• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/41

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

41 Cards in this Set

  • Front
  • Back
kurt lewin
field theory
george kelly
personal construct theory

individuals as amateur personality theorists

role construct repertory test
julian rotter
outcome expectancy and reinforcement value affect behavior

behavior potential

locus of control
albert bandura
observational learning (modeling)

self system

self-efficacy

"bobo doll" study on aggression
jean piaget
cognitive

schema theory
martin seligman
learned helplessness
barkley and quay
the inability to stop immediate reactions to events in environment
daniel goleman
5 components of emotional intelligence:

Being self-aware
controlling anger & anxieties
being persistent & optimistic
being empathic
interacting smoothly w/ others
howard garner
7 profile intelligences:

Language
logical-mathematical analysis
spatial representation
musical thinking
bodily-kinesthetic
understanding of self
understanding others
clark hull
believed that there was a place in learning theory for unobservable variables that mediate relationship btwn stimulus and response
alan turing
turing test

computers = humans?
gestalt psychology
This theory highlights the importance of meaning-seeking and the complexity of wholeness
gestalt
pattern or configuration
field theory
vector forces or a playing field (life)
life space
all internal and external forces that act on individual and the structural relationships btwn person and environment
contemporaneous causation
momentary condition of the individual
field dependence
This term is used to describe one's sensitivity to the interpersonal context and social and intuition on problem solving
cognitive complexity
the extent to which a person comprehends, utilizes, and comfortable with > number of distinctions or separate elements
schemas
new cognitive structures
categorization
Tendency to organize experience by assigning events, objects, and people we encounter
ADD
Diagnosis made to people who easily fail to shift their attention appropriately to important aspects of their environment
ADHD
for people with or without hyperactivity component
personal construct theory
construct their own versions of reality (constructivism)
People change as they reorganize their construct systems
role construct repertory test
assessment instrument with the purpose of evoking one's personal construct system
social intelligence
skills relevant to interpersonal situations
explanatory style
set of cognitive personality variables that capture a person's habitual means of interpreting events in life
learned helplessless
repeated exposure to unavoidable punishment leads to accept later punishment even when avoidable
outcome expectancy
how strongly we expect that our performance will have a positive result
reinforcement value
how much we value the expected reinforcement
behavior potential
likelihood that particular behavior will occur in a specific situation
specific expectancies
reward will follow a behavior in a particular situation
generalized expectancies
related to a grp of situations
psychological situation
Behavior potential, outcome expectancy, and reinforcement potential, potential behaviors and their value
locus of control
external vs internal reinforcement
internal locus of control
generalized expectancy that individual's own actions lead to desired outcomes

achievement oriented
external locus of control
outside of the individual, such as chance or powerful others, determine whether desired outcomes occur

less independent, depressed, and stressed
self system
cognitive processes person perceives, evaluates, and regulates own behavior appropriate to environment and effective in goals
observational learning/vicarious learning (modeling)
learning without performing the behavior themselves and without reward or punishment
outcome expectancy
Whether an observer will reproduce an observed behavior is the expected consequences of behavior
self efficacy
Expectancy, a belief about how competently one will be able to enact a behavior in a particular situation
turing test
judge whether a computer could adequately simulate a human