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16 Cards in this Set
- Front
- Back
Working Memory
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The use of short term memory as a temporary store for information needed to accomplish a particular task
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Brown-Peterson Task
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Info in STM is rapidly lost unless its rehearsed
-3 consonants presented - # presented & subjects counted backwards by 3's to prevent them from rehearsing -Light appears after so many seconds signalling recall -Recall decreases as the delay of light increases -Rapid forgetting implies we must rehearse verbal info to keep it available in STM |
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Decay vs. Interference Theory
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DECAY-Info is spontaneously lost overtime, even without interference
INTERFERENCE-Forgetting occurs because other material interferes with the info in memory - If memory decays overtime, then amount of recall should be determined by the length of the retention interval - If memory is disrupted by interference, then recall should be determined by the # of interfering items |
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Retroactive Interference
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Forgetting that occurs because of interference from material encountered AFTER learning
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Proactive Interference
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Forgetting that occurs because of interference from material encountered BEFORE learning
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Release from Proactive Interference
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Reducing proactive interference by having info be dissimilar from earlier material
-Items that are likley to interfere with each other should be studied at different times rather than during a single session |
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Memory Span
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The number of correct items that people can immediately recall from a sequence of items
-Magic # 7 |
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Chunk
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A cluster of items that has been stored as a unit in long term memory
-Can help overcome limited capacity in STM |
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Chunking & Chess Expertise
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DeGroot - The difference in skill between chess masters & less players results more from differences in perception and memory than from differences in how they planned moves
-Asked to reproduce chess board Masters--90% Weaker-- 40% --Master players depended on ability to code pieces into familiar groups (chunks) - Have more chunks and larger chunks--10,000-100,000 |
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Acoustic & Semantic Codes
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ACOUSTIC-Memory code based on the sound of the stimulus - Speech Based - STM
SEMANTIC-Memory code based on the meaning of the stimulus--Meaning Based - LTM |
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Acoustic Confusion
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An error that sounds like the correct answer
-STM -Easy for confusion to occur when all letters in a sequence sound alike |
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Phoneme
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Any of the basic sounds of a language that are combined to form speech
-Some letters are represented by several phonemes because they can be pronounced in different ways - Letter A -Account for acoustic confusions because words that sound alike usually have phonemes in common |
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Self-Terminating vs. Exhaustive Search
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Self-Terminating--A search that stops as soon as the test item is successfully matched to an item in the memory set
Exhaustive--A search that continues until the test item is compared with all items in the memory set |
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Phonological Loop
Baddeley |
Component of working memory model that Maintains & Manipulates Acoustic Info
2 Components (1)Phonological store for holding verbal info (2)Rehearsal mechanism that keeps info active in store |
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Visuospatial Sketchpad
Baddeley |
Maintains & Manipulates Visual/Spatial Info
-not well understood -not clear how we rehearse visual images |
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Central Executive
Baddeley |
Manages the use of working memory
-Decision making component of working memory -Role in when people have to reach conclusions in a logical reasoning task |