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278 Cards in this Set

  • Front
  • Back
Howie Seago
-wasn't taught asl as child .. learned it in school
--advocates early exposure to asl

ACTED IN:
-1st episode of star trek
-Happy Hand Tale
-Rainbow's End
-Nat'l Deaf Theatre
Thomas Coughlin
-1st deaf priest (N.America)
-went to Rochester School for Deaf

-Started "MARK 7" camp

-grew up in deaf family (community)
-believe deaf people need to be OPEN
Paul Johnston
DEAF TEACHER
-taught fine arts to hearing
-wanted to teach art history alongside deaf culture

(got pHD @ Penn State)
Dennis Schenemauer
-went to residential school
-went to Seattle Community College (instead of Gallaudet)
-assoc. degree in Accounting
-BA in Liberal Arts

-Used interpreters

-Taught Chimp Washo (asl)

-death due to Aids
MJ bienvenue
-born deaf in deaf fam

-went to deaf residential school
---that switched to Rochester Method

-relay interpreter

-TAUGHT ASL TO HEARING

-started the "BI-CULTURAL CENTER"
started bi-cultural center
MJ Bienvenue
taught Chimp Washo

passed away due to aids
Dennis Schenemauer
Taught hearing fine arts students
Paul Johnston
1st deaf preist
Thomas Coughlin
went to rochester school for deaf
Thomas Coughlin
started "MARK 7"
Thomas Coughlin
deaf people need to be OPEN
Thomas Coughlin
actor (star wars, happy hand tale, rainbow's end, NAT'L DEAF THEATRE)
Howie Seago
wasn't taught asl as child - learned in school
howie seago
advocates early exposure to ASL
howie seago
determined to teach art history alongside deaf culture
Paul Johnston
went to Penn State
Paul Johnston
lived in residential school
then went to Seattle Community COllege instead of Gallaudet
Dennis Schemenauer
assoc degree in accounting/
BA in liberal arts
Dennis Schemenauer
used interpreters
Dennis Schemenauer
taught ASL to hearing kids
MJ Bienvenue
Non Manual Signs (NMS)

4 types:
1. eyebrow movement

2. eyes (gaze & blinking)

3. employment of cheeks

4. Mouthing
Mouthing's importance
impacts the meaning of signs just as pitch of voice impacts meaning of words
4 Functions of NMS
1. reflects emotional state

2. constructed action (ie classifiers)

3. conversation regulator

4. grammatical markers
Two Specific Functions of Mouthing
(NMS)
1. LEXICAL :
linked to particular asl sign ... other signs can't be substituted

2. MODIFER:
change / add meaning to ANY sign
PAH

nms
*FINALLY*

lexical



[finally signed = pters flip away from head 1x... similar to 'success'"
AFF

nms
*NEED* / *Have to*

lexical

I **have to go** to my friend's apartment
SAM

nms
*SAME*

lexical
FISH

nms
*FINISH*

lexical

"i am done studying for the test"
GAGA

nms
DRINKING LIQUID

lexical

'the girl can drink *SO MUCH*"
WHOP

nms
I wooped the test

lexical
nms for skinny
(modifier)
oo
small medium large

nms
modifiers

oo

mm

cha
cs

nms
close in proximity

modifier
*****

pt to head then down to husband
beleif
hit pter with palm side of fist
fool you
hit pter w back of fist
impact
"i" circle under palm
inferior
hand to pointer (no fist)
surround
P's on top of eachother -- move like 'make'
producer
c circle to chest
character
tap thumbs of 5's alt on chest
hollywood
pters flip out 2x from head
acheivment

success

accomplish
fist move up on bottom of arm
foundation
palms together switch locations (one now up other now down)
become
fist --> hand hit pointer
expose
c's back and forth in front of you
communication
2hands "m" xanthrow
museum
r circle at head
realize

(also = reason)
c circle pointer
culture
L-A
louisiana
pull hand off side of palm
skills
g circle to palm
graduate
rt palm hit down past lft palm
humility
l's out to s's
linguistics
4 at side of stomach
gutsy
5's at face alt
embarassed
claw to fist in front of chin
fond

caring
v behind shoulder
memories
thumb on palm move forward
impress
hand next to head - out twice / tongue out
pretend
10's both up chest
live / life
not + same as
uncommon
10 circle to back of hand
establish
5 fingertips brush past eachother
ANYWAY

gray
whatever
no matter
p circle to back of hand
principal
wipe forhead --> 10
because
people + same as
peers
hit hand then throw hand up next to face
calling on by god
pter to head then move toward lft pter
goal
hand brought toward you
welcome
k brush past left palm + residential
kendall school
f's at bottom -- circle up and meet
important
1-2 + l's to s's
bi-lingual
small 4 finger move at eachtoehr
battle
rt tips flip off left palm
rejected
t-->l twisting hands
translate
d's back and forth in front of you + er
director
rt hand go under left (both palms down)
fax
work work work
grueling
pters face eachother and circle
struggle
h up and down
history
palms face down move up and down
subservient
fists out to c's then back to clasp
dissilusionment
s's move down 2x
potential
p move up down both sides of palm
program
h-c
handicapped
1-2 + c around pter
bi-cultural
r xanthrow + m's in "way"
rochester method
hit tips of rt on left palm repeatedly
encore
bird beak over eye 1x
gallaudet
mid fingers both snap / or flip out
fluent
bent palms together - move apart
seperate
10 up arm then palm back down arm
everything
side palm up arm in disjointed motion
improve
palms face out push out 2x
wonderful
x xanthrow
texas
r's brush past eachother
relatives
make "street" with two hands
way
10 thumbs alt hit chest + er
actor
hand circles to --> "IN"
involve

include
2hands f's both move down
decide
f's start apart and come to link together
connect
mid fingers alt on chest
excited
c's palms up flip down
chance
pt to head + c palms up and flip down
compromise
fists -> palms facing down
drop out
palm pushes down fist
opressed
palms down move both toward you and close
accept
o-> p's flip out
opportunities
h make cross on head
catholic
mid finger on chin flip out
lucky
fist to open going up chest
inspire
mid finger grab side of palm and out
talent
a circle to chest
attitude
2hands -- 5's next to head move out 2x
creative
hand make arc
rainbow
s down palm (toward you)
script
v @ eyes -- and down hitting and past up leeft palm
outlook
rub palms together
motivate
l's hit eachother 2x
(ie 'right' 2x)

-- PROPERLY
mid finger up mid chest (small) once + same as
(ie feel+same)

EMULATE
find
discover
2hands--- e forward to d
educational
p up and down in front of forehead
philosophy
fist at chest out to open palm
express
circle palm landing tips on lft palm
center
VAL
valedictorian
rt grab left tips move foreward 2x
leadership
tears + baby
cry baby
pinkies of rt palm slide along thumb of lft palm
major
flat 'o' to open o on chest
self esteem
pt to head + strong
= confidence
schoool + area
campus
center + west
mid west
rt open to bent 5 over past left fist
influence
tap fingers of v on back of left fist
save
h circle to back of fist
national
bent v move up and zigzag
touring
10s follow eachother
pursue
pt to chin(no face)
disappoint

(w/face = bitter)
d circle + l circle
deans list
pt to head + slow
mentally slow
pters make "path"
while
h flips onto other h
gain
s's palms face you near eachother - both flip out
safe
bent v circles mouth + p up and down both sides of palm
oral program
twirl pters + grab left fist shake
signed english
book in circle
bookworm
c go out over fist
forced
side of rt palm down lft palm + day
someday
hand grab cheek 2x
experience
game 1x
challenge
s-f
sanfrancisco
s down arm
stage
5's at sides like making belly
encourage
pt to head then 2 f's both move down
determination
fists away from eachtoher to 5's
illuminates
grab both tips of left hand's v
whether
5 past 5 both palms face you
absence
i hand's thumb side hits lft palm
identity
b's palms down swing back and forth
behavior
2 hands move in toward eachother
introduce
r circle to palm then m slide past palm
role model
"make"
create
b-r
baton rouge
city wiht twist
community
5's palm down move toward you to claw
auditorium
thumb side of rt palm up left palm
development
L flip out from nose
latin
r hit palm 2x (one at top one at bottom)
rules
same as
similarities
claws at shoulders to fists
brave
cl_b
clubs
old + thumb up
oldest
p swing over lft arm
poems
claws palms face down move back and forth together
perform
k's hit eachother slightly
figures
story + book
story book
f's grab eachother sliding past eachother
message
f's move out - reiterate
perfect
university with an "S"
seminary
f's together move away from eachother
degree
p circle to cest
personal
f's circle around eachother
insetad
v back and forth in front of lips
read lips
g brush neck 2x + f tap down 2x
deacon
f's alt move back and forth in front of you
describe (=explain)
name 1x
mentioned
10 go down other 10 then up into "1"
everyone
baby + hit k's
nursery
not + palm brush top of fist toward you
(not enough)

inadequate
bent palm tap 2x
remind
rt move away from 'close' positiion with left
from that point on
hug but arms not crossed
army


military
plane 2x + er
pilot
w circle from shoulder
s hit palm like lawyer
university
washington state university
shake s out to 5
shakespear
go 2x
attend
wrong 2x (no eyebrows)
mistakes
v's back and forth in front of eyes
visible
h move rt h
hard of hearing
tap c on neck 2x
marines
wiggle rock under nose
kids
twist pters 2x
injury

(hurt = 1x)
4 from head up
invent
5 wave 2x next to head
speech
h down palm
label
pring pter to other pter
until
'no' on hips
navy
claws move together to fists
abbreviated
alarm but palm face up
discuss

/ argue (with expression)
palms face eachtoehr both move rt at same time 1x
plan
palms face eachtoehr both move rt at same time twice // circular
prepare
l spin to chest
loyal
p spin and land on side forehead
political
s palm face you -- flip out so palm face out
revolution
tap thumb of a 2x on mouth
secret
rub thumb of a down mouth 2x
bear with me
wiggle fingers
fingerspell
a - f + plane
airforce
c face out -- tap mid of c with side of rt palm
psychology
c face in =- tap mid of c wiht side of rt palm
annoy
pters both flip down toward eachother
happen
true + work
true business

(it really happened)
happen + impact
happen hit

(an event occuring)
do what in circle
what are you doing
whats up
whats up
h hit nose 2x + zero
funny zero

its not a laughing matter
pter touch forehead, me, 0
think me nothing

--(how dare you belittle me)
think + easy+ you
used as a challenge
claw --> fist under chin(at neck)
yewed

eating humble pie
v on side palm wiggle
im' no the fence

(i'm undecided)
mind + frozen me
i can't think
mind + stunned me
i'm dumbfounded
argue + worthless
you're wasting your time arguing
imagination too much you
your letting your imagination run away with you
imagination wow you
you're imagining too much
like zero me
i dont like that at all
interest zero me
i'm not interested at all
second you me
i agree wwith you 100%
look at me finish
stop staring at me
pity zero
i have no pity
money comfy you
you're well-off financially
me bawl out
i blasted them
eager zero me
i'm not enthusiastic at all
wide awake all night me
couldn't sleep a wink last night
bawl him out - worth nothing
no use to bawl him out, he wont learn
mid finger across forehead
draw blank
basic role shift sequence

*hit or miss object*
1. tell where you and other person are located
(ie position&distance)

2. name the object

3. tell how object is passed between the two people

4. tell the outcome
(catches object
drops
is hit by
see object just in time
is nearly hit by object)
basic role shift sequence

*oops*
1. tell where you and other person are located
(ie position&distance)

2. tell what the person is doing

3. tell how the liquid is passed between the two people

4. describe the result and the person's reactionm
basic role shift sequence

*how did it happen*
1. describe the kind of barrier/ surface (LCL)

2. describe the fall (SCL:V + reaction)

3. describe the result of the fall / & or comment on accident
role shift

INITIATOR's View
1. tell where the other person is (receiver)

2. tell how you touched the other person

3. role shift ot the receiver to complete the action
role shift

RECEIVER's View
1. tell wehere other person is (initiator) and how they approached u

2. tell how they touched you (while still maintaining receiver's pt of view)

3. indicate YOUR reaction
3 variations of INIATOR"S view role shift
1. use corresponding gesture

2. show receiver's response

3. show receiver's change in position
role shift: initiator view--

Using Corresponding Gesture
1. tell where receiver is

2. tell how you touched them

3. use corresponding gesture
(IE role shift to receiver and use gesture in reaction to touch)
role shift: initiator view--

Show Receiver's Response
1. tell where reciever is

2. tell how you touched them

3. show receivers response (don't role shift ... just indicate the receiver turned and looked at your and indicate their reaction in your face)
role shift: initiator view--

Show REceiver's change in position
1. tell where receiver is

2. tell how you touched them

3. show receiver's change in position (don't role shift -- just use SCL:V to show change in position)

[[SCL:V= semantic classifier.. showing motion]]
telling narrative

(sequence)
1. introduction (CONTEXT)
-describe enviro or people
-relationship of people
-time / place

2. BODY
-describe situation leading to incident
--elaborate on thoughts / reactions / feelings

-tell what happened
--for incident: use role shift sequence
--- time reactions to coincide with action
--use transition
--tell results

3. CONCLUSION
--frame the story -- include ONE of these:
*what person thought / learned / resolved never to do again
*what happened afterward
*a general comment about the story itself ("interesting")
ICL
instrument classifiers

show how a person handles an object
(normally used with role shift)

ie
*pass flowers
*receive flowers
(how somehting held / given / received)

*toss *catch
(the size and shape of ball.. .and with role shift, how ball is tossed and caught

***ESP want to use if your story involves a mishap with an object
ECL
element classifiers

represent movements of elements (air smoke water rain fire light)

IE
*liquid splashed
*liquid squirted

***ESP want to use if your story involves a mishap involving liquids
(use ECL to show where liquid ccame from and (role shift to show:)where it landed
LCL
locative classifiers

tells location of object and/or its relative movement

**the description of movement usually accompanied by facial expressions to show distance / or speed of movement

(fast = oo + squinted eyes)


**can be used to represent barriers
(ie refer to shape and location of object that causes someone to trip / fall

"C" hand palm down represents a BULKY object

B hand palm down represents a flat object

1 hand with palm down represents a long / thin object
SCL
semantic classifier

describe wehre person is located.. where they moved.. and/or how they moved
*with facial expressions*

a "vertical 1" handshape illustrates how person approaches / leaves a scene

"V" handshape used to show the person's position
(sitting /standing / lying)
**used to describe falls---- tells if fall is forward or backward

**FACIAL EXPRESSIONS ACCOMPANING SCLS**:
-"ahh"
indicates person is airborne or falling

-"pow"
used for both obejcts and people when there is an IMPACT
BCLs
body classifiers

show's a person's actions ((show how a person moves his arms / shoulders /head))
*ALWAYS used with role shift

--- theupper part of your body only -- enacts the verb of the sentance ... ie putting hands on hips / hitting head in frustration
BPCLs
body PART classifiers



represent specific parts of the body in action
(ie actions of the legs and feet using your hands)

BPCL handshape "X":
-show action of legs (run/jump/crossing legs)
(use facial expressions to show how they did action.. ie easily/in panic..)

BPCL handshape "B":
-represents feet and toes
(actions like tapping floow / wiggling toes
describing an injury
modify the sign to show where the injury is located

-"cut"

-"puncture"

-"limb cut off"

-bruise on ..

-lump on...

-scratch on...

-broken bone

-burn on..

-bleeding from...
When BPCL's used to describe body part outside of sign space..
-name body part
-use next BPCL to represent this bodypart
-show where injury is

*ie
fs-"Leg"
use BPCL 'forearm' to show injuries between knee and foot
TRANSITIONS::
use OOPS to transition from an uneventful situation to an unexpected one
Whole-Part
1. set up the whole **RAISE EYEBROWS**

2. tell about hte part (use % or fraction / ratio)

3. contrast the part with the rest of the whole and add a comment(interesting)


"all deaf children, 1:12 have deaf parents"
Listing
1. RANKING
-establish topic (raise eyebrows)
-ask rhetorical question about topic
-list items by rank on weak hand

2. TOP FIVE
-est. topic (raise eyebrows)
-ask rhetorical question to focus on topic
-list items on weak hand

3. TOP, MOST, OLDEST
-est topic (raise eyebrows)
-list items on weak hand
-ask rhetorical question
-tell which is the top / most / oldest
Comparisons
1. name topics being compared (using contrastive structure)
2. pose rhetorical question
3. give answer
4. give interpretation by addressing either
*why its true
*what should be done

OR

1. pose a question
2. name topics being compared (use contrastive structure)
3. supply answer
4. give interpretation
(adressing either why its true or whta should be done)
illustrate a fact
1. broach the subject

2. name the topic (raise eyebrows)

3. pose rhetorical question

4. explain
whole/part
using FRACTION
1/4 = 1 move down to 4

(<1/10 palm face out
>1/10 palm face you)
whole/part

RATIO
whole with rt hand the show part with left hand moving away from whole
whoe/part

PERCENT
sign number followed by percent sign
ranking

1st place
point to thumb on weak hand
"contrastive structure"
used when fact is about comparing two topics

-establish one topic in space to left
-est other topic in space to rt

-when signing info about obj to left all info must be signed in left space...

**to do this name topics and then pose a rhetorical question or vise versa**
rainking TOP MOST OLDEST
point to list of itens on weak hand

nod when point out finger that represents answer