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67 Cards in this Set

  • Front
  • Back

Learning objective 1

the self concept strongly influences consumer behavior

Self Concept

-Self-concept: the beliefs a person holds about his/her own attributes, and he she evaluates these qualities

atribute dimensions

content, positivity, intensity, stability over time, and accuracy

real and ideal sleeves


Ideal Self

Our conception of how we would like to be

Actual Self

our more realistic appraisal of the qualities we have

products can

-help us reach ideal self


-be consistent with actual self




-impression management means that we work to 'manage' what others think of us

Multiple selves

-marketers pitch products needed to facilitate active role identities




-woman


wife


sister


friend


spokesperson


mother


american citizen


pro athlete

Learning objective 2

products play a key role in defining the self concept

you are what you consume

-social identity as individual consumption behaviors


-questions: who am i now?


-Answer: to some extent, your possessions!


-influence of personality based on consumption patterns


-people who have an incomplete self definition complete the identity by acquisition

Self product congruence

-consumers demonstrate their values though their purchase behavior


-self-image congruence models: we choose products when attributes matches the self




product usage = self image

the extended self


Individual

personal possessions ( cars,s clothing)

Family

residence and furnishings

community

neighborhood or town where you live

group

social or other groups

learning objective 3

societies expectations of masculinity and feminity help to determine the products we buy to meet these expectations

Gender differences in socialization

-Gender roles vary by culture but are changing


-many societies still expect traditional roles:



Agentic roles

Men are expected to be assertive and have certain skills

Communal roles:

women are taught to foster harmonious relationships

Sex typed traits

characteristics we stereotypically associate with one gender or the other

sex type products

take on masculine or feminine attributes

Learning objective 4

the way we think about our bodies ( and the way our culture tells us we should think) is a key component of self-esteem


Ideal of Beauty

-exemplar of appearance


-'what is beautiful is good' stereotype



favorable physical features

-attractive faces


-good health and youth


-balance symmetry


-feminine curves/ hourglass body shape


-strong male features

Learning objectives 5 and 6

-our desire to live up to cultural expectations of appearance can be harmful


-every culture dictates certain types of body decoration or mutilation

working on the body

fattism


cosmetic surgery


body decoration and multination


body piercing

CH 7


learning Obj 6

the communications model identifies several important components for marketers when they try to change consumers attitudes toward products and services

learning obj 7

the consumer who processes a message is not necessarily the passive receiver of information marketers once believed him or her to be

new message formats


M-commerce

marketers promote goods and services via wireless devices

new social media platforms

-blogs and video blogs


-podcasts


-twitter


-virtual worlds


-widgets

learning obj 8

several factors influence the effectiveness of a message source

learning obj 9

the way a marketer structures his or her message determines how persuasive it will be

learning obj 9

the way a marketer structures his or he message determines how persuasive it will be

decisions to make about the message

-should we use pictures or words


-how often should message be repeated


-should it draw an explicit conclusion


-should it show both sides of argument


-should it explicitly compare product to competitors


-should it arouse emotions


-should it be concrete or based on imagery

the message


characteristics of good and bad messages


positive effects

-showing convenience of use


-showing new product/improved features


-casting background ( i.e. people are incidental to message)


-indirect comparison to other products

negative effects

-extensive information on components, ingredients, nutrition


-outdoor setting ( message gets lost)


-large number of onscreen characters


-graphic displays

how do we structure arguments


one sided

supportive arguments

two sided

both positive and negative information

refutational argument

-negative issue is raised, then dismissed


-positive attributes should refute presented negative attributes


-effective with well educated and not yet loyal audiences

comparative advertising

-message compares two recognizable brands on specific attributes


-'Unlike mcdonalds all of arbs chicken sandwiches are made with 100% all natural chicken


-negative outcomes include source derogation

types of message appeals

-emotional vs rational appeals


-sex appeals


-humorous appeals


-fear appeals

learning obj 10

audience characterisitics help to determine whether the nature of the source or the message itself will be relatively more effective

Ch 8


learning obj 1

consumer decision making is a central pat of consumer behavior, but the way we evaluate and chose products varies widely

learning obj 2

a decision is actually composed of a series of stages that results in the selection of one product over competing options

steps in the decision making process

-problem recognition


-information search


-evalautuon of alternatives


-product choice

problem recognition

-occurs when consumer sees difference between current state and ideal state

need recognition

actual state declines

opportunity recognition

ideal state moves upward

information search

-the process by which we survey the environment for appropriate date to make a reasonable decision


-prepurchase or ongoing search


-internal or external search


-online search

deliberate vs accidental search


directed learning

exiting product knowledge obtained form previous information search or experience of alternatives

incidental learning

mere exposure over time to conditioned stimuli and observations of others



learning obj 3

decision making is not always rational

do consumers always search rationally?

-some consumers avoid external search, especially with minimal time to do so and with durable goods ( autos)


-symbolic items require more external search


-brand switching: we select familiar brands when decision situations is ambiguous


-variety seeking: desire to choose new alternatives over more familiar ones

Biases in decisions making process


Mental Accounting:

framing a problem in terms of gains losses influences our decisions

suck cost fallacy

we are reluctant to waste something have paid for

loss aversion

we emphasize losses more than gains

prospect theory

risk differs when we face gains vs losses

types of perceived risk

monetary risk


functional risk


physical risk


social risk


psychological risk

alternatives

-evoked set


-consideration set

product choice: how do we decide?

-Once we assemble and evaluate relevant options from a category, we must choose among them


-decision rules for product choice can be very simple or very complicated


---prior experience with (similar) product


--present information at time of purchase


---beliefs about brands from advertising

learning obj 4

our accesses to online sources changes the way we decide what to buy

cybermediaries

-the wed delivers enormous amounts of product information in seconds



cymemediary

helps filter and organize online market information


ex shopping.com bizrate.com

learning obj 5

we often fall bask on well learned 'rules of thumb' to make decisions

heuristics

-product signals


-market beliefs


-country of origin

choosing familiar brand names


Zipf's Law:

our tendency to prefer a number one brand to the competition

consumer inertia

the tendency to buy a brand out of habit merely because it requires less effort

brand loyalty

repeat purchasing behavior that reflects a conscious decision to continue buying the same brand