survival and perseverance, escape. Just trying to get by. eg Tom Hanks in Castaway, John Cusack in High Fidelity
|
|
Imagoes: Empirical findings
|
most people rated themselves as low agenct and low communion (40%)
|
|
Imagoes: Developmental progression
|
none identifiable (6%), only one (24%), two unintegrated (46%), two integrated (24%).
|