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54 Cards in this Set
- Front
- Back
The Quest
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search for someone or some object, which when it is found and brought back will restore life to a wasted land, the desolation of which is shown by a leader's illness.
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The Task
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to save the kingdom, to win the fair lady, to identify himself so that he may assume his rightful position, the hero must perform some nearly super human deed.
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The Initiation
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this usually takes the form of an adolescent coming into his/her maturity with new awareness and problems along with a new hope for the community. This awakening is often at the climax of a story.
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The Journey
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hero goes in search of some truth or info to restore life to the kingdom; he must descend into a real or psychological hell and is forced to discover the blackest truths quite often concerning his own faults; once the hero is at his lowest point, he must accept personal responsibility to return to the world of the living; this could also appear as a group of isolated people (trapped on a boat, bus, island) to represent society.
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The Fall
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a descent from a higher to lower state of being. Experience involves a defilement and/or a loss of innocence and bliss. The fall is often accompanied by expulsion from a kind of paradise as a penalty for disobedience and moral transgression
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Death and Rebirth
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grows out of parallel between cycle of nature and cycle of life. Morning and springtime represent birth, youth, and rebirth. Evening and Winter represent old age or death.
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Nature vs. Mechanized World
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Nature is good while technology and society are often evil.
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Battle Between Good and Evil
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Obviously the battle between two primal forces. Mankind shows eternal optimism in the continual portrayals of good triumphing over evil despite great odds.
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The Unhealable Wound
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The wound is either physical or psychological and cannot be healed fully. Indicates a loss of innocence. Always aches and drives the sufferer to desperate measures.
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The ritual
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actual ceremony that initiate experiences that will mark his rite of passage into another state (wedding, funeral)
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Light vs. Darkness
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Light suggests Hope, Renewal or illumination. Darkness suggests the unknown, ignorance or death
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Water vs. Desert
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water is necessary to life and growth and so it appears as a birth or rebirth symbol; the appearance of rain in a work that can suggest spiritual birth or rebirth; characters who live in the desert are often "dead" to morals or the "good side"
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Heaven vs. Hell
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Gods live in the sky or mountaintops; Evil forces live in the bowels of the earth.
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innate wisdom vs. Educated Stupidity
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uneducated characters can often be wise using their common sense while some very educated characters have no common sense.
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Supernatural Intervention
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the gods most often intervene on the side of the hero to assist him on his quest
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Haven vs. Wilderness
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for the hero, places of safety are required for time to regain health and resources' the hideouts are often in unusual places
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Fire vs. Ice
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fire can represent knowledge, life, light, and rebirth while ice represents ignorance, darkness, sterility, and death.
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Magic Weapon
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some object used to fight the forces of evil that has magical properties
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The Hero
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mother is sometimes a virgin, circumstances of birth are unusual, some attempt made at birth to kill him; raised by foster parents, returns to kingdom to right the wrongs, marries a princess, becomes King, meets a mysterious death, body is burned rather than buried
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Young Man from the Provinces
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Hero is taken away as a young man and raised by strangers. When he returns home, he can view problems objectively and can solve them easier
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The initiate
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young heroes or heroines who go through training, usually innocent and wear white.
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Mentor
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teacher or counselor to the initiate, often are father or mother figures to the hero or heroine
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Father-Son Conflict
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father and son are separated and do not meet until the son is an adult; often the mentor is loved and respected
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Hunting Groups of Companions
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loyal companions willing to face any number of dangers to be together
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Loyal Retainers
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somewhat like servants to the hero who are heroic themselves; their duty is to protect the hero and reflect the nobility of the hero; they are expendable
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friendly beast
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a beast on the side of the hero that shows that nature sides most often with the forces of good
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Devil Figure
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evil incarnate offers worldly goods, fame or knowledge to the hero in exchange for possession of the soul
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Evil Figure with Good Heart
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redeemable evil figure saved by the nobility or love of the hero
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Scapegoat
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animal or human who is unjustly held responsible for others' sin; sacrificed but they often become more powerful force dead than alive
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outcast
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figure banished from a social group for some crime against his fellow man (could be falsely accused for a crime or could choose to banish himself from guilt)
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Earthmother
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offers spiritual and emotional nourishment to those she meets; shown in earth colors and has large breasts and hips symbolic of her child-bearing capabilities
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Temptress
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sensuous beauty; brings about the hero's downfall because he is physically attracted to her
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platonic ideal
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female figure who provides intellectual stimulation for the hero; he is not physically attracted to her
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Damsel in Distress
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female character who needs hero to rescue her from either emotional or physical danger
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Star- Crossed Lovers
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two lovers forbidden to be together because of rules of society or family; often ends in tragedy
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Creature of Nightmare
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animal or creature disfigured or mutated; antagonists of story
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Circle
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unity, harmony, cycles of life,
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Rock
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Foundation, Strength
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River
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Peace, Unity, Harmony
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Tree
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New beginnings, History, Hope, Inspiration
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Archetype
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universal emulations of the collective unconscious that shapes us
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sign
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something that tells you something, is dedictive
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symbol
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a certain object or thing used in books to symbolize a major theme or value, something abstract, intangible
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Young
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youth, innocence, naivety
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Shepherd
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Wise Old Man
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Path of No return
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no turning back
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Dragon of Pendor
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obstacles
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Slay
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to overcome obstacles
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travel alone
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no one else can make the journey for the hero
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forest
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unknown, uncertainty
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path on the left
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temptation, easy way out
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path on the right
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struggle, dangerous
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selects path on the left
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takes easy way out
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Golden Stone
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accomplishment, self-actualization
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