• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/65

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

65 Cards in this Set

  • Front
  • Back
20th Century Psychology
based on conscious experience and introspection to gain access to mind
John B. Watson
scientific psycology of observable behavior; popularizer of a stricly behavioristic approach to child-rearing
Watson's Principles of Behaviorism
the goal is to study behavior, not the mind

to understand behavior, must understand environmental conditions that produce it
associationism
the connection of experiences

- watson
functionalism
an emphasis on adaptation to enviornment

-watson
pragmatism
practicality

-watson
materialism
mind is mechanistic matter

-watson
experimentalism
anything can be solved by experimental trial

-watson
reinforcer
a stimulus that increases the probability of response that precedes it
positive reinforcement
increases behavior by presenting a desirable stimulus
eg. food, money
a) primary; unlearned; eg food
b) secondary; learned; money, praise
negative reinforcement
increases behavior by removing an aversive stimulus. eg) shock
a) primary - eg; shock turned off
B.) secondary - eg;escaping shock chamber
punisher
a stimulus that decreases the probability of the response that preceded it
a) positive- swats person for fighting
1) primary- shock; slap
2) secondary-scowl; disapproval
b) negative-turn off tv; if fighting continues; take away ice cream; money
reinforcer
defined in terms of its effects; if it increases the rate of responding -> reinforcer
partial reinforcement
or "intermittent reinforcement" -> increases resistance to extinction
shaping
reinforcing successive approximations of goal behavior
extinction
stop giving reinforcers
response/ reinforcement interval
interval b/w response and administration of the reward or punisher is CRITICAL
verbal skills help/ delays make difficult to connect response and consequence

animals and young children 1/2 - hurts!!!!!!!
fixed-ratio schedule
- skinner

occurs when reinforcer are given only after the organism has made a specified number of responses

* this schedule of reinfoecement becomes an incentive to work harder, such as for a person who makes a commission for each car he might sell
variable interval schedule
-skinner

a person might be reinforced by scoring well on a pop quiz given at various intervals or time frames throughout a semester

- a person would have to be alert and ready to respond appropriately to the intro. of this type of reinforcer
variable ratio schedule
-skinner

-based on a varying number of responses between reinforcers, but there is a great variability around the average
-one can see that various types of gambling operate using this schedule of reinforcement
superstitious behavior
a single reinforcer of this kind may be powerful enough for a person or an amimal to repeat accidentally reinforced behavior more frequently
-persist throughout life and require only occasional reinforcement to sustain them
an application of behavior modification
token economy; tokens can be exchanged for valued objects or privileges as a reward for desirable behavior
punishment & skinner
he was opposed o the use of punishment as a means of controlling behavior

-didnt work as well as rewards
-temporary suppression of behavior
unwanted side effects of punishment
suppression of a wide range of behavior in addition to the intended reinforcer

- only works IN THE PRESENCE of a person or situation related to punishment ; does not generalize

ex. J.A Martin
fear and anxiety conditions
ex. Azrin
Pain-elicitred aggression
reward vs. punishment
- does not convey as much info as reward

-a reward tells the subject what to do
- a punishment may convey what not to do, but does not indicate what the subject is supposed to do
negative reinforcement criticism
invovled aversive or noxious stimulus, removal of which is rewarding, such as a loud noise or an electric shock continues until the subject emits a desirable behavior; however, it does not always work whereas positive reinforcement is more consistently effective
skinner approach to behavior assessment
functional analysis - involves 3 aspects: the frequency of behavior, the situation in which behavior occurs, the reinforcement associated with the behavior

- the goal is to modify behavior, not change personality

-favored the ideographic method over the nomothetic approach
three approaches to assessing behavior
direct observation (behavior traces)
self-reports; carried out thru interviews and questionnaires
physiological measurements; heart rate, muscle tension, brain waves
sign vs. sample approach
sign approach - used to assess personality
sample approach - used to assess behavior
single- subject designs
- reversal experimental design
4 stages:
1) establishes a baseline for the subjects behavior (dep. variable) which is observed to determine the normal rate of response before any modification
2) conditioning, or experimental stage; independent variable is introduced
3) reversal; determines whether some factor other than independent variable is responsible for the learned behavior
4.) procedure applied to beh. mod - reconditioning stage is added
Bandura's view of Social Learning
humans learn by watching others; don't have to produce a behavior yourself to learn the consequences of producing such behavior -> observational learning
Social Learning before Bandura
a response needs to be produced in order to be reinforced, and hence strengthened
Observational Learning
Skinner and Bandura - behavior is learned

bandura- trial and error and consequent reinforcement is less common and less effective than social learning and "vicarious reinforcement"
vicarious reinforcement
involves learning or strengthening a behavior through observation and developing expectations for consequences of that behavior
cognitive approach
imagine possible outcomes, calculate probabilities, set goals, and develop strategies
Modeling
a learning technique that involves observing behavior of others ( the models ) and participating with them in performing the desired behavior

- bandura ; acquire responses that we have never performed or displayed previously and to strengthen or weaken existing responses; bandura allows of cognitive processes which mediate the effects of observation

- genetically based vs. derived process
- efficient alt. to shaping
Process of Imitation (modeling)
attending to the model
coding the behavior into memory
retrieving the behavior from memory
performance of the modeled behavior
the role of incentives
bobo doll study
less aggression in model-punished group than in any other group

kids can learn to produce aggressive responses and will only do so if punishment is unlikely
reciprocal determinism
recognizes that the person, environment, and behavior all influence one another in a dynamic way (system); env. not only causes behavior, but is influenced BY behavior

personality influences behavior
Bandura's Self System
consists of cognitive structures that enables to percieve, evaluate, and regulate behavior
self-regulation
devise sub goals in order achieve a large goal, and we reinforce ourselves as we achieve each of these smaller sub goals along the way
disinhibition
behaviors a person usually suppresses or inhibits may be performed more readily under the influence of a model; weakening of an inhibition or restraint through exposure to a model
Skinner vs Bandura
Skinner - reinforces control behavior
Bandura - the models control behavior
banduras factors which influence modeling (3)
characteristics of models affect our tendency to imitate them
characteristics or attributes of observers determine the effectiveness of observational learning
the reward consequences associated with the behaviors can affect the extent of modeling and even override the impact of models and observers characteristics
Characteristics of Model and Observer
Model: more like us, same sex and age; more likely to be imitated
Observer: low in self confidence and self efficacy tend to imitate behaviors of others; internal state of observer can influence degree of modeling ( anger, anxiety)
retention of information (2) ways
imaginal internal representational system
verbal system
production processes
-> practice makes perfect
production
incentives and motivation
influence attentional and retention processes
self-efficacy
feelings of adequacy, efficiency, and competence in coping with lifes problems

crucial factor in determining success or failure throughout the entire life span
low versus high self efficacy
individuals low in self-efficacy tend to see themselves as controlled by powerful forces outside of their control (external locus of control)
high - control over outcomes in life and greater self confidence

high levels of physiological and emotional arousal can interfere with self-efficacy
BANDURAS GOAL
social cognitive theory was to modify or change unwanted learned behaviors

applied modeling techniques to eliminate fears and other intense emotional reactions

guided participation & covert modeling
Julian Rotter
social learning theorist sought explanation for behavior and personality outside and inside the organism

locus of control most studied variables in psychology
Locus of control
some people believe reinforcers depend on their own actions, other people believe their reinforcers are controlled by other people and outside forces

related to parental behavior

can be generalized over many situations; unlike bandura - specified to particular situation
internal locus of control
person who is self-controlled

self-mastery, illness prevention, illness management, self blame, with self mastery most closely associated with physical well being
external locus of control
other people, fate, or forces beyond their control

single parenting
self-report inventories
scale; assess locus of control

results: girls high internal locus of control, increases with age and peaks at middle age

test perf. low social class - high external locus ->cultural differences
Marvin Zuckerman and Sensation Seeking
sensation seeking; a traight in people by a desire for sensational, to have intense sensations and experiences, and willingness to take phys, social, legal, or financial risk for the sake of having the experience

SSS - sensation seeking scale, 40 page paper and pencil questionnaire
Factor Analysis and Sensation Seeking
4 components
1. thrill and adventure seeking
2. experience seeking
3. disinhibition
4. boredom susceptibility
low vs high sensation seekers
low - tend to have phobias or OCD behaviors

high - creative, original thinkers, seek fantasy within selves
Martin P. Seligman and Learned Helplessness
limited domain aspect of personality; observed in lab w/ dogs

beneficial effects f having control over ones life and increased feelings of being in control of own lives
explanatory style
a way of explaining to ourselves our relative lack of control over our environment

optimistic - prevents helplessness
pessimistic - spreads helplessness to all facets of life
attribution model
cognitive explanation; suggests wwe attribute our failures to our lack of control over our selves

pessimists - attribute failure to interal stable and global causes
optimists - attribute failure to external, unstable, and specific causes
Positive Psychology
deals with happiness, excellence, and optimal human functioning
happy personality
subjective well-being or life satisfaction and define it as the cognitive evaluation of the quality of ones own life experience and the possession of positive affect

adequate income neccessary but not sufficient prerequisite for happiness; helath appears to be neccesary but not sufficient condition for subjective well-being

low neuroticism and high extraversion correlated significantly with national levels of subjective well-being

self efficacy and internal locus of control are positively related to life satisfaction
subjective well being
feeling happy, thinking life is satisfying

self reports - only measures