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76 Cards in this Set

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If a fighting style or piece of equipment is not explicitly condoned or banned in the BoW, how is legality determined?
This is at the Marshal's discretion. Creative interpretation of the rules (like "it doesn't say I couldn't ride a motorcycle into battle") is discouraged.

1.4. Creative interpretation of the rules to gain any advantage is discouraged. These rules are intentionally sparse to allow for ease of use. The Marshal, according to these rules, and medieval foam combat precedent, settles all disputes.
What is a Class 1 weapon (color and definition)?
Blue: One-handed swung weapon

2.1.1. (Class 1) One-handed swung Weapon.
What is a Class 2 weapon (color and definition)?
Red: Two-handed swung weapon

2.1.2. (Class 2) Two-handed swung Weapon.
What is a Class 3 weapon (color and definition)?
Green: Thrusting weapon

2.1.3. (Class 3) Thrusting Weapon.
What is a Class 4 weapon (color and definition)?
Yellow: Missile weapon

2.1.4. (Class 4) Missile Weapon.
What is a Class 5 weapon (color and definition)?
White: Head-only missile weapon

2.1.5. (Class 5) Head-only missile Weapon.
What are the two types of defensive equipment?
Shields and Armor

2.2. Defensive Equipment is any item that gives combat advantage to its wielder by preventing Injury, and is unable to inflict damage on opponents. There are two types of Defensive Equipment -- Shields and Armor. All Defensive Equipment must meet the requirements outlined in Appendix A.
May a shield be constructed in the form of torso armor?
No. This violates the "unbreakable armor" rule.

2.2.1. Shields and Bucklers are rigid objects that are padded on the front and sides, and are equipped with handles or straps. A Shield may not be constructed in a manner that would confer the advantage of unbreakable armor.
Can you wear other items on your person such as pouches or headwear?
Yes, at the Marshal's discretion. It must be considered safe and of appropriate aesthetics.

2.3. Miscellaneous Equipment includes, but is not limited to, items such as: belts, pouches, boots, and non-Armor clothing and headwear. While conferring no special rules advantage, miscellaneous equipment may be checked for combat safety and period appearance at the Marshal’s discretion. The minimum non-armor clothing requirements are outlined in Appendix B.
Define the "Body" target area.
3.1.1. Body – Area bounded by the base of neck (inclusive), shoulder-arm joint (inclusive), hip-leg socket (inclusive), groin, and buttocks (inclusive).
Define the "Arm" target area.
3.1.2. Arm(s) – Area bounded by the wrist (inclusive) and the shoulder-arm joint (exclusive).
Define the "Leg" target area.
3.1.3. Leg(s) – Area bounded by the ankle (inclusive) and hip-leg socket (exclusive).
Define the "Head" target area.
3.1.4. Head – Area above the base of neck (exclusive).
Define the "Hand" target area.
3.1.5. Hand(s) – Area below the wrist (exclusive). An empty Hand is a legal Target Area. Any Injury to the Hand is considered Injury to the Arm. A Hand on a Weapon or Shield is considered part of that Weapon or Shield.
Define the "Foot" target area.
3.1.6. Feet – Area below the ankle (exclusive). A Foot is a legal Target Area if it is off the ground. Any Injury to the Foot is considered Injury to the Leg.
What does the phrase "Hand on Weapon" mean?
A strike hit the fighter's hand while it was gripping a weapon. Since a hand in this circumstance is considered part of the weapon, it is not a legal hit to the "Arm" target area.

3.1.5. Hand(s) – Area below the wrist (exclusive). An empty Hand is a legal Target Area. Any Injury to the Hand is considered Injury to the Arm. A Hand on a Weapon or Shield is considered part of that Weapon or Shield.
What does the phrase "Foot on Ground" mean?
A strike hit a fighter's foot while it was on the ground. A foot is only a legal target area if it is off the ground, so play continues without injury to the "Leg" target area.

3.1.6. Feet – Area below the ankle (exclusive). A Foot is a legal Target Area if it is off the ground. Any Injury to the Foot is considered Injury to the Leg.
How much force is required for a strike to score a legal hit?
"Sufficient" force.

3.2.1. Weapons which strike with sufficient force can score a hit and/or Injury to the Target Area.
How many hits of injury does a Class 1 weapon cause when swung with two hands?
One.

3.2.2.1. Class 1 (one-handed) Weapons cause one hit of Injury to a Target Area. Any Weapon swung with one hand no matter the size is a Class 1 Weapon, including equipment that qualifies as Class 2 Weaponry. Class 1 weapons swung with two hands causes one hit of injury to a Target Area.
How many hits of injury does a Class 3 weapon cause when thrust with one hand on an unarmored opponent?
One. This is often called a pierced limb, meaning it does not count towards the limb total required for death unless the torso is pierced.

3.2.2.3. Class 3 (thrusting) Weapons wielded one-handed cause one hit of damage to an unarmored Target Area. Class 3 Weapons also cause two hits of damage when wielded two-handed against a Target Area, ignoring any Armor the Target Area may have. If the Target Area is armored, the Weapon must be wielded two-handed to cause damage to the Target Area. A one-handed strike causes no injury to an Armored Target Area.

3.4.1.5. Two disabled limb Target Areas (Arms and/or Legs) cause Death. Limbs injured with Class 3 and Class 4 Weapons do not count towards this total.
How many hits of injury does a Class 3 weapon cause when thrust with one hand on an armored opponent?
Zero.

3.2.2.3. Class 3 (thrusting) Weapons wielded one-handed cause one hit of damage to an unarmored Target Area. Class 3 Weapons also cause two hits of damage when wielded two-handed against a Target Area, ignoring any Armor the Target Area may have. If the Target Area is armored, the Weapon must be wielded two-handed to cause damage to the Target Area. A one-handed strike causes no injury to an Armored Target Area.
How many hits of injury does a Class 3 weapon cause when thrust with two hands on an armored opponent?
Two, which instantly disables the limb. This is often called a pierced limb, meaning it does not count towards the limb total required for death unless the torso is pierced.

3.2.2.3. Class 3 (thrusting) Weapons wielded one-handed cause one hit of damage to an unarmored Target Area. Class 3 Weapons also cause two hits of damage when wielded two-handed against a Target Area, ignoring any Armor the Target Area may have. If the Target Area is armored, the Weapon must be wielded two-handed to cause damage to the Target Area. A one-handed strike causes no injury to an Armored Target Area.

3.4.1.5. Two disabled limb Target Areas (Arms and/or Legs) cause Death. Limbs injured with Class 3 and Class 4 Weapons do not count towards this total.
How many hits of injury does a weapon that passed as a Class 2 weapon cause when swung with one hand?
One. Although a Class 2 weapon always causes two hits of injury, it must be swung with two hands or it is considered a Class 1.

3.2.2.1. Class 1 (one-handed) Weapons cause one hit of Injury to a Target Area. Any Weapon swung with one hand no matter the size is a Class 1 Weapon, including equipment that qualifies as Class 2 Weaponry. Class 1 weapons swung with two hands causes one hit of injury to a Target Area.

3.2.2.2. Class 2 (two-handed) Weapons cause two hits of Injury to the Target Area.
How many hits of injury does a Class 4 weapon cause when striking an armored opponent (not in the head)?
Two, which instantly disables the limb. This is often called a pierced limb, meaning it does not count towards the limb total required for death unless the torso is pierced.

3.2.2.4. Class 4 (missile) Weapons cause two hits of Injury to a Target Area. A Class 4 Weapon striking an Armored portion of the Head causes no Injury.

3.4.1.5. Two disabled limb Target Areas (Arms and/or Legs) cause Death. Limbs injured with Class 3 and Class 4 Weapons do not count towards this total.
How many hits of injury does a Class 4 weapon cause when striking an armored opponent in the head?
None

3.2.2.4. Class 4 (missile) Weapons cause two hits of Injury to a Target Area. A Class 4 Weapon striking an Armored portion of the Head causes no Injury.
What weapon classes may target the head legally?
Class 4 and Class 5

3.2.3. The Head is an illegal Target Area for Class 1, 2, and 3 Weapons. The Head is a legal Target Area for Class 4 and 5 Weapons.
How many hits of injury does a Class 5 weapon cause when striking an opponent (not in the head)?
Zero.

3.2.2.5. Class 5 (Head only missile) cause 1 hit of Injury to an unarmored Head area. A Class 5 Weapon striking an Armored portion of the Head area causes no injury
How many hits of injury does a Class 5 weapon cause when striking an unarmored opponent in the head?
One, instantly causing death.

3.2.2.5. Class 5 (Head only missile) cause 1 hit of Injury to an unarmored Head area. A Class 5 Weapon striking an Armored portion of the Head area causes no injury
How many hits of injury does a Class 5 weapon cause when striking an armored opponent in the head?
Zero.

3.2.2.5. Class 5 (Head only missile) cause 1 hit of Injury to an unarmored Head area. A Class 5 Weapon striking an Armored portion of the Head area causes no injury
What is the maximum number of extra hits multiple pieces of armor can confer to one target area?
One

3.3.1. Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
May a single piece of armor confer an extra hit to more than one target area?
Yes

3.3.1. Armor confers one additional hit to the Target Area covered by the Armor. Multiple pieces of Armor on the same Target Area only confer a single hit. A single piece of Armor covering multiple areas confer a hit on each Target Area covered.
Does armor protect the entire target area on which it rests?
No. It only confers an extra hit where it covers.

3.3.2. Armor only protects areas covered.
How much of a target area must armor cover to be counted?
A significant portion (approx. 1/3) unless it extends from another target area.

3.3.3. Armor must be of a size to cover a significant portion (approximately one-third) of a Target Area. Armor extending continuously from another Target Area is not required to significantly cover neighboring Target Areas to count as Armor.
If a weapon strikes both an armored and an unarmored portion of a target area, is the extra hit from the armor counted?
No. The strike is considered to have struck the unarmored area.

3.3.4. Weapons that strike both Armored and unarmored Target Areas are considered to have hit the unarmored Target Area.
If armor is covered completely by other garb, so it is no longer readily visible, can it be counted?
No. Armor must be easily discernible.

3.3.5. The presence of Armor must be easily discernible to count as Armor.
What two target areas, if disabled, cause instant death?
Head and Torso

4.1.3. A disabled Body causes Death.
3.4.1.4. A disabled Head causes Death.
What classes of weapons do not cause disabled target areas that count toward the limb total?
Class 3 (thrusting) and Class 4 (missles)

3.4.1.5. Two disabled limb Target Areas (Arms and/or Legs) cause Death. Limbs injured with Class 3 and Class 4 Weapons do not count towards this total.
How must death be portrayed as per the Book of War?
Lay down on the ground. There is no mention of three points of contact or a hand/weapon on the head.

3.4.2.1. Death – Lay down immediately. Do not move unless instructed by a Marshal.
How should a limb disabled by a Class 3 or Class 4 weapon be portrayed?
An arm dangles limply at the side. A leg is kneeled upon.

3.4.2.2. Disabled Arm -- A disabled Arm may not hold anything. If the Arm is disabled by a Class 1 or 2 Weapon then place Arm behind back. If the Arm is disabled by a Class 3 or 4 Weapon, leave Arm dangling limply at side.

3.4.2.3. Disabled Leg – kneel on ground with the non-injured Leg up.
Can a disabled arm hold anything?
No.

3.4.2.2. Disabled Arm -- A disabled Arm may not hold anything. If the Arm is disabled by a Class 1 or 2 Weapon then place Arm behind back. If the Arm is disabled by a Class 3 or 4 Weapon, leave Arm dangling limply at side.
When hit in the same target area more than once with a Class 3 or Class 4 weapon, what happens?
All strikes after the first are ignored.

3.4.3.1. All subsequent strikes with Class 3 or 4 Weapon on the same Target Area previously injured only by a Class 3 or 4 Weapon are ignored.
When hit in the same arm more than once with a Class 1 or Class 2 weapon, what happens?
The strikes after the first pass through to the torso.

3.4.3.2. All subsequent strikes to an Arm disabled by a Class 1 or 2 weapon pass through to the Torso.
When hit in the same leg more than once with a Class 1 or Class 2 weapon, what happens?
All strikes after the first are ignored.

3.4.3.3. All subsequent strikes to a Leg disabled by a Class 1 or 2 weapon are ignored.
If a weapon strike hits both a limb and the torso, which hit should be taken?
The torso.

3.4.4. A hit that strikes both the Body and either an Arm or a Leg is assumed to have hit the Body.
How many target areas may be damaged by a single strike?
One.

3.4.5. A single strike can only damage one Target Area.
How many strikes can a shield take from a Class 2 weapon before it is destroyed?
Two, if they are solid.

3.5.1. Shields can be destroyed by two solid strikes from a Class 2 Weapon. Subsequent strikes to a destroyed Shield continue into the Target Area on which the Shield is worn.
If a shield is destroyed and is struck again, how should the subsequent strike be taken?
It passes through to the target area beneath the shield.

3.5.1. Shields can be destroyed by two solid strikes from a Class 2 Weapon. Subsequent strikes to a destroyed Shield continue into the Target Area on which the Shield is worn.
How many shields may you carry at a time?
One.

3.5.3. Only one Shield may be used by a person at a time.
List and define the three types of legal shield contact.
Shield Bash - using a Shield to strike an opponent from a distance further than two steps away

Shield Check - using a Shield to strike an opponent starting from a distance less than two steps away

Shield Kick - kicking an opponent's shield (not explicitly defined in the BoW)


3.5.4. Shield Bashing, Checking, and Kicking is allowed.

3.5.4.1. A Shield Bash is defined as using a Shield to strike an opponent from a distance further than two steps away.

3.5.4.2. A Shield Check is defined as using a Shield to strike an opponent starting from a distance less than two steps away
Can you purposefully bash, check, or shield kick from behind?
No. Only incidental contact is allowed.

3.5.4.3. A person may not Bash, Check or Shield Kick an opponent's rear quadrant. Shield pushing or incidental contact in an opponent’s rear quadrant is allowed.
Can you shield kick a small shield or buckler?
Yes, but it is discouraged.

3.5.4.4. Shield kicking of small Shields and/or Bucklers is discouraged.
Can you contact an opponent in your head with the shield?
Yes, but it is discouraged.

3.5.4.5. Shield contact to the Head or Neck is discouraged.
Explain the hierarchy of who can initiate a grapple with whom, based on armor.
No armor can grapple anyone.
Leather can grapple anyone with armor.
Chain can grapple with chain or plate.
Plate can't initiate grapples.


3.6.1.1. A Combatant wearing no Armor may Grapple all opponents.
3.6.1.2. A Combatant wearing Leather Armor may Grapple any Armored opponent, but not unarmored opponents.
3.6.1.3. A Combatant wearing Chain Armor may Grapple opponents wearing Chain or Plate Armor.
3.6.1.4. A Combatant wearing plate Armor may not initiate a Grapple.
For grappling purposes, what is plastic safety equipment considered?
Leather armor, meaning they can initiate a grapple with anyone wearing armor. It still does not confer extra hits.

3.6.2. A Combatant wearing plastic safety equipment is treated as leather Armor for grappling purposes only.
What grappling moves are expressly forbidden?
Throws, unarmed strikes, joint/nerve holds, and grappling of the head or neck.

3.6.3. No throws, unarmed strikes, or joint/nerve holds. Grappling to the head/neck is not allowed.
What combatants may never initiate a grapple or be grappled, regardless of their armor?
Archers.

3.6.4. Combatants with Missile Weapons (Type 4, bow/arrows) may not initiate Grapples or be Grappled.
How should the word "HOLD" be used?
To indicate an unsafe situation and stop combat.

3.7.1. If during a battle an unsafe situation occurs, it is the responsibility of all Combatants (and Marshals) who see the situation to call “HOLD” and stop the battle. A HOLD stops the battle while the Marshal assesses the situation. The battle resumes only at the Marshal’s discretion.
What word must be called for a two-handed strike from behind to cause two points of injury?
"TWO"

3.7.2. Combatants attacking an opponent from behind with a two-handed strike from a Class 2 or 3 Weapon MUST shout “TWO”. This informs the opponent that the attack was a two-handed strike, and caused two points of Injury. If “TWO” is not called, the opponent should consider a successful strike to cause a single hit of Injury.
If "TWO" is not called when striking from behind with a two-handed weapon, what how many hits should be taken?
One, as if it was a single-handed strike.

3.7.2. Combatants attacking an opponent from behind with a two-handed strike from a Class 2 or 3 Weapon MUST shout “TWO”. This informs the opponent that the attack was a two-handed strike, and caused two points of Injury. If “TWO” is not called, the opponent should consider a successful strike to cause a single hit of Injury.
Can you lay a weapon against a shield to stop two-handed strikes from destroying the shield?
No.

3.7.3. Blocking a Weapon strike by laying a Weapon against a Target Area and/or Shield is illegal.
If your weapon is sheathed, can it block an attack if it is struck?
No.

3.7.4. Sheathed or otherwise worn Weapons cannot block attacks.
If you grab an opponent's striking surface, what happens?
That limb is lost.

3.7.5. Gripping the striking surface of an opponents Weapon results in the disabling of that limb.
If an opponent is kneeling on both knees and one is struck, what happens?
The non-disabled leg is injured.

3.7.6. If an opponent has both knees on the ground, a strike to either Leg is considered to have struck the good Leg. If the opponent is lunging or rolling around and has a disabled Leg and is hit in either, it is considered a hit to the uninjured Leg.
If an opponent is rolling on the ground and is struck in the legs, what happens?
The non-disabled leg is injured.

3.7.6. If an opponent has both knees on the ground, a strike to either Leg is considered to have struck the good Leg. If the opponent is lunging or rolling around and has a disabled Leg and is hit in either, it is considered a hit to the uninjured Leg.
How can you move if a leg is disabled?
By crawling or being otherwise realistically supported (not running or lunging from the disabled leg).

3.7.7. A Combatant who has their Leg disabled must either crawl on his/her knees or be realistically supported.
How is a bow broken?
By a strike from a Class 1 or Class 2 weapon.

3.8.1. If a bow is struck by a Class 1 or 2 Weapon, it is considered broken and cannot be used.
What does it mean if a bow is broken?
It cannot be used.

3.8.1. If a bow is struck by a Class 1 or 2 Weapon, it is considered broken and cannot be used.
At what distance may an archer no longer use a full draw?
Within 20 feet.

3.8.2. A half draw or throw for Class 4 Weapons under a range of 20 feet is required.
What is the minimum distance a missile must travel to score a hit?
The length of the missile (remember, this includes arrows, javelins, and rocks).

3.8.3. A missile Weapon must travel its entire length to score a hit.
How far must a missile deflect on contact to score a hit?
At least 30 degrees.

3.8.4. A missile Weapon is considered to have hit if there is significant deflection of the missile head (>30 degrees). Once the missile head has significantly deflected off a target, the missile is rendered harmless.
If a missile has already deflected and hits a second target, what happens to the second target?
Nothing. Once a missile has deflected, it no longer can harm anyone.

3.8.4. A missile Weapon is considered to have hit if there is significant deflection of the missile head (>30 degrees). Once the missile head has significantly deflected off a target, the missile is rendered harmless.
Must an archer call where their arrow hits?
No.

3.8.5. As an exception to rule 1.3, an archer who attacks with an arrow may determine and call a combat hit when attacking with such a Weapon.
Can an archer call where their arrow hits and expect their opponent to take that hit?
Yes.

3.8.5. As an exception to rule 1.3, an archer who attacks with an arrow may determine and call a combat hit when attacking with such a Weapon.
How can Class 4 or 5 weapons, other than arrows, be blocked?
By any means that keeps the weapon away from the target area. That make include striking with a weapon, or catching non-damaging portions of the weapon.

3.8.6.1. All Class 4 or 5 missiles besides arrows may be blocked by any means that keeps the missile away from a Target Area.
How can arrows be blocked?
Only with a shield. If a arrow is incidentally blocked with a weapon, it is considered to have gone through.

3.8.6.2. An arrow may only be blocked by a Shield. An arrow blocked by a Weapon is considered to have continued to travel in the same direction and strike the Target Area behind the Weapon.
What happens if an arrow is intentionally blocked with a weapon?
The blocker must immediately take death.

3.8.6.3. Intentional blocking of an arrow with a Weapon causes Death to the blocker.