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54 Cards in this Set

  • Front
  • Back
The Quest
search for someone or some object, which when it is found and brought back will restore life to a wasted land, the desolation of which is shown by a leader's illness.
The Task
to save the kingdom, to win the fair lady, to identify himself so that he may assume his rightful position, the hero must perform some nearly super human deed.
The Initiation
this usually takes the form of an adolescent coming into his/her maturity with new awareness and problems along with a new hope for the community. This awakening is often at the climax of a story.
The Journey
hero goes in search of some truth or info to restore life to the kingdom; he must descend into a real or psychological hell and is forced to discover the blackest truths quite often concerning his own faults; once the hero is at his lowest point, he must accept personal responsibility to return to the world of the living; this could also appear as a group of isolated people (trapped on a boat, bus, island) to represent society.
The Fall
a descent from a higher to lower state of being. Experience involves a defilement and/or a loss of innocence and bliss. The fall is often accompanied by expulsion from a kind of paradise as a penalty for disobedience and moral transgression
Death and Rebirth
grows out of parallel between cycle of nature and cycle of life. Morning and springtime represent birth, youth, and rebirth. Evening and Winter represent old age or death.
Nature vs. Mechanized World
Nature is good while technology and society are often evil.
Battle Between Good and Evil
Obviously the battle between two primal forces. Mankind shows eternal optimism in the continual portrayals of good triumphing over evil despite great odds.
The Unhealable Wound
The wound is either physical or psychological and cannot be healed fully. Indicates a loss of innocence. Always aches and drives the sufferer to desperate measures.
The ritual
actual ceremony that initiate experiences that will mark his rite of passage into another state (wedding, funeral)
Light vs. Darkness
Light suggests Hope, Renewal or illumination. Darkness suggests the unknown, ignorance or death
Water vs. Desert
water is necessary to life and growth and so it appears as a birth or rebirth symbol; the appearance of rain in a work that can suggest spiritual birth or rebirth; characters who live in the desert are often "dead" to morals or the "good side"
Heaven vs. Hell
Gods live in the sky or mountaintops; Evil forces live in the bowels of the earth.
innate wisdom vs. Educated Stupidity
uneducated characters can often be wise using their common sense while some very educated characters have no common sense.
Supernatural Intervention
the gods most often intervene on the side of the hero to assist him on his quest
Haven vs. Wilderness
for the hero, places of safety are required for time to regain health and resources' the hideouts are often in unusual places
Fire vs. Ice
fire can represent knowledge, life, light, and rebirth while ice represents ignorance, darkness, sterility, and death.
Magic Weapon
some object used to fight the forces of evil that has magical properties
The Hero
mother is sometimes a virgin, circumstances of birth are unusual, some attempt made at birth to kill him; raised by foster parents, returns to kingdom to right the wrongs, marries a princess, becomes King, meets a mysterious death, body is burned rather than buried
Young Man from the Provinces
Hero is taken away as a young man and raised by strangers. When he returns home, he can view problems objectively and can solve them easier
The initiate
young heroes or heroines who go through training, usually innocent and wear white.
Mentor
teacher or counselor to the initiate, often are father or mother figures to the hero or heroine
Father-Son Conflict
father and son are separated and do not meet until the son is an adult; often the mentor is loved and respected
Hunting Groups of Companions
loyal companions willing to face any number of dangers to be together
Loyal Retainers
somewhat like servants to the hero who are heroic themselves; their duty is to protect the hero and reflect the nobility of the hero; they are expendable
friendly beast
a beast on the side of the hero that shows that nature sides most often with the forces of good
Devil Figure
evil incarnate offers worldly goods, fame or knowledge to the hero in exchange for possession of the soul
Evil Figure with Good Heart
redeemable evil figure saved by the nobility or love of the hero
Scapegoat
animal or human who is unjustly held responsible for others' sin; sacrificed but they often become more powerful force dead than alive
outcast
figure banished from a social group for some crime against his fellow man (could be falsely accused for a crime or could choose to banish himself from guilt)
Earthmother
offers spiritual and emotional nourishment to those she meets; shown in earth colors and has large breasts and hips symbolic of her child-bearing capabilities
Temptress
sensuous beauty; brings about the hero's downfall because he is physically attracted to her
platonic ideal
female figure who provides intellectual stimulation for the hero; he is not physically attracted to her
Damsel in Distress
female character who needs hero to rescue her from either emotional or physical danger
Star- Crossed Lovers
two lovers forbidden to be together because of rules of society or family; often ends in tragedy
Creature of Nightmare
animal or creature disfigured or mutated; antagonists of story
Circle
unity, harmony, cycles of life,
Rock
Foundation, Strength
River
Peace, Unity, Harmony
Tree
New beginnings, History, Hope, Inspiration
Archetype
universal emulations of the collective unconscious that shapes us
sign
something that tells you something, is dedictive
symbol
a certain object or thing used in books to symbolize a major theme or value, something abstract, intangible
Young
youth, innocence, naivety
Shepherd
Wise Old Man
Path of No return
no turning back
Dragon of Pendor
obstacles
Slay
to overcome obstacles
travel alone
no one else can make the journey for the hero
forest
unknown, uncertainty
path on the left
temptation, easy way out
path on the right
struggle, dangerous
selects path on the left
takes easy way out
Golden Stone
accomplishment, self-actualization