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29 Cards in this Set

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Fluid Mechanics

How an object flow through fluid and the movement created in the fluid

Laminar flow

Smooth flow


High pressure


Low velocity


Increases drag

Turbulent flow

Decreases drag


Multidimensional


Changes in momentum


Varied pressure and velocity

Boundary layer

Is the fluid created a layer by 'sticking' to the outside of the object


When the object has a high velocity the boundary layer sticks closer to the back of the object


When the object has a lower velocity the boundary covers the object more evenly and separation develops further forward

Drag

As a moving object moves the fluid out the way of it's path the the fluid pushes back on the object creating resistance. This resistance is called drag.

Surface drag

the part of the drag on a body moving through a fluid that is dependent on the nature of the surface of the body.


Dependent of fluid viscosity and surface of object

Wave drag

When a body more through a fluid it produces pressure waves


Interaction between water and air

Pressure drag

Breaking away or separating of a flow of water


High pressure is developed in the leading surface and low is developed in trailing surface



Slipstreaming is when an runs, swims, cycles in the turbulent fluid created by the athlete in front of the to decrease the affects of the form drag


Bernoullis principle

Is as the speed increase in moving fluid the pressure decreases

Impulse

= size of force×amount of time


More time means less force on the object


More time more accuracy

Conservation of momentum

The total momentum of all the bodies before the collision is equally to the total momentum of all the bodies just after the collision

Factors the effect elasticity

Material rubber compared to stone


Pressure flat ball compare to and inflated one


Surface rebounded from sand compared to pavement


Velocity higher velocity lower elasticity


Temperature warm object have higher elasticity

Strength of drag is determined by

Velocity of movement more velocity more drag


Frontal cross section


Size and shape of object streamline to have more laminar flow over turbulent flow


Viscosity of fiuld

Momentum

The amount of motion an object has

Coefficient of restitution

Is the measure of elasticity


Elasticity is how quickly an object can return to its original shape.


(Bounce hight/drop hieght)^0.5

Angular momentum

The angular motion of an object is caused by a eccentric force not a concentric force


=angular velocity x angular momentum

Moment of inertia

Is the resistance to rotational motion


=mass × the distance alway from the axis.

1st class

Force axis resistance


⬇ ⬆


______________________________________



Speed and force

3rd class lever

Axis force resistance


Used for creating speed

2nd class lever

Axis resistance force


Used for producing Force

Torque

Is the eccentric force that causes objects to more


Torque = force × perpendicular distance of lever arm


Longer arm greater torque less force needed for the same amount of acceleration and object gainsb

Balance

The ability to maintain the body's equilibrium


COG


Stability


-resistance to movement


-bass support


-mass


Coordination continuum

Sequencing and timing body movements to produce speed


High force is simultaneous


High speed is sequential

Levers

Are a ridged bar that turns around and axis

Force motion

Law of inertia


Law of acceleration


Law of action reaction


Soccer


Rugby


Sprinter

Optimal projection

Distance


Flat flight


45° angle parabolic


High flight


Hight of release


Velocity of release

Range of motion

Total range of motion at key joints


Increasing = more force and velocity


Decreasing=accuracy

Segmental interaction

Body part move in sequence to produce a force


Energy transfered muscle to joints


Large strong muscles to small fast muscle

Sequential interaction

The transferral of energy across body segments and joints to achieve maximal force


Segments must be coordinated


Each segment sequentially stabilised Maximise the number of segments large to small body segments


power/velocity vs


precision/accuracy