• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/13

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

13 Cards in this Set

  • Front
  • Back
The language that bridges the gap between what you understand and what Flash understands (i.e. Flash's programming language).
Actionscript
All those things that make up the syntax of Actionscript.
Elements
Occur during the playback of a movie and trigger the execution of a particular script.
Events
Any line that instructs Flash to do, set, create, change, load, or delete something.
Actions
Include a number of symbols and are used to connect two elements in a script in various ways.
Operators
Words reserved for specific purposes within ActionScript syntax and cannot be used as variable, function, or label names.
Keywords (or reserved words)
Various pieces of information created, used, or updates during the execution of a dynamic script.
Data
The content between ___ signifies an action or set of actions the script needs to perform when triggered.
Curly Braces
Used to separate multiple actions that may need to be executed as the result of a single event.
Semicolons
Used to denote the target path to a specific timeline or to separate the object's name from the property or method being worked with.
Dot syntax
Used to set a specific value that an action will use during its execution.
Parentheses
Used to denote textual data in the script.
Quotations
Indicate descriptive notes about what the script is doing at a particular point of execution.
Comments (//)