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9 Cards in this Set

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Conditioned Punisher
A previously neutral stimulus that has been paired a number of times with an established punisher and consequently functions as a punisher itself
Generalized Conditioned Punisher
a conditioned punisher that has been paired with a variety of other punishers. The word no is a generalized conditioned punisher for many people
Negative Punishment
a type of punishment in which the occurrence of a behavior is followed by the removal of a reinforcing stimulus. It results in decrease in the future probability of the behavior
Positive Punishment
a type of punishment in which,. Contingent on the behavior, an aversive stimulus or event is presented and the probability of the behavior decreases in the future
Punisher
a stimulus or event that, when presented contingent on the occurrence of a behavior, decreases the future probability of the behavior.
Punishment
the process in which a behavior is followed by a consequence that results in a decrease in the future probability of the behavior
Response Cost
a negative punishment procedure in which, contingent on a behavior, a specified amount of a reinforcer is removed
Time-out from Positive Reinforcement
a type of negative punishment in which, contingent on the occurrence of the problem behavior, the person loses access to positive reinforcers for a brief period. Typically, the person is removed from the reinforcing environment in a time-out procedure.
Unconditioned Punisher
a stimulus or event that is naturally punishing because avoiding or minimizing contact with such a stimulus has survival value. No prior conditioning is needed for an unconditioned punisher to function as a punisher. Examples are painful stimuli or extreme levels of stimulation.