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21 Cards in this Set

  • Front
  • Back

artifacts

error in imaging

reverberation artifact

(looks like a latter)


-multiple vibration within 2 strong reflectors

comet tail artifact (ring down)

(single, long hyperechoic line)


-closely spaced reverberations that merge


-seen with air and mediums with high propagation speeds


*rays of sunshine

shadow artifact

-absence of echoes distal to an object


-highly attenuating objects like bone


-appears hypoechoic or anechoic


*can be helpful in diagnosing

edge shadow (shadowing by refraction)

-created as sound beam refracts and diverges along the edge of a curved structure


-sound attenuates more at edge due to thicker wall



enhancement artifact

-hyperechoic region posterior to tissues with low attenuation rate (fluid filled structures)


-useful for diagnosing

focal enhancement artifact (focal banding)

-side to side region appears brighter


-adjust with TGCs



mirror image artifact

-sound reflects off a strong reflector and is redirected towards a second structure


-copy artifact will always be deeper than real structure


-may occur on (gray scale imaging, color doppler, spectral doppler)



crosstalk

mirror image artifact seen on spectral doppler

speed error artifact(range error artifact)

-occurs when sound propagates through a medium at a speed other than soft tissue


-correct reflectors occur but at deeper depths

lobe artifacts

-originate from sound energy outside the main beam axis


-reflector may appear in beam axis if strong enough to pass the threshold

refraction artifact

-sound pulse changes direction during transmission


-occurs when sound beam strikes boundary obliquely with two structures with different propagation speeds


-copy is placed side by side to true reflector

slice thickness artifact (section thickness artifact or partial volume artifact)

-occurs b/c sound beam produced by a rectangular PZT

lateral resolution artifact (point spread artifact)

-two structures will appear as one


-occurs when two structures located side by side, perpendicular to main axis are closer together than the beams diameter

axial resolution artifact

-two structures will appear as one


-occurs when a long pulse strikes two closely spaced structures (one in front of the other)


-reduced by using XDR's with short pulses

multipath artifact

-sound pulses glance off a second structure


-may not be visible on image



curved or oblique reflectors

-appears different from other similar reflecting boundaries


-when sound strikes a curved / oblique reflector

temporal resolution artifact

0low fram rates resul in drag

spatial resolution artifact

-determined by line density, axial and lateral resolutions

range ambiguity artifact

-occurs when imaging deep in body


-reflection from deep structures return too late after the next pulse has already fired


-will place reflection too shallow on the image when it should be deeper in body

noise and speckel

noise- small amplitude echoes




speckle: a form of noise