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56 Cards in this Set
- Front
- Back
MAC Address
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OSI Model Level 2
aka Hardware or Physical Address 48 bits long 1st 24 bits - Mfg ID # 2nd 24 bits - Unique Equip # |
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Non-Routable IP Ranges
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OSI Layer 3
10.0.0.0 172.(16-31).0.0 192.168.0.0 |
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Class A IP Address Range
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0 - 126
ie. 125.0.0.0 subnet mask - 255.0.0.0 |
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Class B IP Address Range
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128 - 191
ie. 128.0.0.0 subnet mask 255.255.0.0 |
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Class C IP Address Range
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192 - 223
ie. 198.0.0.0 subnet mask - 255.255.255.0 |
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MAC Sublayer
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OSI Layer 2
Media Access Control is the lower sublayer in the Data Link Layer, it is responsible for hardware addressing, media access, and error detection of frames. |
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LLC Sublayer
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OSI Layer 2
Logical Link Control is the higher of the Data Link sublayers responsible for error detection (not correction), flow control, and framing. |
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UDP
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OSI Layer 4
User Datagram Protocol is a connectionless protocol in the TCP/IP stack that allows datagrams to be exchanged without acknowledgement. |
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TCP
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OSI Layer 4
Transmission Control Protocol is a connection-oriented protocol that provides reliable delivery of data through the use of acknowledgments |
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Causes of Network Congestion
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1. Too many hosts in BC domain
2. Broadcast storms 3. Multicasting 4. Low Bandwidth 5. Adding hubs in topology 6. A lot of ARP or IPX traffic |
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OSI Model
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7. Application
6. Presentation 5. Session 4. Transport 3. Network 2. Data Link 1. Physical |
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Physical Layer
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OSI Layer 1
Responsible for converting frames into electrical signals. Includes the transport media. Deals with bits |
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Data Link Layer
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OSI Layer 2
Ensures trustworthy transmission of data across a physical link, physical addressing, line discipline, network topology, error notification, ordered delivery of frames, and flow control. Deals with frames |
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Network Layer
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OSI Layer 3
Routing in implemented, establishing connections and path selection between two end systems. Deals with packets |
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Transport Layer
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OSI Layer 4
Responsible for reliable communication between end nodes over a network. Establishes, maintains and terminates virtual circuits, transport fault detection and recovery, and controlling the flow of information. Deals with segments |
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Session Layer
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OSI Layer 5
Responsible for creating, managing, and terminating sessions between applications and overseeing data exchange between presentation layer entities. Keeps different applications' data separate from other applications' data. |
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Presentation Layer
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OSI Layer 6
Defines how data is formatted, presented, encoded, encrypted, and converted for use by software at the Applicaiton Layer. |
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Application Layer
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OSI Layer 7
Supplies services to applications (such as email and file transfer) that are outside the OSI model. Determines the availability of resources necessary to make the intended connection. |
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Data Encapsulation
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The process in which the in a protocol is wrapped in the data section of another protocol. In the OSI model each layer encapsulates the layer immediately above it as the data flows down the protocol stack.
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PDU
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Protocol Data Units - the resulting data from each layer in the OSI model (segments, packets, frames, bits)
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Access List
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A set of test conditions kept by routers that categorize packets. They help exercise control over network traffic.
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Data Packets
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OSI Layer 3
Use to transport user data through the internetwork. Use routed protocols. |
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Route Update Packets
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OSI Layer 3
Packets used to update neighbor routers about networks connected to the routers in the internetwork. Use routing protocols. |
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Router
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OSI Layer 3
Will not forward multicasts or broadcast. Will stop a broadcast storm. Use the logical (IP) address to determine the next router to send packet to. Provide connection for VLANs. Uses packet switching, packet filtering, path selection, and network to network communication. |
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Hubs
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OSI Layer 1
Really just a multiport repeater. All devices connected are in the same broadcast and collision domain. Does not look at the traffic. Allow only one device per network segment to communicate at a time. Only operated in half duplex mode, so all connected devices must throttle back to half duplex. |
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Bridges
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OSI Layer 2
A device for connecting two segments of a network together. A bridge filters, sends, and floods an incoming frame, based on the MAC address of that particular frame. |
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Broadcast
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A data frame or packet that is transmitted to every node on the local network segment (broadcast domain).
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Switch
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OSI Layer 2
A device for connecting two segments of a network together. A bridge filters, sends, and floods an incoming frame, based on the MAC address of that particular frame. |
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10Base2
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OSI Layer 1
RG-58A/U Thinnet Cable 185 meters or 607 feet |
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10Base5
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OSI Layer 1
RG-8 Thicknet Cable 500 meters or 1,640 feet |
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10BaseT
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OSI Layer 1
CAT 5,5e,6,6e,7 Twisted Pair 100 meters or 328 feet |
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100BaseT, TX
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OSI Layer 1
CAT5e, 6, 6e, 7 Twisted Pair 100 meters or 328 feet |
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100BaseFX
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OSI Layer 1
MMF, SMF Fiber 412 meters or 1,352 feet |
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100BaseCX
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OSI Layer 1
TwinAx Cable 25 meters or 82 feet |
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Full Duplex
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Uses two pairs of wire
No collisions because send and receive are on separate wires 100% efficient Requires dedicated switch port |
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Half Duplex
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Uses only one wire pair
30 - 40% efficient because collisions can occur Only one host can transmit at a time. |
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Broadcast Storm
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Could be cause by a bad NIC or a loop in the ethernet wiring topology. (two or more links exist between switches)
Broadcasts or multicasts are repeated over and over. |
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Ethernet
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A connection media access method that allows all hosts on a network share bandwidth.
Simple to implement Readily scalable Troubleshooting is straight forward. Uses CSMA/CD. |
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CSMA/CD
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Carrier Sense Multiple Access / Collision Detection
When collision occurs: 1. Jam signal informs all devices 2. Invokes backoff algorithum. 3. Every device stops transmitting until timers expire. 4. Retransmissions start. |
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Protocol
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A set of rules understood by a computer governing some process.
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Collisions
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When two computers on a network transmit at the same moment.
Cannot happen in full duplex mode, only in half duplex. |
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Logical Topology
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It is the path a signal takes through a physical topology.
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Bit
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A binary digit (0 or 1)
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Byte
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8 bits or binary digits.
10110011 is a byte. |
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Nibble
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4 bits or binary digits.
1011 is a nibble. |
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Reference Model
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A conceptual blueprint of how some process should take place.
The OSI model is a conceptual model of how communications should take place. |
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CISCO 3 Layer
Hierarchial Model |
1. Core Layer - network backbone.
2. Distribution Layer - Routers. 3. Access Layer - (aka desktop layer) - switches, network resources users need will be available locally. |
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Network Segmentation
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Accomplished by:
Routers Switches Bridges Breaks up collision domains, and in the case of routers, broadcast domains. |
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Windowing
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Quantity of data segments the transmitting machine is allowed to send before receiving an acknowledgement from the receiving machine.
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Metric
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The distance to a remote network.
Different routing protocols use different methods to compute this distance, one example would be the number of routers it passes through (or a hop). |
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Three Step Handshake
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Establishes a connection oriented communication with a remote device.
1. Connection agreement segment is requested for synchronization. 2. Acknowledge the request and establishes connection rules between hosts. 3. Acknowlege notifies destination host that connection agreement has been accepted and connection is established. |
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Flow Control
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Receiver controls the sender.
Segments are delivered are acknowledged back to sender. Segments without ack are resent. Data flow is controled in order to avoid: Congestion, Overloading, Data Loss |
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Routing Protocols
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OSI Layer 3
Protocols that send route update packets RIG, IGRP, EIGRP, OSPF |
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Routed Protocols
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OSI Layer 3
Protocols used to support data traffic. IPX, IPv4, IPv6 |
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VLAN
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Virtual LAN
A group of hosts with a common set of requirements as if they were attached to the broadcast domain regardless of their physical location. |
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127.0.0.1
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Loopback IP Address
If you ping this address you can check if your NIC is working. |