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26 Cards in this Set

  • Front
  • Back
mechanics
the branch of physics that
deals with forces and the motion they create
rigid body
mechanical simplification
(abstraction) assuming the dimensions of an object do not change during movement or loading
fluid
a substance, like water or gasses, that flows when acted upon by shear forces
deformable body
biomechanical model that documents the forces and deformations in an object as it is loaded
rigid body is divided into:
static and dynamic
static
the branch of mechanics that
studies bodies at rest or in uniform motion
dynamic
the branch of mechanics studying the motion of bodies under acceleration
dynamics is divided into two brances
kinematics and kinetics
kinematics
the branch of mechanics that
describes the motion of objects relative to some frame of reference
kinetics
the branch of mechanics that
explains the causes of motion
inertia
the property of all matter to resist a change in its state of motion
mass
the resistance of an object to linear acceleration
weight
the downward (vertical) force
action on an object due to gravity
vector
a complex quantity requiring
description of size and direction
scalar
simple quantity completely defined by a single number (magnitude)
force
a push, pull, or tendency to distort between two bodies
moment (moment of force, torque)
rotating effect of a force
force motion principle
unbalanced forces are acting
whenever one creates or modifies the movement of objects
force time principle
the time over which force is applied to an object affects the motion of that object
balance principle
the stability and mobility of a body position are inversely related
coordination continuum
movements requiring generation of high forces tend to utilize simultaneous segmental movements, while
lower-force and high-speed movements tend to use sequential movements
range of motion principle
the amount of linear and angular motion used will affect the speed and accuracy of human movement
segmental interaction principle
forces acting in a system of
linked rigid bodies can be transferred through the links
optimial projection principle
there are ranges of optimal
angles for projecting objects to achieve certain goals
spin principle
spin is put on a projectile to affect trajectory or bounce
Hooke's Law
force and displancement of torque

torque=forceXperpendicular distance