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37 Cards in this Set

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Erasmo Hinojosa Sáenz


A01039959



HERTZ

Unit for frequency of the SI. It measures the repetition of a phenomena whit a period of one second.

FREQUENCY

Number of cycles per second.

ECHOLOCATION

Location of objects through the reflection of sounds. It is used by some animal species.

INFRASOUND

Sound with a lower frequency than the minimum possible heard by humans.

ULTRASOUND

Sound with higher frequency than the superior limit heard by humans.

SOUND

Sensation produced by the hearing organ by vibrational movement of the body, transmitted by elastic means.

ELASTICITY

Property of a body to recover its shape after being deformed.

ACOUSTICTS

Branch of Physics that studies the sound production, transmission, storing, perception, and reproduction.

TRANSDUCER

Equipment that transforms a type of energy into another one. Can be a recipient or a generator.

TUNING FORK

Steel in form of a hook. When hitted, presents a 435 vibrations per second. It is used to regulate voice and instruments.

COMPRESSION

Effort an object feels when two opposing forces act over it, decreasing the object's volumes.

RAREFACTION

Making a gas less dense.

CYCLE

A complete sequence of periodic vibration, from rarefaction to compression.

PERIOD

Period of time that happens in a cycle.

SOUND WAVE FREQUENCY

Number of cycles per second for a sound wave.

WAVELENGTH

Distance that the sound goes over a complete cycle.

AMPLITUDE

Distance between a balance point and the highest wave point.

TONE

Measurement of frequency but in a subjective way, instead of a physical one.

DECIBEL

Unit that compares the minimum that the human can hear against any measured level desired.

ABSORPTION

Process in which sound is absorbed after crashing into an object.

REFLECTION

Acoustic energy that changes direction when it crashes an object.

REFRACTION

Change of sound direction when changing of mean.

BITRATE

Bits transmitted per unit of time.

​ CODEC

Software that compresses and decompresses videos and audios without interfering in the playing speed.

WRAPPERS

Way of organizing digital audio information that is not part of the sound. It can use different codecs.

WAV

(Wave) Most used audio format without compression. Belongs to Microsoft/IBM.

AIFF

(Audio Interchange File Format) Audio format used in Apple.

CDA

(Red Book Audio Standard) Industrial standard used to encode the audio of compact (CDs).

MP3

(MPG-1, Audio Layer 3) One of the first audio formats with large compressions without much data loss.

AAC

(Advance Audio Coding) Used in Apple. High levels of compressions without quality loss.

MIDI

Communication protocol that lets instruments, synthesizers, computers, and other devices communicate.

AUDACITY

Software for editing audio.

GARAGE BAND

Audio editing software native of Apple.

MONAURAL SOUND

(Mono) Audio stored in one channel. It lacks of spatial sensations.

STEREOPHONIC SOUND

(Stereo) Audio stored in two channels, reproduced in different loudspeakers, simulating the sensation of listening on one single side.

SURROUND SOUND

Stores information in more channels. There are versions of 3.1, 5.1, 10.2, 12.2, and 22.2.

STREAMING

Reproduction of video and audio files without the need of downloading them. Fragments are sent in sequence through a net.