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65 Cards in this Set

  • Front
  • Back

Address Position

Establishing your starting position on the lane prior to taking your first step.

Anchor Person

The last person in the line-up of a team.

Approach

The area across which the bowler steps prior to delivering the ball at the foul line.

Arrows

Triangular-shaped aiming points. Also called spots.

Auditory Cues

Key words or catch phrases that present a concept.

Baby Split

The 2-7 or 3-10 split.

Backup

A ball that curves left to right for a right-hander; right to left for a left-hander.

Bedposts

The 7-10 split.

Blind

Score given a team for an absent member.

Blow

Failing to make a spare except in the case of a split that cannot normally be made. Also called an error or miss.

Board

One of the one-inch boards making up each lane.

Brooklyn Hit

A ball that rolls into the pocket on the wrong side of the pin. Also called a crossover or Jersey hit.

Channel

A more modern term for the gutter.

Cherry

Knocking down the front pin on a spare attempt, leaving adjacent pins standing. Also called a chop.

Chop

Knocking down the front pin on a spare attempt, leaving adjacent pins standing. Also called a cherry.

Convert

When you successfully make your spare.

Count

The number of pins knocked down with the first ball.

Creeper

A very slow ball.

Crossover

A ball that rolls into the pocket on the wrong side of the head pin. Also called a Brooklyn hit or Jersey hit.

Curve

A ball that has a wide and sweeping arc, more pronounced than a hook.

Dead Ball

A poorly rolled ball that has little action - that doesn't take down as may pins as a "live" ball.

Double

Two strikes in a row.

Error

A blow or miss.

Fast Lane

A lane on which the hook ball does not curve or "take" as much as usual.

Foul

Touching or going beyond the foul line when the bowler delivers the ball.

Foul Line

The line that separates the approach from the lane.

Four Bagger

Four strikes in a row.

Frame

The box on the score sheet in which the score is recorded; also one-tenth of a game.

Gutter

Channels on both sides of each lane.

Gutterball

A ball that goes off the lane into the gutter.

Handicap

A scoring advantage that lets individuals or teams of different averages compete in the same league.

Head Pin

The 1 pin, which is the pin closest to the bowler.

High Hit

A strike ball that hits more of the 1 pin or head pin than the 1-3 pocket.

Hook

A ball that breaks to the left for a right-hander or to the right for a left-hander.

Kegler

A synonym for bowler, derived from the German word kegel.

Kingpin

The 5 pin.

Lane

Synonym for alley.

Leadoff Person

The first bowler in a team line-up.

Leave

The pins that remain standing after the first ball is rolled in a frame.

Line

A game of ten frames.

Live Ball

A ball that knocks down a lot of pins even though it may miss the pocket.

Lofting

Throwing the ball too far out on the lane so that it bounces.

Mark

A strike or spare.

Open Frame

A frame without a strike or a spare.

Perfect Game

A score of 300 resulting from 12 consecutive strikes.

Pin Action

The manner in which the pins fall, depending on the speed and spin of the ball.

Pin Bowling

Using the pins as aiming points.

Pocket

The area defined as the 1-3 pins for right-handers, the 1-2 for left-handers.

Pushaway

The extension of your arms as you push the ball out from your body when taking your first step.

Railroad

A leave in which the head pin is down and two or more pins remain standing with adjacent pins knocked down in front and between; also known as a split.

Scratch Bowler

A bowler who has no handicap.

Sleeper

A pin hidden behind another pin.

Span

Distance between thumbhole and finger holes.

Spare

Knocking down all ten pins with two balls in a frame.

Split

A leave in which the head pin is down and two or more pins remain standing with adjacent pins knocked down in front and between; also known as a railroad.

Spots

Dark-colored, triangular-shaped arrowheads on the bowling lane itself.

Spt Bowling

Using the arrowheads or spots as aiming points.

Strike

Knocking down all pins with the first ball.

Strike Out

To get three strikes in the tenth and final frame.

Sweeper

A live ball that sweeps the pins off the lane.

Tap

Leaving a 10, 4, or 7 pin on what appeared to be a strike ball.

Thin Hit

A hit in which the ball barely contacts the 1 pin. Also called a light hit.

Turkey

Three strikes in a row.

Visual Cues

Images of proper approach techniques that you picture yourself doing.

Washout

The 1-2-4-10 leave for a right-hander; the 1-3-6-7 leave for a left-hander.